fix: some linting for new proto 3

This commit is contained in:
TrèsAbhi committed 2024-10-05 16:44:07 -05:00
1 parent 79bc259565
commit f14ca394b5
29 files changed
+522 -418

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+1 -2
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@@ -24,8 +24,7 @@ export * from './rating';
export * from './regions';
export * from './regionSubdomainToRegion';
export * from './regionToRegionSubdomain';
export * from './resolveNearPenetration';
export * from './searchClansAcrossRegions';
export * from './searchCurrentRatingPlayers';
export * from './searchPlayersAcrossRegions';
export * from './toUniqueId';
export * from './toUniqueId';
@@ -1,5 +0,0 @@
import { Vector2Tuple } from 'three';
export function resolveNearPenetration(penetration: number | Vector2Tuple) {
return typeof penetration === 'number' ? penetration : penetration[0];
}
+3 -3
View File
@@ -1,5 +1,5 @@
import { forEachRight } from 'lodash-es';
import { GunDefinition, TurretDefinition } from './tankDefinitions';
import { GunDefinition, TurretDefinition } from '../protos';
export function uniqueGuns(turrets: TurretDefinition[]) {
const gunIds = new Set<number>();
@@ -7,8 +7,8 @@ export function uniqueGuns(turrets: TurretDefinition[]) {
forEachRight(turrets, (turret) => {
forEachRight(turret.guns, (gun) => {
if (!gunIds.has(gun.id)) {
gunIds.add(gun.id);
if (!gunIds.has(gun.gunType!.value.base.id)) {
gunIds.add(gun.gunType!.value.base.id);
guns.push({ turret, gun });
}
});
@@ -70,7 +70,7 @@ message EngineDefinition {
required string name = 2;
optional uint32 xp = 3;
required Tier tier = 4;
optional float fire_chance = 5;
required float fire_chance = 5;
required uint32 power = 6;
required uint32 weight = 7;
repeated Unlock unlocks = 8;
@@ -98,8 +98,8 @@ message GunDefinition {
}
message GunDefinitionRegular {
required GunDefinitionBase gun = 1;
required GunDefinitionRegularProperties regular = 2;
required GunDefinitionBase base = 1;
required GunDefinitionRegularProperties extension = 2;
}
message GunDefinitionRegularProperties {
@@ -107,8 +107,8 @@ message GunDefinitionRegularProperties {
}
message GunDefinitionAutoLoader {
required GunDefinitionBase gun = 1;
required GunDefinitionAutoLoaderProperties auto_loader = 2;
required GunDefinitionBase base = 1;
required GunDefinitionAutoLoaderProperties extension = 2;
}
message GunDefinitionAutoLoaderProperties {
@@ -118,8 +118,8 @@ message GunDefinitionAutoLoaderProperties {
}
message GunDefinitionAutoReloader {
required GunDefinitionBase gun = 1;
required GunDefinitionAutoReloaderProperties auto_reloader = 2;
required GunDefinitionBase base = 1;
required GunDefinitionAutoReloaderProperties extension = 2;
}
message GunDefinitionAutoReloaderProperties {