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feat: remove transition skeleton
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@@ -30,7 +30,6 @@ import { InitialAligner } from "./components/InitialAligner";
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import { Lighting } from "./components/Lighting";
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import { Lighting } from "./components/Lighting";
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import { SceneProps } from "./components/SceneProps";
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import { SceneProps } from "./components/SceneProps";
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import { TankModel } from "./components/TankModel";
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import { TankModel } from "./components/TankModel";
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import { TransitionSkeleton } from "./components/TransitionSkeleton";
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interface TankSandboxProps {
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interface TankSandboxProps {
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thicknessRange: ThicknessRange;
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thicknessRange: ThicknessRange;
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@@ -177,7 +176,6 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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{(display === TankopediaDisplay.Model ||
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{(display === TankopediaDisplay.Model ||
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(display === TankopediaDisplay.DynamicArmor &&
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(display === TankopediaDisplay.DynamicArmor &&
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!hideTankModelUnderArmor)) && <TankModel />}
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!hideTankModelUnderArmor)) && <TankModel />}
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<TransitionSkeleton />
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<ShotDisplay />
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<ShotDisplay />
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<ArmorPlateDisplay />
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<ArmorPlateDisplay />
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<AutoClear />
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<AutoClear />
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