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fix: missing tank icon handling
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2504833a29
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@@ -4,6 +4,7 @@ using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Objects.Engine;
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using CUE4Parse.UE4.Objects.UObject;
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using Microsoft.JavaScript.NodeApi;
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using SkiaSharp;
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namespace BlitzKit.Game.JSExport;
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@@ -44,20 +45,20 @@ public class GameInterface
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if (provider.TryLoadPackageObject<UPrimaryDataAsset>(path, out var pda))
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{
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try
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FSoftObjectPath objectPath = pda.Get<FSoftObjectPath>("BigIcon");
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UTexture2D uTexture = objectPath.Load<UTexture2D>();
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CTexture? cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
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if (cTexture is null)
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{
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return pda.Get<FSoftObjectPath>("BigIcon")
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.Load<UTexture2D>()
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.Decode(ETexturePlatform.DesktopMobile)!
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.ToSkBitmap()
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.Encode(SkiaSharp.SKEncodedImageFormat.Webp, 80)
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.ToArray();
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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throw;
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continue;
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}
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SKBitmap bitmap = cTexture.ToSkBitmap();
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SKData data = bitmap.Encode(SKEncodedImageFormat.Webp, 80);
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byte[] bytes = data.ToArray();
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return bytes;
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}
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else
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{
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@@ -65,6 +66,6 @@ public class GameInterface
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}
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}
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throw new FileNotFoundException($"Tank {tankId}/{pdaName} not found in any nation");
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return [];
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}
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}
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@@ -0,0 +1,3 @@
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<Solution>
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<Project Path="game.csproj" />
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</Solution>
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@@ -7,5 +7,8 @@ export { getStaticPaths } from "./[id].pb";
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export async function GET({ params }: APIContext<never, { id: string }>) {
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const tank = await api.tank(params.id);
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const image = game.tankBigIcon(params.id, tank.tank!.visual_data);
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if (image.length === 0) return new Response(null, { status: 404 });
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return new Response(new Uint8Array(image));
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}
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