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4 Commits
Author SHA1 Message Date
tresabhi b6c4c4e852 Merge branch 'main' into ue 2026-03-11 16:53:56 -05:00
tresabhi 8394f2ec1e feat: logs 2026-03-11 16:51:32 -05:00
tresabhi f14e73d811 fix: alpha clipping 2026-03-11 16:50:18 -05:00
tresabhi f193d5c503 feat: port to linux 2026-03-11 16:43:58 -05:00
10 changed files with 43 additions and 21 deletions

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@@ -0,0 +1,5 @@
# BlitzKit 1.29.15
## Fixes
- Tanks now use alpha clipping to render translucency, fixing a lot of "ghostly" looking tanks
@@ -0,0 +1,3 @@
export function bufferToBigInt(buffer: ArrayBuffer) {
return new DataView(buffer).getBigUint64(0, true);
}
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@@ -1,4 +1,5 @@
export * from './buffer';
export * from './bufferToBigInt';
export * from './dds';
export * from './dids';
export * from './pvr';
@@ -7,3 +8,4 @@ export * from './sc2';
export * from './scg';
export * from './scpg';
export * from './windows';
+1 -2
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@@ -6,7 +6,6 @@
<Nullable>enable</Nullable>
<NodeApiAssemblyJSModuleType>esm</NodeApiAssemblyJSModuleType>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../cue4parse/CUE4Parse/CUE4Parse.csproj" />
@@ -14,4 +13,4 @@
<PackageReference Include="Microsoft.JavaScript.NodeApi" Version="0.9.19" />
<PackageReference Include="Microsoft.JavaScript.NodeApi.Generator" Version="0.9.19" />
</ItemGroup>
</Project>
</Project>
+1 -1
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@@ -1 +1 @@
export * from "../bin/Debug/net9.0/win-x64/game";
export * from "../bin/Debug/net9.0/game";
@@ -12,12 +12,14 @@ export async function tankModels() {
using uploader = new AssetUploader("tank models");
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const nations = vfs.dir(`Data/XML/item_defs/vehicles`).filter((nation) => nation !== "common")
const nations = vfs
.dir(`Data/XML/item_defs/vehicles`)
.filter((nation) => nation !== "common");
for (const nationIndex in nations) {
const nation = nations[nationIndex];
const tanks = await vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
);
const entries = Object.entries(tanks.root);
@@ -26,11 +28,11 @@ export async function tankModels() {
const id = toUniqueId(nation, tank.id);
const parameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const model = await extractModel(
vfs,
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, "")
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, ""),
);
const content = Buffer.from(await nodeIO.writeBinary(model));
@@ -39,4 +41,4 @@ export async function tankModels() {
}
await uploader.flush();
}
}
@@ -6,13 +6,13 @@ import {
} from "@blitzkit/core";
import { Accessor, Document, Node, Scene } from "@gltf-transform/core";
import { times } from "lodash-es";
import { SteamVFS } from "../vfs/steam";
import { AbstractVFS } from "../vfs/abstract";
import {
vertexAttributeGLTFName,
vertexAttributeGltfVectorSizes,
} from "./extractModel/constants";
export async function extractArmor(vfs: SteamVFS, fileName: string) {
export async function extractArmor(vfs: AbstractVFS, fileName: string) {
const sc2Path = `Data/3d/Tanks/CollisionMeshes/${fileName}.sc2`;
const scgPath = `Data/3d/Tanks/CollisionMeshes/${fileName}.scg`;
const sc2 = new Sc2ReadStream(
@@ -141,4 +141,4 @@ export async function extractArmor(vfs: SteamVFS, fileName: string) {
parseHierarchies(sc2["#hierarchy"], scene);
return document;
}
}
@@ -1,4 +1,5 @@
import {
bufferToBigInt,
Hierarchy,
Sc2ReadStream,
ScgReadStream,
@@ -9,7 +10,7 @@ import { Document, Material, Node, Scene } from "@gltf-transform/core";
import { dedup, prune } from "@gltf-transform/functions";
import { times } from "lodash-es";
import { dirname } from "path";
import { SteamVFS } from "../../vfs/steam";
import { AbstractVFS } from "../../vfs/abstract";
import { readBaseColor } from "../readBaseColor";
import { readNormal } from "../readNormal";
import { readRoughnessMetallic } from "../readRoughnessMetallic";
@@ -25,7 +26,7 @@ const omitMeshNames = {
end: ["_POINT"],
};
export async function extractModel(vfs: SteamVFS, path: string) {
export async function extractModel(vfs: AbstractVFS, path: string) {
const sc2Path = `Data/3d/${path}.sc2`;
const scgPath = `Data/3d/${path}.scg`;
const sc2 = new Sc2ReadStream(
@@ -40,7 +41,7 @@ export async function extractModel(vfs: SteamVFS, path: string) {
const materials = new Map<bigint, Material | bigint | undefined>();
for (const node of sc2["#dataNodes"]) {
const id = new DataView(node["#id"]).getBigUint64(0, true);
const id = bufferToBigInt(node["#id"]);
if (node.parentMaterialKey !== undefined) {
/**
@@ -80,8 +81,20 @@ export async function extractModel(vfs: SteamVFS, path: string) {
configIndex < node.configCount;
configIndex++
) {
if (!hasAlpha) continue;
material.setAlphaMode("BLEND").setDoubleSided(true);
const archive = node[`configArchive_${configIndex}`];
if (
archive.configName !== "Default" ||
!archive.enabledPresets?.AlphaTest
) {
continue;
}
const view = new DataView(archive.properties.alphatestThreshold);
const _ = view.getUint8(0); // only god knows what these flags are
const alphaCutoff = view.getFloat32(1, true);
material.setAlphaMode("MASK").setAlphaCutoff(alphaCutoff);
}
}
@@ -116,7 +129,7 @@ export async function extractModel(vfs: SteamVFS, path: string) {
);
}
materials.set(new DataView(node["#id"]).getBigUint64(0, true), material);
materials.set(id, material);
}
}
@@ -266,4 +279,4 @@ export async function extractModel(vfs: SteamVFS, path: string) {
await document.transform(prune({ keepAttributes: true }), dedup());
return document;
}
}
@@ -3,8 +3,6 @@ import { Text } from "../Text";
import styles from "./index.module.css";
export function TankCard({ id }: PopularTank) {
const tanks = useAwait(api.tanks, "tanks");
return (
<div className={styles["tank-card"]}>
<div className={styles["icon-wrapper"]}>
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@@ -1,5 +1,5 @@
import { GameInterface } from "@blitzkit/game";
export const game = new GameInterface(
"C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest",
"/mnt/c/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz Playtest",
);