feat: armor modes

This commit is contained in:
TrèsAbhi committed 2024-09-22 21:12:18 -05:00
1 parent ffa1395b50
commit f1410cf321
42 files changed
+293 -264

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@@ -9,6 +9,10 @@ import {
} from '@radix-ui/themes';
import { Html } from '@react-three/drei';
import { useRef } from 'react';
import { radToDeg } from 'three/src/math/MathUtils.js';
import { resolveArmorIndex } from '../../../core/blitzkit/resolveArmorIndex';
import { App } from '../../../stores/app';
import { Duel } from '../../../stores/duel';
import { TankopediaEphemeral } from '../../../stores/tankopediaEphemeral';
import { layerTypeNames } from './ShotDisplayCard';
import { ArmorType } from './SpacedArmorScene';
@@ -6,6 +6,7 @@ import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import { Duel } from '../../../stores/duel';
import { ModelTankWrapper } from './ModelTankWrapper';
import { PrimaryArmorSceneComponent } from './PrimaryArmorSceneComponent';
@@ -1,5 +1,5 @@
import {
ShellDefinition,
type ShellDefinition,
canSplash,
isExplosive,
resolveNearPenetration,
@@ -8,13 +8,13 @@ import {
import { useFrame } from '@react-three/fiber';
import { useEffect } from 'react';
import { MeshBasicMaterial, Object3D, ShaderMaterial, Vector2 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { hasEquipment } from '../../../../../../website-legacy/src/core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../../../website-legacy/src/core/blitzkit/jsxTree';
import * as Duel from '../../../../../../website-legacy/src/stores/duel';
import * as TankopediaPersistent from '../../../../../../website-legacy/src/stores/tankopediaPersistent';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
import { degToRad } from 'three/src/math/MathUtils.js';
import { hasEquipment } from '../../../../core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../core/blitzkit/jsxTree';
import { Duel, type EquipmentMatrix } from '../../../../stores/duel';
import { TankopediaPersistent } from '../../../../stores/tankopediaPersistent';
import fragmentShader from './shaders/fragment.glsl?raw';
import vertexShader from './shaders/vertex.glsl?raw';
import { spacedArmorRenderTarget } from './target';
interface PrimaryArmorSceneComponentProps {
@@ -76,15 +76,17 @@ export function PrimaryArmorSceneComponent({
await handleProtagonistEquipmentChange(duel.protagonist.equipmentMatrix);
await handleAntagonistEquipmentChange(duel.antagonist.equipmentMatrix);
}
function handleVisualChange(
visual: TankopediaPersistent.TankopediaPersistent['model']['visual'],
) {
material.uniforms.greenPenetration.value = visual.greenPenetration;
material.uniforms.opaque.value = visual.opaque || visual.wireframe;
material.wireframe = visual.wireframe;
function handleGreenPenetrationChange(greenPenetration: boolean) {
material.uniforms.greenPenetration.value = greenPenetration;
}
function handleOpaqueChange(opaque: boolean) {
material.uniforms.opaque.value = opaque;
}
function handleWireframeChange(wireframe: boolean) {
material.wireframe = wireframe;
}
async function handleProtagonistEquipmentChange(
equipment: Duel.EquipmentMatrix,
equipment: EquipmentMatrix,
) {
const duel = duelStore.getState();
const hasEnhancedArmor = await hasEquipment(
@@ -96,9 +98,7 @@ export function PrimaryArmorSceneComponent({
? thickness * 1.03
: thickness;
}
async function handleAntagonistEquipmentChange(
equipment: Duel.EquipmentMatrix,
) {
async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
const duel = duelStore.getState();
const shell = duel.antagonist.shell;
const penetration = resolveNearPenetration(shell.penetration);
@@ -114,7 +114,11 @@ export function PrimaryArmorSceneComponent({
}
handleShellChange(duelStore.getState().antagonist.shell);
handleVisualChange(tankopediaPersistentStore.getState().model.visual);
handleGreenPenetrationChange(
tankopediaPersistentStore.getState().greenPenetration,
);
handleOpaqueChange(tankopediaPersistentStore.getState().opaque);
handleWireframeChange(tankopediaPersistentStore.getState().wireframe);
handleProtagonistEquipmentChange(
duelStore.getState().protagonist.equipmentMatrix,
);
@@ -125,9 +129,10 @@ export function PrimaryArmorSceneComponent({
const unsubscribes = [
duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
tankopediaPersistentStore.subscribe(
(state) => state.model.visual,
handleVisualChange,
(state) => state.greenPenetration,
handleGreenPenetrationChange,
),
duelStore.subscribe(
(state) => state.protagonist.equipmentMatrix,
handleProtagonistEquipmentChange,
@@ -1,9 +1,9 @@
import { J_HAT, K_HAT } from '@blitzkit/core';
import { Box, Flex, Text } from '@radix-ui/themes';
import { K_HAT } from '@blitzkit/core';
import { Box, Text } from '@radix-ui/themes';
import { Html } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import { type ComponentProps, useEffect, useRef } from 'react';
import { useEffect, useRef, type ComponentProps } from 'react';
import {
BufferGeometry,
DoubleSide,
@@ -16,12 +16,16 @@ import {
Path,
Quaternion,
} from 'three';
import { useFullScreen } from '../../../../../website-legacy/src/hooks/useFullScreen';
import * as TankopediaEphemeral from '../../../../../website-legacy/src/stores/tankopediaEphemeral';
import { useFullScreen } from '../../../hooks/useFullScreen';
import {
TankopediaEphemeral,
type ShotLayerNonExternal,
type ShotStatus,
} from '../../../stores/tankopediaEphemeral';
import { ShotDisplayCard } from './ShotDisplayCard';
export const shotStatusColors: Record<
TankopediaEphemeral.ShotStatus,
ShotStatus,
ComponentProps<typeof Text>['color']
> = {
blocked: 'red',
@@ -127,16 +131,13 @@ export function ShotDisplay() {
}, 0) + SHOT_DISPLAY_LENGTH_INFINITY;
const outLength =
shot.out && shot.out.layers.length > 0
? (
shot.in.layers.at(-1) as TankopediaEphemeral.ShotLayerNonExternal
).point.distanceTo(
(shot.out.layers.at(-1) as TankopediaEphemeral.ShotLayerNonExternal)
.point,
? (shot.in.layers.at(-1) as ShotLayerNonExternal).point.distanceTo(
(shot.out.layers.at(-1) as ShotLayerNonExternal).point,
)
: SHOT_DISPLAY_LENGTH_INFINITY;
const inLast = shot.in.layers.findLast(
(layer) => layer.type !== null,
) as TankopediaEphemeral.ShotLayerNonExternal;
) as ShotLayerNonExternal;
const outTitleColor = shot.out
? shotStatusColors[shot.out.status]
: undefined;
@@ -182,7 +183,7 @@ export function ShotDisplay() {
</Box>
</Html>
{[...shot.in.layers, ...(shot.out?.layers ?? [])].map((layer, index) => {
{/* {[...shot.in.layers, ...(shot.out?.layers ?? [])].map((layer, index) => {
if (layer.type === null) return null;
const shotStatusColor =
@@ -275,7 +276,7 @@ export function ShotDisplay() {
/>
</mesh>
</group>
)}
)} */}
</group>
);
}
@@ -1,17 +1,11 @@
import {
Card,
CardProps,
Flex,
Inset,
Separator,
Text,
} from '@radix-ui/themes';
import { Flex, Text } from '@radix-ui/themes';
import type { ComponentProps } from 'react';
import { radToDeg } from 'three/src/math/MathUtils';
import * as TankopediaEphemeral from '../../../../../website-legacy/src/stores/tankopediaEphemeral';
import { shotStatusColors } from './ShotDisplay';
import type {
ShotLayer,
ShotStatus,
} from '../../../stores/tankopediaEphemeral';
import { ArmorType } from './SpacedArmorScene';
import { ExternalModuleVariant } from './SpacedArmorSceneComponent';
import type { ExternalModuleVariant } from './SpacedArmorSceneComponent';
export const layerTypeNames: Record<ArmorType | 'null', string> = {
[ArmorType.Primary]: 'Primary',
@@ -25,7 +19,7 @@ const externalLayerNames: Record<ExternalModuleVariant, string> = {
track: 'Tracks',
};
const shotStatusNames: Record<TankopediaEphemeral.ShotStatus, string> = {
const shotStatusNames: Record<ShotStatus, string> = {
blocked: 'Blocked',
ricochet: 'Ricochet',
penetration: 'penetration',
@@ -42,7 +36,7 @@ function LayerEntry({
layerIndex?: string;
shotStatusColor: ComponentProps<typeof Text>['color'];
layerName: string;
layer: TankopediaEphemeral.ShotLayer;
layer: ShotLayer;
angle?: number;
}) {
return (
@@ -95,7 +89,7 @@ function LayerEntry({
}
interface ShotDisplayCardProps extends CardProps {
shot: TankopediaEphemeral.Shot;
shot: Shot;
}
export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
@@ -7,6 +7,7 @@ import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import { Duel } from '../../../stores/duel';
import { ModelTankWrapper } from './ModelTankWrapper';
import { SpacedArmorSceneComponent } from './SpacedArmorSceneComponent';
@@ -16,8 +16,8 @@ import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../../../core/blitzkit/jsxTree';
import { Duel, type EquipmentMatrix } from '../../../../../../stores/duel';
import { ArmorType } from '../../../SpacedArmorScene';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
import fragmentShader from './shaders/fragment.glsl?raw';
import vertexShader from './shaders/vertex.glsl?raw';
interface SpacedArmorSubExternalProps {
node: Object3D;
@@ -1,24 +1,24 @@
import {
ShellDefinition,
isExplosive,
resolveNearPenetration,
resolvePenetrationCoefficient,
type ShellDefinition,
} from '@blitzkit/core';
import { useEffect } from 'react';
import {
AdditiveBlending,
MeshBasicMaterial,
Object3D,
ShaderMaterial,
type Object3D,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { ArmorUserData } from '../..';
import { hasEquipment } from '../../../../../../../../website-legacy/src/core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../../../../../website-legacy/src/core/blitzkit/jsxTree';
import * as Duel from '../../../../../../../../website-legacy/src/stores/duel';
import { degToRad } from 'three/src/math/MathUtils.js';
import type { ArmorUserData } from '../..';
import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../../../core/blitzkit/jsxTree';
import { Duel, type EquipmentMatrix } from '../../../../../../stores/duel';
import { ArmorType } from '../../../SpacedArmorScene';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
import fragmentShader from './shaders/fragment.glsl?raw';
import vertexShader from './shaders/vertex.glsl?raw';
interface SpacedArmorSubSpacedProps {
node: Object3D;
@@ -66,7 +66,7 @@ export function SpacedArmorSubSpaced({
);
}
async function handleProtagonistEquipmentChange(
equipment: Duel.EquipmentMatrix,
equipment: EquipmentMatrix,
) {
const duel = duelStore.getState();
const hasEnhancedArmor = await hasEquipment(
@@ -78,9 +78,7 @@ export function SpacedArmorSubSpaced({
? thickness * 1.03
: thickness;
}
async function handleAntagonistEquipmentChange(
equipment: Duel.EquipmentMatrix,
) {
async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
const duel = duelStore.getState();
const shell = duelStore.getState().antagonist.shell;
const penetration = resolveNearPenetration(shell.penetration);
@@ -1,5 +1,5 @@
import {
type ShellType,
ShellType,
isExplosive,
resolveNearPenetration,
resolvePenetrationCoefficient,
@@ -16,9 +16,17 @@ import {
Scene,
Vector3,
} from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import * as Duel from '../../../../stores/duel';
import * as TankopediaEphemeral from '../../../../stores/tankopediaEphemeral';
import { degToRad } from 'three/src/math/MathUtils.js';
import { hasEquipment } from '../../../../core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../core/blitzkit/jsxTree';
import { discardClippingPlane } from '../../../../core/three/discardClippingPlane';
import { Duel } from '../../../../stores/duel';
import {
type Shot,
type ShotLayerBase,
type ShotLayerNonExternal,
TankopediaEphemeral,
} from '../../../../stores/tankopediaEphemeral';
import { ArmorType } from '../SpacedArmorScene';
import { SpacedArmorSubExternal } from './components/SpacedArmorSubExternal';
import { SpacedArmorSubSpaced } from './components/SpacedArmorSubSpaced';
@@ -83,7 +91,7 @@ export function SpacedArmorSceneComponent({
const { antagonist, protagonist } = duelStore.getState();
const shell = antagonist.shell;
const cameraNormal = camera.position.clone().sub(point).normalize();
const shot: TankopediaEphemeral.Shot = {
const shot: Shot = {
splashRadius: shell.explosionRadius,
damage: -1,
containsGaps: shell.type === ShellType.HEAT,
@@ -157,9 +165,7 @@ export function SpacedArmorSceneComponent({
);
if (shell.type === ShellType.HEAT && index > 0) {
const lastLayer = shot.in.layers.at(
-1,
) as TankopediaEphemeral.ShotLayerBase;
const lastLayer = shot.in.layers.at(-1) as ShotLayerBase;
const distance = lastLayer.point.distanceTo(intersection.point);
remainingPenetration -= 0.5 * remainingPenetration * distance;
const blocked = remainingPenetration <= 0;
@@ -255,11 +261,9 @@ export function SpacedArmorSceneComponent({
}
const lastLayer = shot.in.layers.at(-1) as
| TankopediaEphemeral.ShotLayerNonExternal
| undefined;
const firstLayer = shot.in.layers[0] as
| TankopediaEphemeral.ShotLayerBase
| ShotLayerNonExternal
| undefined;
const firstLayer = shot.in.layers[0] as ShotLayerBase | undefined;
if (!lastLayer || !firstLayer) {
return null;
@@ -12,6 +12,7 @@ import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import { Duel } from '../../../stores/duel';
import { TankopediaEphemeral } from '../../../stores/tankopediaEphemeral';
import { TankopediaPersistent } from '../../../stores/tankopediaPersistent';
import { ModelTankWrapper } from './ModelTankWrapper';
@@ -1,5 +1,5 @@
import { I_HAT, J_HAT } from '@blitzkit/core';
import { MeshProps, useThree } from '@react-three/fiber';
import { type MeshProps, useThree } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import { useEffect, useMemo } from 'react';
import {
@@ -15,20 +15,20 @@ import {
Quaternion,
Vector3,
} from 'three';
import { unrotateDavaVector } from '../../../../../website-legacy/src/core/blitz/unrotateDavaVector';
import { jsxTree } from '../../../../../website-legacy/src/core/blitzkit/jsxTree';
import { unrotateDavaVector } from '../../../core/blitz/unrotateDavaVector';
import { jsxTree } from '../../../core/blitzkit/jsxTree';
import {
ModelTransformEventData,
type ModelTransformEventData,
modelTransformEvent,
} from '../../../../../website-legacy/src/core/blitzkit/modelTransform';
import { discardClippingPlane } from '../../../../../website-legacy/src/core/three/discardClippingPlane';
import * as TankopediaEphemeral from '../../../../../website-legacy/src/stores/tankopediaEphemeral';
} from '../../../core/blitzkit/modelTransform';
import { discardClippingPlane } from '../../../core/three/discardClippingPlane';
import { TankopediaEphemeral } from '../../../stores/tankopediaEphemeral';
import { ArmorType } from './SpacedArmorScene';
import {
import type {
ArmorUserData,
ExternalModuleVariant,
} from './SpacedArmorSceneComponent';
import { ThicknessRange } from './StaticArmor';
import type { ThicknessRange } from './StaticArmor';
type StaticArmorSceneComponentProps = {
name: string;