feat: armor modes

This commit is contained in:
TrèsAbhi committed 2024-09-22 21:12:18 -05:00
1 parent ffa1395b50
commit f1410cf321
42 files changed
+293 -264

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@@ -4,6 +4,7 @@ import { Suspense, useEffect, useMemo, useRef, useState } from 'react';
import { NAVBAR_HEIGHT } from '../../../constants/navbar';
import { Var } from '../../../core/radix/var';
import { useFullScreen } from '../../../hooks/useFullScreen';
import { Duel } from '../../../stores/duel';
import type { ThicknessRange } from '../../Armor/components/StaticArmor';
import { classIcons } from '../../ClassIcon';
import { Options } from './components/Options';
@@ -12,14 +13,10 @@ import { TankSandboxLoader } from './components/TankSandboxLoader';
const awaitedTankDefinitions = await tankDefinitions;
interface HeroSectionProps {
id: number;
}
export function HeroSection({ id }: HeroSectionProps) {
export function HeroSection() {
const canvas = useRef<HTMLCanvasElement>(null);
const isFullScreen = useFullScreen();
const protagonist = awaitedTankDefinitions[id];
const protagonist = Duel.use((state) => state.protagonist.tank);
const Icon = classIcons[protagonist.class];
const [dummyLoader, setDummyLoader] = useState(true);
const treeColor =