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fix: clipping plane intersections
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@@ -0,0 +1,15 @@
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import { Material, Mesh, Object3D, Vector3 } from 'three';
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export function discardClippingPlane(object: Object3D, point: Vector3) {
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if (
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object instanceof Mesh &&
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object.material instanceof Material &&
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object.material.clippingPlanes !== null
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) {
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return object.material.clippingPlanes.every(
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(plane) => plane.distanceToPoint(point) < 0,
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);
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}
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return false;
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}
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