+
- {delta.battles.toLocaleString(interaction.locale)}
-
-
+ {delta.battles.toLocaleString(interaction.locale)}
+
+
+ Battles
+
+
+
- Battles
-
+
+ {(100 * (delta.wins / delta.battles)).toFixed(0)}%
+
+
+ Winrate
+
+
+
+
+ {Math.round(delta.damage / delta.battles).toLocaleString(
+ interaction.locale,
+ )}
+
+
+ Damage
+
+
+
+
+ {(100 * (delta.survived / delta.battles)).toFixed(0)}%
+
+
+ Survival
+
+
+
+
+ {(delta.kills / delta.battles).toFixed(2)}
+
+
+ Kills
+
+
-