(2) some definitions headers

This commit is contained in:
tresabhi committed 2026-08-01 13:07:04 -05:00
1 parent 17c54be1c8
commit fd8448b0a6
8 files changed
+195 -157

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+13 -127
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@@ -21,7 +21,6 @@ import {
ShellType,
SkillDefinitions,
sluggify,
SquadBattleTypeStylesYaml,
TankClass,
TankDefinitions,
TankPrice,
@@ -35,7 +34,6 @@ import { readFile } from "fs/promises";
import { parse as parsePath } from "path";
import type { Vector3Tuple } from "three";
import { vfs } from "./constants";
import type { Avatar } from "./skillIcons";
import type { TankParameters } from "./tankIcons";
const nationSlugDiscriminators = {
@@ -389,78 +387,11 @@ export interface ProvisionsCommon {
};
}
type CamouflagesInclude =
| {
nations?: string;
}
| {
vehicle?: { name?: string; minLevel?: number; maxLevel?: number };
};
interface CamouflagesXML {
camouflages: Record<
string,
{
id: number;
userString: string;
description: string;
category: string;
group: string;
kind: string;
notInShop: boolean;
unlockCostCategory?: string;
vehicleFilter: {
include?: CamouflagesInclude | CamouflagesInclude[];
};
script: string[] | string;
icon?: string;
unlockPremium?: string;
unlockQuest?: string;
unlockClanLevel?: number;
unlockShopBundle?: string;
unlockTankRank?: number;
}
>;
}
type CamouflagesYaml = Record<
string,
{
userString?: string;
shortUserString?: string;
}
>;
type ConsumablesVehicleFilter =
| { minLevel: number; maxLevel: number }
| { name: string }
| { extendedTags: string };
export interface Maps {
maps: {
[key: string]: {
id: number;
tags?: string;
localName: string;
avaliableInTrainingRoom: boolean; // lol wg typo
spriteFrame: number;
supremacyPointsThreshold?: number;
availableModes: number[];
shadowMapsAvailable?: boolean;
assaultRespawnPoints: {
allies: MapAlly[];
enemies: MapAlly[];
};
levels?: number[];
};
};
}
export interface MapAlly {
respawnNumber: number;
points: Array<number[]>;
}
type CombatRolesYaml = Record<
string,
{
@@ -502,59 +433,12 @@ function assignArmor(
export async function definitions() {
const tankStringIdMap: Record<string, number> = {};
for (const match of (
await vfs.text(`Data/XML/item_defs/vehicles/common/consumables/list.xml`)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
consumablesCommon,
(
await vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`,
)
).root,
);
}
for (const match of (
await vfs.text(`Data/XML/item_defs/vehicles/common/provisions/list.xml`)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
provisionsCommon,
(
await vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`,
)
).root,
);
}
const avatar = await vfs.xml<{ root: Avatar }>(
`Data/XML/item_defs/tankmen/avatar.xml`,
);
const maps = await vfs.yaml<Maps>(`Data/maps.yaml`);
const tankXps = new Map<number, ResearchCost>();
const camouflagesXml = await vfs.xml<{ root: CamouflagesXML }>(
`Data/XML/item_defs/vehicles/common/camouflages.xml`,
);
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
`Data/camouflages.yaml`,
);
const camouflagesXmlEntries = Object.entries(camouflagesXml.root.camouflages);
const squadBattleTypeStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
);
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
);
const gameModeNativeNames: Record<string, number> = {};
const combatRoles = await vfs.yaml<CombatRolesYaml>(
`Data/XML/item_defs/vehicles/common/combat_roles.yaml`,
);
const consumableNativeNames: Record<string, number> = {};
const provisionNativeNames: Record<string, number> = {};
let equalizerDefinitions: string[][];
@@ -1635,15 +1519,17 @@ export async function definitions() {
}
});
Object.entries(avatar.root.skillsByClasses).forEach(([tankClass, skills]) => {
skillDefinitions.classes[
blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
] = {
skills: skills.split(" "),
};
});
Object.entries(tankmenAvatar.root.skillsByClasses).forEach(
([tankClass, skills]) => {
skillDefinitions.classes[
blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
] = {
skills: skills.split(" "),
};
},
);
Object.entries(maps.maps).forEach(([key, map]) => {
Object.entries(mapsYaml.maps).forEach(([key, map]) => {
mapDefinitions.maps[map.id] = {
id: map.id,
name: getString(`#maps:${key}:${map.localName}`),
+1 -21
View File
@@ -1,31 +1,11 @@
import { TankClass } from "@blitzkit/core";
import sharp from "sharp";
import { AssetUploader } from "../core/github/assetUploader";
import { vfs } from "./constants";
interface SkillIcon {
name: string;
state: number;
}
export interface Avatar {
roles: unknown;
skillsByClasses: Record<TankClass, string>;
skills: {
[name: string]: {
userString: string;
effectDescription: string;
tipDescription: string;
icon: SkillIcon | SkillIcon[];
type: "continuous" | "trigger";
};
};
}
export async function skillIcons() {
console.log("Building skill icons...");
const avatar = await vfs.xml<{ root: Avatar }>(
const avatar = await vfs.xml<{ root: TankmenAvatar }>(
`Data/XML/item_defs/tankmen/avatar.xml`,
);
const uploader = new AssetUploader("skill icons");