use tag system for equipment

This commit is contained in:
tresabhi committed 2026-05-28 12:34:14 -05:00
1 parent 0cb4aadec3
commit f8a71feb46
2 files changed
+6 -43

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@@ -4,7 +4,7 @@ import { notFoundResponse } from "../../../api/responses";
import { mixStaticPaths } from "../../../astro/mixStaticPaths";
import { game } from "../../../game/game";
import { getStaticPaths as _getStaticPaths } from "../_index";
import { assetsDiscovery } from "../../../game/assetsDiscovery";
import { assertDiscoveryTag } from "../../../game/assertDiscoveryTag";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
return api.metadata
@@ -18,13 +18,9 @@ const HACK_nameMap: Record<string, string> = {
export function GET({ params }: APIContext<never, { id: string }>) {
const item = api.metadata.item(params.id);
const names = assetsDiscovery(item, HACK_nameMap);
const icon = game!.equipmentIcon(names);
if (icon.length === 0) {
return notFoundResponse;
}
const assetsDiscovery = item.BlitzStaticAssetsDiscovery();
const tag = assertDiscoveryTag(assetsDiscovery);
const icon = game!.equipmentIcon(tag);
const array = new Uint8Array(icon);
return new Response(array);