mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-25 11:39:51 +01:00
Compare commits
2
Commits
655b87d876
...
684d33071e
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
684d33071e | ||
|
|
146e68fc53 |
No files matched your search
@@ -0,0 +1,23 @@
|
||||
# BlitzKit 1.30.0
|
||||
|
||||
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
|
||||
|
||||
## Features
|
||||
|
||||
- Added an equalizer mode for Tankopedia and Compare to preview what tank stats will look like in the upcoming Equalizer game mode
|
||||
- This feature is in Beta and the stats are subject to change
|
||||
- Thanks to WoTB News for sourcing data well ahead of the release of the gamemode
|
||||
- Added a toggle in Tankopedia, right beneath Provisions
|
||||
- Added button under the shell selector in the Tank Sandbox
|
||||
- Added another toggle in the Compare table to enable equalizer for all tanks
|
||||
|
||||
## Technical Features
|
||||
|
||||
- [GonnaHetzMe] Enabling dev mode now displays the tank's non-numerical id
|
||||
- [GonnaHetzMe] The dev id and the new dev name are now copyable on click
|
||||
|
||||
## Fixes
|
||||
|
||||
- [GonnaHetzMe] Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia
|
||||
- [GonnaHetzMe] The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0
|
||||
- [GonnaHetzMe] Large Repair Kits once again use the correct modern icon
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "blitzkit",
|
||||
"version": "1.29.16",
|
||||
"version": "1.30.0",
|
||||
"license": "BlitzKit License",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
|
||||
@@ -176,15 +176,17 @@ export function tankCharacteristics(
|
||||
({ distance }) => distance >= assaultDistance,
|
||||
)?.factor ?? 0)
|
||||
: 1;
|
||||
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
|
||||
const moduleDamageCoefficient =
|
||||
coefficient([hasTungsten, 0.15]) * equalizer.damage;
|
||||
const reloadCoefficient =
|
||||
(coefficient([hasGunRammer, -0.05]) *
|
||||
coefficient([true, degressiveStat(loaderMastery)])) /
|
||||
coefficient([hasAdrenaline && gun.gun_type!.$case === "regular", 0.17]);
|
||||
const penetrationCoefficient = coefficient([
|
||||
hasCalibratedShells,
|
||||
resolvePenetrationCoefficient(true, equalize, shell.type, equalizer) - 1,
|
||||
]);
|
||||
const penetrationCoefficient =
|
||||
coefficient([
|
||||
hasCalibratedShells,
|
||||
resolvePenetrationCoefficient(true, equalize, shell.type, equalizer) - 1,
|
||||
]) * equalizer.penetration;
|
||||
const healthCoefficient =
|
||||
coefficient(
|
||||
[hasSandbagArmor, 0.03],
|
||||
|
||||
Reference in new issue
Block a user