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feat: start of mixer
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@@ -0,0 +1,137 @@
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import { Vector3 } from 'three';
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import { awaitableModelDefinitions } from '../../../core/awaitables/modelDefinitions';
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import { jsxTree } from '../../../core/blitzkit/jsxTree';
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import { useModel } from '../../../hooks/useModel';
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import { MixerEphemeral } from '../../../stores/mixerEphemeral';
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const modelDefinitions = await awaitableModelDefinitions;
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export function Model() {
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const hull = MixerEphemeral.use((state) => state.hull);
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const turret = MixerEphemeral.use((state) => state.turret);
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const gun = MixerEphemeral.use((state) => state.gun);
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const hullGltf = useModel(hull.id);
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const turretGltf = useModel(turret.tank.id);
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const gunGltf = useModel(gun.tank.id);
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const hullNodes = Object.values(hullGltf.gltf.nodes);
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const turretNodes = Object.values(turretGltf.gltf.nodes);
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const gunNodes = Object.values(gunGltf.gltf.nodes);
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const tankModel = modelDefinitions.models[hull.id];
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const trackModel = tankModel.tracks[hull.tracks.at(-1)!.id];
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const turretTankModel = modelDefinitions.models[turret.tank.id];
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const turretTrackModel =
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turretTankModel.tracks[turret.tank.tracks.at(-1)!.id];
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const turretModel = turretTankModel.turrets[turret.turret.id];
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const gunTankModel = modelDefinitions.models[gun.tank.id];
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const gunTrackModel = gunTankModel.tracks[gun.tank.tracks.at(-1)!.id];
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const gunTurretModel = gunTankModel.turrets[gun.turret.id];
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const gunModel = gunTurretModel.guns[gun.gun.id];
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const turretDelta = new Vector3(
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tankModel.turret_origin.x - turretTankModel.turret_origin.x,
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tankModel.turret_origin.y - turretTankModel.turret_origin.y,
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tankModel.turret_origin.z - turretTankModel.turret_origin.z,
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);
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const gunDelta = new Vector3(
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turretModel.gun_origin.x - gunTurretModel.gun_origin.x,
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turretModel.gun_origin.z - gunTurretModel.gun_origin.z,
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turretModel.gun_origin.y - gunTurretModel.gun_origin.y,
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);
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return (
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<group rotation={[-Math.PI / 2, 0, 0]}>
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{hullNodes.map((node) => {
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const isHull = node.name === 'hull';
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const isWheel = node.name.startsWith('chassis_wheel_');
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const isTrack = node.name.startsWith('chassis_track_');
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const isVisible = isHull || isWheel || isTrack;
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if (!isVisible) return null;
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return jsxTree(node, {
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mesh(_, props, key) {
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return <mesh {...props} key={key} />;
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},
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});
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})}
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<group
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position={[
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tankModel.turret_origin.x +
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trackModel.origin.x -
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turretTankModel.turret_origin.x -
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turretTrackModel.origin.x,
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tankModel.turret_origin.z +
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trackModel.origin.z -
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turretTankModel.turret_origin.z -
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turretTrackModel.origin.z,
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tankModel.turret_origin.y +
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trackModel.origin.y -
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turretTankModel.turret_origin.y -
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turretTrackModel.origin.y,
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]}
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>
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{turretNodes.map((node) => {
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const isCurrentTurret =
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node.name ===
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`turret_${turretModel.model_id.toString().padStart(2, '0')}`;
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const isVisible = isCurrentTurret;
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if (!isVisible) return null;
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return jsxTree(node, {
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mesh(_, props, key) {
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return <mesh {...props} key={key} />;
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},
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});
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})}
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<group
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position={[
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turretTankModel.turret_origin.x +
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turretTrackModel.origin.x +
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turretModel.gun_origin.x -
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gunTankModel.turret_origin.x -
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gunTrackModel.origin.x -
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gunTurretModel.gun_origin.x,
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turretTankModel.turret_origin.z +
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turretTrackModel.origin.z +
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turretModel.gun_origin.z -
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gunTankModel.turret_origin.z -
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gunTrackModel.origin.z -
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gunTurretModel.gun_origin.z,
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turretTankModel.turret_origin.y +
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turretTrackModel.origin.y +
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turretModel.gun_origin.y -
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gunTankModel.turret_origin.y -
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gunTrackModel.origin.y -
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gunTurretModel.gun_origin.y,
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]}
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>
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{gunNodes.map((node) => {
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const isCurrentMantlet =
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node.name ===
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`gun_${gunModel.model_id.toString().padStart(2, '0')}_mask`;
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const isCurrentGun =
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node.name ===
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`gun_${gunModel.model_id.toString().padStart(2, '0')}`;
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const isVisible = isCurrentGun || isCurrentMantlet;
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if (!isVisible) return null;
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return jsxTree(node, {
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mesh(_, props, key) {
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return <mesh {...props} key={key} />;
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},
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});
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})}
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</group>
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</group>
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</group>
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);
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}
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@@ -0,0 +1,25 @@
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import { Environment, OrbitControls } from '@react-three/drei';
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import { Canvas } from '@react-three/fiber';
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import { Suspense } from 'react';
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import { Model } from './components/Model';
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export function MixerScene() {
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return (
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<Canvas
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camera={{
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fov: 65,
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position: [5, 5, -5],
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}}
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>
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<OrbitControls />
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<Environment preset="lobby" />
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{/* <ambientLight intensity={6} />
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<pointLight position={[10, 10, 10]} /> */}
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<Suspense fallback={null}>
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<Model />
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</Suspense>
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</Canvas>
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);
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}
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