From e63549158b42480513580438fdf7f4c17b572643 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 1 Mar 2024 10:27:11 -0600 Subject: [PATCH] feat: use glsl 3 --- package.json | 2 +- .../Armor/components/CoreArmorSceneComponent/index.tsx | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/package.json b/package.json index 729329ee7..e48ad6e1d 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "blitzkrieg", - "version": "1.16.0", + "version": "1.16.2", "description": "🎉 Tools for everything World of Tanks Blitz", "main": "src/server.ts", "type": "module", diff --git a/src/components/Armor/components/CoreArmorSceneComponent/index.tsx b/src/components/Armor/components/CoreArmorSceneComponent/index.tsx index c646ee157..aa924cb77 100644 --- a/src/components/Armor/components/CoreArmorSceneComponent/index.tsx +++ b/src/components/Armor/components/CoreArmorSceneComponent/index.tsx @@ -1,6 +1,7 @@ import { useFrame } from '@react-three/fiber'; import { useEffect } from 'react'; import { + GLSL3, MeshBasicMaterial, Object3D, ShaderMaterial, @@ -38,6 +39,7 @@ export function CoreArmorSceneComponent({ thickness, }: CoreArmorSceneComponentProps) { const material = new ShaderMaterial({ + glslVersion: GLSL3, fragmentShader, vertexShader,