Feature: Animated legendary camouflages

Legendary camo add-ons now play their garage animations in the Tankopedia viewer, and a new menu next to the camo column triggers their battle reactions.

**Export (`model.glb` / `skins/[skin].glb`)**
- Customization parts export skeletons, skin weights and one clip per `.anim` motion file (`core/blitzkit/skinAnimations`)
- Sockets bound to skeleton joints follow their joint
- Action lists and scenario graphs are carried in glTF extras
- Part batches with no LODs (`lodIndex` -1) are now exported, fixing meshes that were missing entirely (e.g. the Tiger II cat body, the BDT-5A engine rings)
- Base tank models are unchanged

**Viewer**
- A runtime plays the clips and drives state switchers, action lists and the game's scenario graphs (a small interpreter for the node types the camos use)
- Camo parts render as primitives so their bones can animate
- Garage animations play once rather than looping, so the camo settles

**Animation menu**
- Floats left of the camo column when the selected camo has triggerable animations
- Icon buttons use the game's own white icons, served from `/icons/skin-events/[event].webp`
- Idle replays the garage animation
- Triggers: Shoot, Kill, Take damage, Damage enemy, Ricochet / No penetration, Start moving, Consumable, Reload. Only events that actually animate get a button
- Buttons are disabled while a triggered animation plays; triggering cuts any garage animation short

All legendary skin files together grow from 1.32 GB to 1.35 GB (+2.4%), almost all of it in the 102 animated camos.
This commit is contained in:
Mark Greene committed 2026-10-20 18:48:35 +13:00
1 parent 85e03d3b42
commit ffb5a1f9c8
15 files changed
+1778 -11

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@@ -0,0 +1,131 @@
import { alias } from "@blitzkit/core";
import type { BlitzKitStrings } from "@blitzkit/i18n";
import { Flex, Tooltip } from "@radix-ui/themes";
import { GARAGE_EVENT } from "../../../../../../core/blitzkit/skinAnimations/runtime";
import { useLocale } from "../../../../../../hooks/useLocale";
import { skinAnimationEvent } from "../../../../../../hooks/useSkinAnimation";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
import { SidebarIconButton } from "./SidebarIconButton";
type SkinEventGroup =
keyof BlitzKitStrings["website"]["tools"]["tankopedia"]["sandbox"]["skin_events"];
// the camo column is one button wide
const SKIN_COLUMN_OFFSET = {
initial: "calc(var(--space-3) + 40px + var(--space-2))",
sm: "calc(var(--space-3) + 48px + var(--space-2))",
};
// icons are served from /icons/skin-events/[group].webp
const SKIN_EVENT_GROUPS: {
group: SkinEventGroup;
events: string[];
}[] = [
{ group: "garage", events: [GARAGE_EVENT] },
{
group: "shoot",
events: ["OnShoot", "OnShootFirstInBurst", "OnShootFirstInBurstSniper"],
},
{
group: "kill",
events: [
"KillEnemy",
"KillEnemyAmmoBayDestroyed",
"KillEnemyRam",
"OnKillEnemyAmmoBayDestroyed",
"OnKillEnemyRam",
],
},
{ group: "damage", events: ["PlayerHasDamageFromEnemy"] },
{ group: "damage_enemy", events: ["AttackerDamagedEnemy"] },
// camos play the same animation for both
{
group: "no_pierce",
events: ["AttackerDidNotPierceEnemy", "AttackerRichochetEmeny"],
},
{ group: "move", events: ["OnStartMovement"] },
{
group: "consumable",
events: [
"ConsumableUsedAfterburning",
"ConsumableUsedFreeAfterburning",
"ConsumableUsedAbilityAfterburning",
"ConsumableUsedImprovedAfterburning",
],
},
{ group: "reload", events: ["ReloadStarted"] },
];
export function SkinAnimationSwitcher() {
const { strings } = useLocale();
const skinEvents = Tankopedia.use((state) => state.skinEvents);
const disturbed = Tankopedia.use((state) => state.disturbed);
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
// one animation at a time; overlapping triggers look broken
const disabled = Tankopedia.use((state) => state.skinAnimating);
const groups = SKIN_EVENT_GROUPS.flatMap(({ events, ...group }) => {
// the first event the camo listens to stands in for its group
const event = events.find((event) => skinEvents.includes(event));
return event ? [{ ...group, event }] : [];
});
// replaying the garage animation sits apart from the battle triggers
const sections = [
groups.filter(({ group }) => group === "garage"),
groups.filter(({ group }) => group !== "garage"),
].filter((section) => section.length > 0);
const visible =
disturbed &&
requestedDisplay === TankopediaDisplay.Model &&
groups.length > 0;
return (
<Flex
direction="column"
gap="3"
top="50%"
right={visible ? SKIN_COLUMN_OFFSET : "-4rem"}
style={{
position: "absolute",
transform: "translateY(-50%)",
transitionDuration: "200ms",
pointerEvents: "auto",
}}
>
{sections.map((section) => (
<Flex key={section[0].group} direction="column">
{section.map(({ group, event }, index) => {
const name =
strings.website.tools.tankopedia.sandbox.skin_events[group];
const top = index === 0 ? "var(--radius-full)" : "0";
const bottom =
index === section.length - 1 ? "var(--radius-full)" : "0";
return (
<Tooltip key={group} content={name} side="left">
<SidebarIconButton
selected={false}
alt={name}
src={alias("api", `/icons/skin-events/${group}.webp`)}
size={{ initial: "3", sm: "4" }}
radius="full"
style={{
borderRadius: `${top} ${top} ${bottom} ${bottom}`,
}}
disabled={disabled}
imageStyle={{
objectFit: "contain",
opacity: disabled ? 0.4 : 1,
transition: "opacity 200ms",
}}
onClick={() => skinAnimationEvent.dispatch(event)}
/>
</Tooltip>
);
})}
</Flex>
))}
</Flex>
);
}
@@ -50,6 +50,7 @@ import {
SidebarIconButton,
SidebarIconGroup,
} from "./components/SidebarIconButton";
import { SkinAnimationSwitcher } from "./components/SkinAnimationSwitcher";
import { SkinSwitcher } from "./components/SkinSwitcher";
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
import { Thicknesses } from "./components/Thicknesses";
@@ -93,6 +94,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
<SkinSwitcher />
<SkinAnimationSwitcher />
<Flex
gap="2"
@@ -8,6 +8,7 @@ import { skinTree } from "../../../../../../core/blitzkit/skinTree";
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
import { useModel } from "../../../../../../hooks/useModel";
import { useSkin } from "../../../../../../hooks/useSkin";
import { useSkinAnimation } from "../../../../../../hooks/useSkinAnimation";
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
import { Duel } from "../../../../../../stores/duel";
@@ -33,6 +34,7 @@ export function TankModel() {
const skinGltf = useSkin(protagonist.tank.id, skin);
useTankTransform(track, turret, turretContainer, gunContainer);
useSkinAnimation(skinGltf);
return (
<ModelTankWrapper ref={hullContainer}>
@@ -107,6 +109,15 @@ export function TankModel() {
/>
);
},
primitive(object, key) {
return (
<primitive
key={key}
object={object}
onPointerDown={onPointerDown}
/>
);
},
});
})}
@@ -184,6 +195,15 @@ export function TankModel() {
/>
);
},
primitive(object, key) {
return (
<primitive
key={key}
object={object}
onPointerDown={onPointerDown}
/>
);
},
});
})}
@@ -265,6 +285,15 @@ export function TankModel() {
/>
);
},
primitive(object, key) {
return (
<primitive
key={key}
object={object}
onPointerDown={onPointerDown}
/>
);
},
});
})}
</group>