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@@ -10,7 +10,7 @@ concurrency:
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jobs:
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build:
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name: Build
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name: Build bot
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runs-on: ubuntu-latest
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steps:
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@@ -35,7 +35,7 @@ env:
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jobs:
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build:
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name: Build
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name: Build website
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v6
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@@ -0,0 +1,14 @@
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# BlitzKit 1.29.10
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Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
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## Features
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- Combined game mode passive and active abilities into a single dropdown
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- [Mark Greene] Added tier filters to the Guess game
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- Changing tiers will break your streak
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## Fixes
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- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
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- Duplicate abilities in the tank filters are now removed
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "blitzkit",
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"version": "1.29.9",
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"version": "1.29.10",
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"license": "BlitzKit License",
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"private": true,
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"scripts": {
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@@ -83,11 +83,36 @@ for (const gameModeIdString in gameModeRoleSets) {
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for (const roleId of roles) {
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const role = gameDefinitions.roles[roleId];
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for (const id of role.consumables) {
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outerLoop: for (const id of role.consumables) {
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const name =
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consumableDefinitions.consumables[id].name.locales[locales.default];
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for (const otherConsumable of consumables.values()) {
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const otherName =
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consumableDefinitions.consumables[otherConsumable].name.locales[
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locales.default
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];
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if (name === otherName) continue outerLoop;
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}
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consumables.add(id);
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allGameModeConsumables.add(id);
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}
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for (const id of role.provisions) {
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outerLoop: for (const id of role.provisions) {
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const name =
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provisionDefinitions.provisions[id].name.locales[locales.default];
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for (const otherProvision of provisions.values()) {
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const otherName =
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provisionDefinitions.provisions[otherProvision].name.locales[
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locales.default
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];
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if (name === otherName) continue outerLoop;
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}
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provisions.add(id);
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allGameModeProvisions.add(id);
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}
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