This commit is contained in:
tresabhi committed 2026-06-22 20:23:51 -05:00
1 parent 4e72ea567f
commit f41eeba25e
9 files changed
+150 -34

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+12 -8
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@@ -28,16 +28,18 @@ namespace BlitzKit.Game.JSExport;
public partial class GameInterface
{
private readonly BlitzFileProvider provider;
public HashSet<string> files;
public int textureChunks;
public GameInterface(string directory, string map, string temp)
public GameInterface(string directory, string map, string temp, int textureChunks)
{
provider = new(directory, map, temp);
files = [.. provider.Files.Keys];
this.textureChunks = textureChunks;
}
readonly Dictionary<string, string> texturePaths = new();
readonly Dictionary<string, (int, string)> texturePaths = [];
readonly string textureCache = "../../temp/textures.json";
public void DiscoverTextures(string[] tankTags)
@@ -47,7 +49,7 @@ public partial class GameInterface
Console.WriteLine("Found textures cache");
var content = File.ReadAllText(textureCache);
var cached = JsonSerializer.Deserialize<Dictionary<string, string>>(content);
var cached = JsonSerializer.Deserialize<Dictionary<string, (int, string)>>(content);
foreach (var (key, value) in cached)
{
@@ -110,9 +112,10 @@ public partial class GameInterface
if (MonoGltf.knownChannels.TryGetValue(parameterTexture.Key, out var channel))
{
var path = parameterTexture.Value.GetPathName();
var modulus = MonoGltf.TextureModulus(path, textureChunks);
var name = Path.GetFileNameWithoutExtension(path);
texturePaths[name] = path;
texturePaths[name] = (modulus, path);
}
}
}
@@ -132,11 +135,12 @@ public partial class GameInterface
Console.WriteLine("Saved textures cache");
}
public List<string> Textures => [.. texturePaths.Keys];
public List<(int, string)> Textures =>
[.. texturePaths.Select(texture => (texture.Value.Item1, texture.Key))];
public byte[] Texture(string name)
{
var path = texturePaths[name];
var (_, path) = texturePaths[name];
var texture = provider.LoadPackageObject<UTexture2D>(path);
var isRMAO = name.EndsWith("_RMAO");
var postProcess = isRMAO ? ImagePostProcess.RMAO : ImagePostProcess.None;
@@ -257,7 +261,7 @@ public partial class GameInterface
// var meshes = CollectMeshes(meshSettings);
// var gltf = new MonoGltf(meshes);
var gltf = new MonoGltf(meshSettings);
var gltf = new MonoGltf(meshSettings, textureChunks);
return gltf.Write($"{tag}/{part}");
}
@@ -1,4 +1,3 @@
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using CUE4Parse_Conversion.Textures;
using CUE4Parse.Compression;
+26 -4
View File
@@ -1,4 +1,6 @@
using System.Numerics;
using System.Security.Cryptography;
using System.Text;
using CUE4Parse_Conversion;
using CUE4Parse_Conversion.Materials;
using CUE4Parse_Conversion.Meshes;
@@ -44,9 +46,12 @@ public class MonoGltf
static readonly byte[] stubBytes = File.ReadAllBytes("../game/stub/small.png");
static readonly float scaleCorrection = 0.01f;
public MonoGltf(FStructFallback settings)
readonly int textureChunks;
public MonoGltf(FStructFallback settings, int textureChunks)
{
var root = new NodeBuilder("root");
this.textureChunks = textureChunks;
Traverse(settings, root);
scene.AddNode(root);
@@ -173,9 +178,7 @@ public class MonoGltf
{
if (knownChannels.TryGetValue(parameterTexture.Key, out var channels))
{
var texture = parameterTexture.Value;
var name = Path.GetFileNameWithoutExtension(texture.GetPathName());
var path = $"../../../textures/{name}.webp";
var path = TexturePath(parameterTexture.Value.GetPathName(), textureChunks);
var lastIndex = stubBytes.Length - 1;
stubBytes[lastIndex] = (byte)(++stubBytes[lastIndex] % 255);
@@ -214,6 +217,25 @@ public class MonoGltf
return meshBuilder;
}
public static int TextureModulus(string path, int textureChunks)
{
var name = Path.GetFileNameWithoutExtension(path);
var bytes = Encoding.UTF8.GetBytes(name);
var hash = SHA256.HashData(bytes);
var value = BitConverter.ToUInt32(hash, 0);
var modulus = value % textureChunks;
return (int)modulus;
}
public static string TexturePath(string path, int textureChunks)
{
var modulus = TextureModulus(path, textureChunks);
var name = Path.GetFileNameWithoutExtension(path);
return $"../../../textures-{modulus}/{name}.webp";
}
public byte[] Write(string name)
{
var model = scene.ToGltf2();