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tank model part as components
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@@ -0,0 +1,44 @@
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import { useGLTF } from "@react-three/drei";
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import { useEffect } from "react";
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import { Mesh, MeshStandardMaterial } from "three";
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interface Props {
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url: string;
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map: Record<string, boolean>;
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}
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export function TankModelPart({ url, map }: Props) {
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const gltf = useGLTF(url);
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const [root] = gltf.scene.children;
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useEffect(() => {
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for (const material of Object.values(gltf.materials)) {
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if (material instanceof MeshStandardMaterial) {
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// TODO: remove this hack and fix the gltf
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material.vertexColors = false;
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material.needsUpdate = true;
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}
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}
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for (const node of Object.values(gltf.nodes)) {
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if (node instanceof Mesh) {
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node.castShadow = true;
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node.receiveShadow = true;
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}
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}
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}, [url]);
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useEffect(() => {
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for (const child of root.children) {
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if (child.name in map) {
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child.visible = map[child.name];
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continue;
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}
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child.visible = false;
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console.warn(`Root child ${child.name} isn't recognized`);
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}
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}, [url, map]);
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return <primitive object={root} />;
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}
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