feat: spaced armor finish

This commit is contained in:
TrèsAbhi committed 2024-02-27 11:02:14 -06:00
1 parent 080af86e1b
commit fabf649608
11 files changed
+124 -78

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@@ -3,7 +3,6 @@ import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { SpacedArmor } from '../../../../../../../../../components/Armor/components/SpacedArmor';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
import { resolveNearPenetration } from '../../../../../../../../../core/blitz/resolveNearPenetration';
import {
ModelTransformEventData,
modelTransformEvent,
@@ -150,17 +149,6 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
console.log(
'test',
gunModelDefinition.thickness,
resolveNearPenetration(useDuel.getState().antagonist!.shell.penetration),
(gunModelDefinition.thickness /
resolveNearPenetration(
useDuel.getState().antagonist!.shell.penetration,
)) *
255,
);
return (
<group
ref={wrapper}