feat: shot display

This commit is contained in:
TrèsAbhi committed 2024-02-28 22:29:21 -06:00
1 parent 69c388f243
commit f55313e0cd
10 files changed
+333 -351

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@@ -5,6 +5,7 @@ import { Canvas } from '@react-three/fiber';
import { Suspense, use, useEffect, useRef, useState } from 'react';
import { isMobile } from 'react-device-detect';
import { Armor } from '../../../../../../components/Armor';
import { ShotScene } from '../../../../../../components/Armor/components/ShotScene';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
import { modelTransformEvent } from '../../../../../../core/blitzkrieg/modelTransform';
@@ -195,7 +196,7 @@ export function TankSandbox() {
<SceneProps />
<Suspense fallback={<ModelLoader />}>
{/* <ShotDisplay /> */}
{/* TODO: add rotation cube to the top right */}
{/* <SpacedArmorScene /> */}
<Lighting />
<TankModel />