fix: some linting for new proto 3

This commit is contained in:
TrèsAbhi committed 2024-10-05 16:44:07 -05:00
1 parent 79bc259565
commit f14ca394b5
29 files changed
+522 -418

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@@ -1,15 +1,15 @@
import {
asset,
consumableDefinitions,
gameDefinitions,
provisionDefinitions,
fetchConsumableDefinitions,
fetchGameDefinitions,
fetchProvisionDefinitions,
} from '@blitzkit/core';
import { Box, Flex, Heading, Text } from '@radix-ui/themes';
import { Duel } from '../../stores/duel';
const awaitedGameDefinitions = await gameDefinitions;
const awaitedConsumableDefinitions = await consumableDefinitions;
const awaitedProvisionDefinitions = await provisionDefinitions;
const gameDefinitions = await fetchGameDefinitions();
const consumableDefinitions = await fetchConsumableDefinitions();
const provisionDefinitions = await fetchProvisionDefinitions();
export function GameModeSection() {
const tank = Duel.use((state) => state.protagonist.tank);
@@ -24,7 +24,7 @@ export function GameModeSection() {
<Flex justify="center" gap="4" wrap="wrap" px="4">
{roles.map(([key, value]) => {
const id = Number(key);
const gameMode = awaitedGameDefinitions.gameModes[id];
const gameMode = gameDefinitions.gameModes[id];
return (
<Flex
@@ -70,8 +70,8 @@ export function GameModeSection() {
</Text>
<Flex direction="column">
{awaitedGameDefinitions.roles[value].provisions.map((id) => {
const provisions = awaitedProvisionDefinitions[id];
{gameDefinitions.roles[value].provisions.map((id) => {
const provisions = provisionDefinitions.provisions[id];
return (
<Text color="gray" wrap="nowrap" key={id}>
@@ -90,8 +90,8 @@ export function GameModeSection() {
</Text>
);
})}
{awaitedGameDefinitions.roles[value].consumables.map((id) => {
const consumable = awaitedConsumableDefinitions[id];
{gameDefinitions.roles[value].consumables.map((id) => {
const consumable = consumableDefinitions.consumables[id];
return (
<Text color="gray" wrap="nowrap" key={id}>