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9 Commits
Author SHA1 Message Date
TrèsAbhi 525b9377cc feat: optimize info lines 2025-08-12 13:48:10 -05:00
TrèsAbhi 94cba0c9ba feat: remove reactive pitch and yaw 2025-08-12 13:43:11 -05:00
TrèsAbhi 4ddf77fc7f fix: invalidate 2025-08-12 13:20:29 -05:00
TrèsAbhi ae6dc259dc feat: rename things 2025-08-12 13:17:07 -05:00
TrèsAbhi c2e95f6ef6 feat: hide ReloadVisualizer 2025-08-12 13:11:59 -05:00
TrèsAbhi 868812e578 feat adjust coloring 2025-08-12 13:11:34 -05:00
TrèsAbhi b5064f9e8b fix: touch action 2025-08-12 12:59:46 -05:00
TrèsAbhi a0eb0d54f0 feat: syncronize tank model 2025-08-12 12:52:57 -05:00
TrèsAbhi e47b1315a9 feat: hull rotate 2025-08-12 12:45:23 -05:00
20 changed files with 758 additions and 773 deletions

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@@ -918,8 +918,8 @@
"flexibility": {
"yaw": "Yaw",
"pitch": "Pitch",
"depression": "Depression",
"elevation": "Elevation"
"min": "Min",
"max": "Max"
}
},
@@ -1,4 +1,3 @@
import { normalizeAngleRad } from '@blitzkit/core';
import { useThree, type ThreeEvent } from '@react-three/fiber';
import { memo, useRef } from 'react';
import { Group, Plane, Vector2, Vector3 } from 'three';
@@ -153,15 +152,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
position.set(event.clientX, event.clientY);
yaw = protagonist.yaw;
pitch = protagonist.pitch;
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = false;
@@ -190,9 +185,10 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch,
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
@@ -201,10 +197,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
@@ -253,8 +245,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
@@ -268,8 +258,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
@@ -290,9 +278,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch -
delta.y * (Math.PI / boundingRect.height),
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
@@ -304,10 +294,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -341,8 +327,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
@@ -356,9 +340,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
@@ -378,9 +359,11 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch -
delta.y * (Math.PI / boundingRect.height),
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
@@ -392,10 +375,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -1,6 +1,7 @@
import { I_HAT, J_HAT } from '@blitzkit/core';
import { type MeshProps, useThree } from '@react-three/fiber';
import { clamp } from 'lodash-es';
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useMemo } from 'react';
import {
Box3,
@@ -186,16 +187,18 @@ export function StaticArmorSceneComponent({
const distanceToBarrel = clip.distanceToPoint(barrelOrigin);
const point = new Vector3();
function handleModelTransform(data: ModelTransformEventData) {
function handleModelTransform(
event: QuicklimeEvent<ModelTransformEventData>,
) {
clip.normal
.set(0, 0, -1)
.applyAxisAngle(I_HAT, data.pitch)
.applyAxisAngle(J_HAT, data.yaw ?? 0);
.applyAxisAngle(I_HAT, event.data.pitch)
.applyAxisAngle(J_HAT, event.data.yaw);
clip.constant = 0;
point
.copy(gunOrigin)
.applyAxisAngle(J_HAT, data.yaw ?? 0)
.applyAxisAngle(J_HAT, event.data.yaw)
.add(clip.normal.multiplyScalar(-distanceToBarrel))
.add(neckOrigin);
clip.normal.normalize();
@@ -26,7 +26,6 @@ import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
import { GunFlexibilityVisualizer } from './GunFlexibilityVisualizer';
import { Info } from './Info';
import { InfoWithDelta } from './InfoWithDelta';
import { ReloadVisualizer } from './ReloadVisualizer';
import { RicochetVisualizer } from './RicochetVisualizer';
import { StatsTableWrapper } from './StatsTableWrapper';
import type { StatsAcceptorProps } from './TraverseVisualizer';
@@ -191,7 +190,7 @@ export function Firepower({
value="intraClip"
/>
)}
<ReloadVisualizer stats={stats} />
{/* <ReloadVisualizer stats={stats} /> */}
{typeof shell.penetration !== 'number' && (
<>
@@ -1,23 +1,34 @@
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useRef } from 'react';
import type { Group } from 'three';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import {
modelTransformEvent,
type ModelTransformEventData,
} from '../../../../../../../../core/blitzkit/modelTransform';
import { Duel } from '../../../../../../../../stores/duel';
import { ModelChunk } from './ModelChunk';
const modelDefinitions = await awaitableModelDefinitions;
export function CanvasContent() {
const hull = useRef<Group>(null);
const gun = useRef<Group>(null);
const hullWrapper = useRef<Group>(null);
const gunWrapper = useRef<Group>(null);
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
useEffect(() => {
function handleModelTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
) {
if (!gun.current) return;
if (!gunWrapper.current || !hullWrapper.current) return;
gun.current.rotation.x = event.data.pitch;
gunWrapper.current.rotation.x = event.data.pitch;
if (event.data.yaw) hullWrapper.current.rotation.y = event.data.yaw;
}
modelTransformEvent.on(handleModelTransformEvent);
@@ -26,15 +37,18 @@ export function CanvasContent() {
modelTransformEvent.off(handleModelTransformEvent);
};
}, []);
return (
<>
<group ref={hull}>
<ModelChunk />
<group ref={hullWrapper} position={[0, 0, turretModel.gun_origin.z]}>
<group position={[0, 0, -turretModel.gun_origin.z]}>
<ModelChunk only="body" />
</group>
</group>
<group ref={gun}>
<ModelChunk onlyGun />
<ModelChunk only="turret" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
</group>
</>
);
@@ -1,343 +0,0 @@
import { literals } from '@blitzkit/i18n';
import { Box } from '@radix-ui/themes';
import { useRef, useState } from 'react';
import { clamp, degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import {
DEFAULT_PITCH_TRANSITION,
applyPitchYawLimits,
} from '../../../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../../../core/blitzkit/hasEquipment';
import { modelTransformEvent } from '../../../../../../../../core/blitzkit/modelTransform';
import { Var } from '../../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../../stores/duel';
import { VisualizerCard } from '../../VisualizerCard';
import { VisualizerCornerStat } from '../../VisualizerCornerStat';
const ANGLE_COEFFICIENT = 1 / 10;
const modelDefinition = await awaitableModelDefinitions;
function mag(x: number) {
return (1 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1 / 2;
}
function magInverse(y: number): number {
return (1 / ANGLE_COEFFICIENT) * Math.tan(Math.PI * y - Math.PI / 2);
}
function c(thetaDeg: number, m = 1) {
const theta = thetaDeg * (Math.PI / 180);
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
}
export function FlexibilityCard() {
const { strings } = useLocale();
const [yaw, setYaw] = useState(0);
const [pitch, setPitch] = useState(0);
const [minPitch, setMinPitch] = useState(0);
const [maxPitch, setMaxPitch] = useState(0);
const container = useRef<HTMLDivElement>(null);
const highlighter = useRef<HTMLDivElement>(null);
const pointer = useRef<HTMLDivElement>(null);
const duelStore = Duel.useStore();
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const p = gunModel.pitch;
const y = turretModel.yaw;
const f = p.front;
const b = p.back;
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
let d = '';
// right
const mo = mag(p.max);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mo)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
} else {
d += `M ${c(-90, mo)}`;
}
if (f) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
}
// front
if (f) {
const m = mag(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mo)}`;
} else {
d += `L ${c(90, mo)}`;
}
if (y) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
} else if (b) {
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
}
// back
if (!y && b) {
const m = mag(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
// right
const mi = mag(p.min);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mi)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
} else {
d += `M ${c(-90, mi)}`;
}
if (f) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
}
// front
if (f) {
const m = mag(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mi)}`;
} else {
d += `L ${c(90, mi)}`;
}
if (y) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
} else if (b) {
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
}
// back
if (!y && b) {
const m = mag(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
const r = mag(radToDeg(-pitch));
const dotX = r * Math.sin(yaw);
const dotY = r * Math.cos(yaw);
return (
<VisualizerCard
ref={container}
onPointerMove={(event) => {
if (!container.current || !highlighter.current || !pointer.current)
return;
const rect = container.current.getBoundingClientRect();
const u = event.clientX - rect.left - rect.width / 2;
const v = event.clientY - rect.top - rect.height / 2;
let yaw = Math.atan2(u, -v);
const {
equipmentMatrix,
tank: { equipment_preset },
} = duelStore.getState().protagonist;
const hasImprovedVerticalStabilizer = hasEquipment(
122,
equipment_preset,
equipmentMatrix,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
equipment_preset,
equipmentMatrix,
);
const min = applyPitchYawLimits(
-Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const max = applyPitchYawLimits(
Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
yaw = min[1];
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
t = clamp(t, 0, 1);
let pitch = degToRad(magInverse(-t));
pitch = clamp(pitch, min[0], max[0]);
setPitch(pitch);
setYaw(yaw);
setMinPitch(min[0]);
setMaxPitch(max[0]);
modelTransformEvent.dispatch({ pitch, yaw });
}}
mb="0"
>
<Box
ref={highlighter}
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
style={{
borderRadius: Var('radius-2'),
overflow: 'hidden',
}}
>
<Box
width="100%"
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
}}
/>
</Box>
<svg
style={{
position: 'absolute',
top: 0,
left: 0,
width: 'calc(100%)',
height: 'calc(100%)',
}}
viewBox="-1 -1 2 2"
>
<path
fillRule="evenodd"
fill="var(--gray-5)"
stroke="var(--gray-8)"
strokeWidth="1px"
vectorEffect="non-scaling-stroke"
d={d}
/>
<path
stroke="var(--gray-11)"
fill="transparent"
strokeWidth="1px"
strokeDasharray="0.5rem 0.5rem"
vectorEffect="non-scaling-stroke"
d={`
M 0.5 0
A 0.5 0.5 0 1 1 -0.5 0
A 0.5 0.5 0 1 1 0.5 0
Z
`}
/>
</svg>
<Box
ref={pointer}
position="absolute"
top="50%"
left="50%"
width="0"
height="0"
style={{
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
}}
>
<Box
width="1pt"
height="14rem"
style={{
borderRadius: Var('radius-1'),
background: `linear-gradient(${Var('gray-a11')}, ${Var('gray-a6')})`,
transform: 'translateX(-50%)',
}}
/>
</Box>
<Box
position="absolute"
left={`${50 * (dotX + 1)}%`}
bottom={`${50 * (dotY + 1)}%`}
width="0.25rem"
height="0.25rem"
style={{
borderRadius: '50%',
backgroundColor: Var('gray-12'),
transform: 'translate(-50%, 50%)',
}}
/>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.flexibility.elevation
}
value={literals(strings.common.units.deg, [
radToDeg(maxPitch).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.flexibility.depression
}
value={literals(strings.common.units.deg, [
radToDeg(-minPitch).toFixed(0),
])}
side="top-right"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
value={literals(strings.common.units.deg, [radToDeg(pitch).toFixed(0)])}
side="bottom-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
side="bottom-right"
/>
</VisualizerCard>
);
}
@@ -7,20 +7,48 @@ import { Duel } from '../../../../../../../../stores/duel';
const modelDefinitions = await awaitableModelDefinitions;
const surfaceMaterial = new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
});
const outlineMaterial = new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
});
const surfaceMaterial: Record<Props['only'], MeshBasicMaterial> = {
gun: new MeshBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
}),
turret: new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
body: new MeshBasicMaterial({
color: mauveDark.mauve6,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
};
const outlineMaterial: Record<Props['only'], LineBasicMaterial> = {
gun: new LineBasicMaterial({
color: mauveDark.mauve11,
toneMapped: false,
}),
turret: new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
body: new LineBasicMaterial({
color: mauveDark.mauve8,
toneMapped: false,
transparent: true,
opacity: 0.5,
}),
};
interface Props {
onlyGun?: boolean;
only: 'gun' | 'turret' | 'body';
}
export function ModelChunk({ onlyGun = false }: Props) {
export function ModelChunk({ only }: Props) {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
@@ -43,29 +71,38 @@ export function ModelChunk({ onlyGun = false }: Props) {
`gun_${gunModel.model_id.toString().padStart(2, '0')}_mask`;
const isCurrentGun =
node.name === `gun_${gunModel.model_id.toString().padStart(2, '0')}`;
const isVisible = isCurrentGun || isCurrentMantlet;
const isHull = node.name === 'hull';
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isGun = isCurrentGun || isCurrentMantlet;
const isCurrentTurret =
node.name ===
`turret_${turretModel.model_id.toString().padStart(2, '0')}`;
const isAnythingElse = isHull || isWheel || isTrack || isCurrentTurret;
const isTurret = isCurrentTurret;
if ((onlyGun && isVisible) || (!onlyGun && isAnythingElse)) {
return jsxTree(node, {
mesh(mesh, props, key) {
return (
<>
<mesh key={key} {...props} material={surfaceMaterial} />
<lineSegments material={outlineMaterial}>
<edgesGeometry args={[mesh.geometry, 29]} />
</lineSegments>
</>
);
},
});
const isHull = node.name === 'hull';
const isWheel = node.name.startsWith('chassis_wheel_');
const isTrack = node.name.startsWith('chassis_track_');
const isBody = isHull || isWheel || isTrack;
if (
(only === 'gun' && !isGun) ||
(only === 'turret' && !isTurret) ||
(only === 'body' && !isBody)
) {
return null;
}
return jsxTree(node, {
mesh(mesh, props, key) {
return (
<>
<mesh key={key} {...props} material={surfaceMaterial[only]} />
<lineSegments material={outlineMaterial[only]}>
<edgesGeometry args={[mesh.geometry, 29]} />
</lineSegments>
</>
);
},
});
})}
</group>
);
@@ -1,18 +1,179 @@
import { literals } from '@blitzkit/i18n';
import { Box, Card, Flex } from '@radix-ui/themes';
import { clamp } from 'lodash-es';
import { useRef, useState } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../../core/awaitables/modelDefinitions';
import {
DEFAULT_PITCH_TRANSITION,
applyPitchYawLimits,
} from '../../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../stores/duel';
import type { MaybeSkeletonComponentProps } from '../../../../../../../types/maybeSkeletonComponentProps';
import { VisualizerCard } from '../VisualizerCard';
import { VisualizerCornerStat } from '../VisualizerCornerStat';
import { FlexibilityCanvas } from './components/FlexibilityCanvas';
import { FlexibilityCard } from './components/FlexibilityCard';
const ANGLE_COEFFICIENT = 1 / 10;
const modelDefinition = await awaitableModelDefinitions;
function mag(x: number) {
return (1 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1 / 2;
}
function magInverse(y: number): number {
return (1 / ANGLE_COEFFICIENT) * Math.tan(Math.PI * y - Math.PI / 2);
}
function c(thetaDeg: number, m = 1) {
const theta = thetaDeg * (Math.PI / 180);
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
}
export function GunFlexibilityVisualizer({
skeleton,
}: MaybeSkeletonComponentProps) {
const { strings } = useLocale();
const duelStore = Duel.useStore();
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const [yaw, setYaw] = useState(0);
const [pitch, setPitch] = useState(0);
const [minPitch, setMinPitch] = useState(
-degToRad(gunModel.pitch.front?.max ?? gunModel.pitch.max),
);
const [maxPitch, setMaxPitch] = useState(
-degToRad(gunModel.pitch.front?.min ?? gunModel.pitch.min),
);
const container = useRef<HTMLDivElement>(null);
const highlighter = useRef<HTMLDivElement>(null);
const pointer = useRef<HTMLDivElement>(null);
const p = gunModel.pitch;
const y = turretModel.yaw;
const f = p.front;
const b = p.back;
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
let d = '';
// right
const mo = mag(p.max);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mo)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
} else {
d += `M ${c(-90, mo)}`;
}
if (f) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
}
// front
if (f) {
const m = mag(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mo)}`;
} else {
d += `L ${c(90, mo)}`;
}
if (y) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
} else if (b) {
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
}
// back
if (!y && b) {
const m = mag(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
// right
const mi = mag(p.min);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mi)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
} else {
d += `M ${c(-90, mi)}`;
}
if (f) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
}
// front
if (f) {
const m = mag(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mi)}`;
} else {
d += `L ${c(90, mi)}`;
}
if (y) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
} else if (b) {
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
}
// back
if (!y && b) {
const m = mag(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
const r = mag(radToDeg(-pitch));
const dotX = r * Math.sin(yaw);
const dotY = r * Math.cos(yaw);
return (
<Flex direction="column-reverse" gap="0">
<Box mt="-4" px="2">
<Box mt="-3" px="2">
<Card variant="classic" style={{ height: '10rem' }}>
<Box
style={{ backgroundColor: Var('gray-1') }}
style={{
background: 'linear-gradient(var(--gray-1), var(--gray-3))',
}}
position="absolute"
width="100%"
height="100%"
@@ -20,11 +181,218 @@ export function GunFlexibilityVisualizer({
left="0"
>
{!skeleton && <FlexibilityCanvas />}
<Box
position="absolute"
width="100%"
height="100%"
top="0"
left="33%"
style={{
background: `conic-gradient(
at 0 50%,
transparent,
transparent ${Math.PI / 2 - maxPitch}rad,
${Var('cyan-a4')} ${Math.PI / 2 - maxPitch}rad,
${Var('jade-a4')} ${Math.PI / 2 - minPitch}rad,
transparent ${Math.PI / 2 - minPitch}rad,
transparent 180deg
)`,
filter: 'blur(0.25rem)',
}}
/>
</Box>
</Card>
</Box>
<FlexibilityCard />
<VisualizerCard
ref={container}
style={{ touchAction: 'none' }}
onPointerMove={(event) => {
event.preventDefault();
if (!container.current || !highlighter.current || !pointer.current)
return;
const rect = container.current.getBoundingClientRect();
const u = event.clientX - rect.left - rect.width / 2;
const v = event.clientY - rect.top - rect.height / 2;
let yaw = Math.atan2(u, -v);
const {
equipmentMatrix,
tank: { equipment_preset },
} = duelStore.getState().protagonist;
const hasImprovedVerticalStabilizer = hasEquipment(
122,
equipment_preset,
equipmentMatrix,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
equipment_preset,
equipmentMatrix,
);
const min = applyPitchYawLimits(
-Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const max = applyPitchYawLimits(
Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
yaw = min[1];
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
t = clamp(t, 0, 1);
let pitch = degToRad(magInverse(-t));
pitch = clamp(pitch, min[0], max[0]);
setPitch(pitch);
setYaw(yaw);
setMinPitch(min[0]);
setMaxPitch(max[0]);
modelTransformEvent.dispatch({ pitch, yaw });
}}
mb="0"
>
<Box
ref={highlighter}
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
style={{
borderRadius: Var('radius-2'),
overflow: 'hidden',
}}
>
<Box
width="100%"
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
boxShadow: 'inset 0 0 4rem 1rem black',
}}
/>
</Box>
<svg
style={{
position: 'absolute',
top: 0,
left: 0,
width: 'calc(100%)',
height: 'calc(100%)',
}}
viewBox="-1 -1 2 2"
>
<path
fillRule="evenodd"
fill="var(--gray-5)"
stroke="var(--gray-8)"
strokeWidth="1px"
vectorEffect="non-scaling-stroke"
d={d}
/>
<path
stroke="var(--gray-10)"
fill="transparent"
strokeWidth="1px"
strokeDasharray="0.5rem 0.5rem"
vectorEffect="non-scaling-stroke"
d={`
M 0.5 0
A 0.5 0.5 0 1 1 -0.5 0
A 0.5 0.5 0 1 1 0.5 0
Z
`}
/>
</svg>
<Box
ref={pointer}
position="absolute"
top="50%"
left="50%"
width="0"
height="0"
style={{
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
}}
>
<Box
width="1pt"
height="14rem"
style={{
borderRadius: Var('radius-1'),
background: `linear-gradient(${Var('gray-a11')}, ${Var('gray-a6')})`,
boxShadow:
'var(--white-a12) -0.25rem 0 1rem, var(--black-a12) 0.25rem 0 1rem',
transform: 'translateX(-50%)',
}}
/>
</Box>
<Box
position="absolute"
left={`${50 * (dotX + 1)}%`}
bottom={`${50 * (dotY + 1)}%`}
width="0.25rem"
height="0.25rem"
style={{
borderRadius: '50%',
backgroundColor: Var('gray-12'),
transform: 'translate(-50%, 50%)',
}}
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.max}
value={literals(strings.common.units.deg, [
radToDeg(maxPitch).toFixed(0),
])}
side="bottom-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.min}
value={literals(strings.common.units.deg, [
radToDeg(minPitch).toFixed(0),
])}
side="bottom-right"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
value={literals(strings.common.units.deg, [
radToDeg(pitch).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
side="top-right"
/>
</VisualizerCard>
</Flex>
);
}
@@ -1,7 +1,7 @@
import { createDefaultSkills } from '@blitzkit/core';
import { Flex, Progress, Text } from '@radix-ui/themes';
import { clamp } from 'lodash-es';
import { useMemo, type ComponentProps, type ReactNode } from 'react';
import { memo, useMemo, type ComponentProps, type ReactNode } from 'react';
import { awaitableEquipmentDefinitions } from '../../../../../../core/awaitables/equipmentDefinitions';
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
import { awaitableProvisionDefinitions } from '../../../../../../core/awaitables/provisionDefinitions';
@@ -48,148 +48,151 @@ const [
awaitableSkillDefinitions,
]);
export function InfoWithDelta({
stats,
indent,
noRanking,
deltaType,
...props
}: InfoWithDeltaProps) {
const { strings } = useLocale();
const relativeAgainst = TankopediaEphemeral.use(
(state) => state.relativeAgainst,
);
const uhWhatDoICallThisVariable =
typeof props.value === 'function'
? props.value(stats)!
: (stats[props.value] as number);
const delta = useDelta(uhWhatDoICallThisVariable);
const protagonistTank = Duel.use((state) => state.protagonist.tank);
const shellIndex = Duel.use((state) =>
state.protagonist.gun.gun_type!.value.base.shells.indexOf(
state.protagonist.shell,
),
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
const others = useMemo(() => {
const defaultSkills = createDefaultSkills(skillDefinitions);
return Object.values(tankDefinitions.tanks)
.filter(
(tank) =>
(relativeAgainst === TankopediaRelativeAgainst.Class &&
tank.tier === protagonistTank.tier &&
tank.class === protagonistTank.class) ||
(relativeAgainst === TankopediaRelativeAgainst.Tier &&
tank.tier === protagonistTank.tier) ||
relativeAgainst === TankopediaRelativeAgainst.All,
)
.map((tank) => {
const thisTankModel = modelDefinitions.models[tank.id];
const member = tankToDuelMember(
tank,
thisTankModel,
provisionDefinitions,
);
if (member.gun.gun_type!.value.base.shells[shellIndex] === undefined) {
return undefined;
}
return tankCharacteristics(
{
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
camouflage: member.camouflage,
consumables: member.consumables,
crewSkills: defaultSkills,
provisions: member.provisions,
engine: member.engine,
gun: member.gun,
equipmentMatrix: equipmentMatrix,
shell: member.gun.gun_type!.value.base.shells[shellIndex],
stockEngine: tank.engines[0],
stockGun: tank.turrets[0].guns[0],
stockTrack: tank.tracks[0],
stockTurret: tank.turrets[0],
tank,
track: member.track,
turret: member.turret,
assaultDistance: member.assaultDistance,
},
{
equipmentDefinitions,
provisionDefinitions,
tankModelDefinition: modelDefinitions.models[tank.id],
},
);
})
.filter((tank) => {
if (tank === undefined) return false;
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
return othersValue !== undefined;
}) as TankCharacteristics[];
}, [relativeAgainst, shellIndex, equipmentMatrix]);
const betterTanks = others.filter((tank) => {
const othersValue =
export const InfoWithDelta = memo<InfoWithDeltaProps>(
({ stats, indent, noRanking, deltaType, ...props }) => {
const { strings } = useLocale();
const relativeAgainst = TankopediaEphemeral.use(
(state) => state.relativeAgainst,
);
const uhWhatDoICallThisVariable =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
? props.value(stats)!
: (stats[props.value] as number);
const delta = useDelta(uhWhatDoICallThisVariable);
const protagonistTank = Duel.use((state) => state.protagonist.tank);
const shellIndex = Duel.use((state) =>
state.protagonist.gun.gun_type!.value.base.shells.indexOf(
state.protagonist.shell,
),
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
const others = useMemo(() => {
const defaultSkills = createDefaultSkills(skillDefinitions);
if (othersValue === undefined) return false;
return deltaType === 'lowerIsBetter'
? othersValue < uhWhatDoICallThisVariable
: othersValue > uhWhatDoICallThisVariable;
});
const goodness = (others.length - betterTanks.length) / others.length;
let color: ComponentProps<typeof Progress>['color'];
return Object.values(tankDefinitions.tanks)
.filter(
(tank) =>
(relativeAgainst === TankopediaRelativeAgainst.Class &&
tank.tier === protagonistTank.tier &&
tank.class === protagonistTank.class) ||
(relativeAgainst === TankopediaRelativeAgainst.Tier &&
tank.tier === protagonistTank.tier) ||
relativeAgainst === TankopediaRelativeAgainst.All,
)
.map((tank) => {
const thisTankModel = modelDefinitions.models[tank.id];
const member = tankToDuelMember(
tank,
thisTankModel,
provisionDefinitions,
);
if (goodness <= 0.25) color = 'red';
else if (goodness <= 0.5) color = 'orange';
else if (goodness <= 0.75) color = 'yellow';
else color = 'green';
if (
member.gun.gun_type!.value.base.shells[shellIndex] === undefined
) {
return undefined;
}
return (
<Flex direction="column">
<Info
deltaType={deltaType}
indent={indent}
name={
'name' in props
? props.name
: strings.website.tools.tankopedia.characteristics.values[
props.value
]
}
delta={delta}
{...props}
>
{uhWhatDoICallThisVariable}
</Info>
return tankCharacteristics(
{
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
camouflage: member.camouflage,
consumables: member.consumables,
crewSkills: defaultSkills,
provisions: member.provisions,
engine: member.engine,
gun: member.gun,
equipmentMatrix: equipmentMatrix,
shell: member.gun.gun_type!.value.base.shells[shellIndex],
stockEngine: tank.engines[0],
stockGun: tank.turrets[0].guns[0],
stockTrack: tank.tracks[0],
stockTurret: tank.turrets[0],
tank,
track: member.track,
turret: member.turret,
assaultDistance: member.assaultDistance,
},
{
equipmentDefinitions,
provisionDefinitions,
tankModelDefinition: modelDefinitions.models[tank.id],
},
);
})
.filter((tank) => {
if (tank === undefined) return false;
{!noRanking && (
<Flex pl={indent ? '2' : '0'} align="center" gap="2">
<Progress
variant="soft"
size="1"
value={goodness * 100}
color={color}
style={{ height: '0.125rem', opacity: 0.5 }}
/>
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
<Text color="gray" size="1">
{clamp(betterTanks.length + 1, 1, others.length)} / {others.length}
</Text>
</Flex>
)}
</Flex>
);
}
return othersValue !== undefined;
}) as TankCharacteristics[];
}, [relativeAgainst, shellIndex, equipmentMatrix]);
const betterTanks = others.filter((tank) => {
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
if (othersValue === undefined) return false;
return deltaType === 'lowerIsBetter'
? othersValue < uhWhatDoICallThisVariable
: othersValue > uhWhatDoICallThisVariable;
});
const goodness = (others.length - betterTanks.length) / others.length;
let color: ComponentProps<typeof Progress>['color'];
if (goodness <= 0.25) color = 'red';
else if (goodness <= 0.5) color = 'orange';
else if (goodness <= 0.75) color = 'yellow';
else color = 'green';
return (
<Flex direction="column">
<Info
deltaType={deltaType}
indent={indent}
name={
'name' in props
? props.name
: strings.website.tools.tankopedia.characteristics.values[
props.value
]
}
delta={delta}
{...props}
>
{uhWhatDoICallThisVariable}
</Info>
{!noRanking && (
<Flex pl={indent ? '2' : '0'} align="center" gap="2">
<Progress
variant="soft"
size="1"
value={goodness * 100}
color={color}
style={{ height: '0.125rem', opacity: 0.5 }}
/>
<Text color="gray" size="1">
{clamp(betterTanks.length + 1, 1, others.length)} /{' '}
{others.length}
</Text>
</Flex>
)}
</Flex>
);
},
(a, b) =>
(typeof a.value === 'function' ? a.value(a.stats) : a.stats[a.value]) ===
(typeof b.value === 'function' ? b.value(b.stats) : b.stats[b.value]),
);
@@ -3,6 +3,7 @@ import { useEffect } from 'react';
import { awaitableEquipmentDefinitions } from '../../../../../core/awaitables/equipmentDefinitions';
import { awaitableProvisionDefinitions } from '../../../../../core/awaitables/provisionDefinitions';
import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
import { modelTransformEvent } from '../../../../../core/blitzkit/modelTransform';
import { tankCharacteristics } from '../../../../../core/blitzkit/tankCharacteristics';
import { useEquipment } from '../../../../../hooks/useEquipment';
import { useTankModelDefinition } from '../../../../../hooks/useTankModelDefinition';
@@ -75,16 +76,16 @@ export function Characteristics({ skeleton }: MaybeSkeletonComponentProps) {
const hasDownImprovedVerticalStabilizer = useEquipment(124);
useEffect(() => {
mutateDuel((draft) => {
[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
draft.protagonist.pitch,
draft.protagonist.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
});
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
}, [hasImprovedVerticalStabilizer, hasDownImprovedVerticalStabilizer]);
return (
@@ -1,5 +1,6 @@
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
import { Flex, TextField } from '@radix-ui/themes';
import type { QuicklimeEvent } from 'quicklime';
import { useEffect, useRef } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils.js';
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
@@ -28,31 +29,19 @@ export function QuickInputs() {
const hasDownImprovedVerticalStabilizer = useEquipment(124);
useEffect(() => {
if (!yawInput.current) return;
yawInput.current.value = radToDeg(protagonist.yaw).toFixed(1);
}, [protagonist.yaw]);
useEffect(() => {
if (!pitchInput.current) return;
pitchInput.current.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
).toFixed(1);
}, [protagonist.pitch]);
useEffect(() => {
function handleTransformEvent({ pitch, yaw }: ModelTransformEventData) {
function handleTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
) {
if (!pitchInput.current || !yawInput.current) return;
pitchInput.current.value = (
-radToDeg(pitch) +
-radToDeg(event.data.pitch) +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
if (yaw === undefined) return;
if (event.data.yaw === undefined) return;
yawInput.current.value = radToDeg(yaw).toFixed(1);
yawInput.current.value = radToDeg(event.data.yaw).toFixed(1);
}
modelTransformEvent.on(handleTransformEvent);
@@ -85,24 +74,27 @@ export function QuickInputs() {
defaultValue="0.0"
onBlur={() => {
const value = Number(yawInput.current!.value);
if (isNaN(value)) {
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
yawInput.current!.value = radToDeg(
modelTransformEvent.last!.yaw,
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
protagonist.pitch,
modelTransformEvent.last!.pitch,
degToRad(value),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
yawInput.current!.value = radToDeg(
modelTransformEvent.last!.yaw,
).toFixed(1);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
@@ -128,25 +120,21 @@ export function QuickInputs() {
const value = Number(pitchInput.current!.value);
if (isNaN(value)) {
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
-radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
degToRad(-value + initialGunPitch),
protagonist.yaw,
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
-radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
).toFixed(1);
}}
onKeyDown={(event) => {
@@ -101,6 +101,8 @@ export function Controls({
.copy(inspectModeInitialPosition)
.applyAxisAngle(I_HAT, (Math.PI / 32) * Math.sin(t / 9))
.applyAxisAngle(J_HAT, (-Math.PI / 16) * Math.sin(t / 7));
invalidate();
});
useEffect(() => {
@@ -0,0 +1,31 @@
import { useEffect } from 'react';
import { degToRad } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../core/awaitables/modelDefinitions';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { modelTransformEvent } from '../../../../../../core/blitzkit/modelTransform';
import { Duel } from '../../../../../../stores/duel';
const modelDefinitions = await awaitableModelDefinitions;
export function InitialAligner() {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
useEffect(() => {
const [pitch, yaw] = applyPitchYawLimits(
degToRad(8),
degToRad(25),
gunModel.pitch,
turretModel.yaw,
);
modelTransformEvent.dispatch({ pitch, yaw });
}, []);
return null;
}
@@ -39,9 +39,6 @@ export function SceneProps() {
const material = useRef<MeshStandardMaterial>(null);
const playground = useRef<Group>(null);
let lastPitch = Duel.use((state) => state.protagonist.pitch);
let lastYaw = Duel.use((state) => state.protagonist.yaw);
const display = TankopediaEphemeral.use((state) => state.display);
const turret = Duel.use((state) => state.protagonist.turret);
const track = Duel.use((state) => state.protagonist.track);
const tank = Duel.use((state) => state.protagonist.tank);
@@ -152,8 +149,8 @@ export function SceneProps() {
const desiredPitch = Math.asin(direction.y);
const desiredYaw = Math.atan2(-direction.x, -direction.z);
const deltaPitch = desiredPitch - lastPitch;
const deltaYaw = desiredYaw - lastYaw;
const deltaPitch = desiredPitch - modelTransformEvent.last!.pitch;
const deltaYaw = desiredYaw - modelTransformEvent.last!.yaw;
const deltaAngle = Math.sqrt(deltaPitch ** 2 + deltaYaw ** 2);
const maxPossibleRotationInTime = gunRotationSpeed * deltaT;
const clampedDeltaAngle = Math.min(maxPossibleRotationInTime, deltaAngle);
@@ -163,14 +160,14 @@ export function SceneProps() {
deltaAngle === 0 ? 0 : deltaYaw * (clampedDeltaAngle / deltaAngle);
const [pitch, yaw] = applyPitchYawLimits(
lastPitch + clampedDeltaPitch,
lastYaw + clampedDeltaYaw,
modelTransformEvent.last!.pitch + clampedDeltaPitch,
modelTransformEvent.last!.yaw + clampedDeltaYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
const actualDeltaPitch = pitch - lastPitch;
const actualDeltaYaw = yaw - lastYaw;
const actualDeltaPitch = pitch - modelTransformEvent.last!.pitch;
const actualDeltaYaw = yaw - modelTransformEvent.last!.yaw;
const deltaRotation = Math.abs(actualDeltaPitch) + Math.abs(actualDeltaYaw);
const rotationSpeed = deltaRotation / deltaT;
const turretTraversePenalty =
@@ -190,8 +187,6 @@ export function SceneProps() {
}
modelTransformEvent.dispatch({ pitch, yaw });
lastPitch = pitch;
lastYaw = yaw;
const gunDirection = new Vector3(0, 0, -1)
.applyAxisAngle(I_HAT, pitch)
@@ -1,4 +1,3 @@
import { normalizeAngleRad } from '@blitzkit/core';
import { invalidate, useThree, type ThreeEvent } from '@react-three/fiber';
import { useRef } from 'react';
import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
@@ -110,23 +109,6 @@ export function TankModel() {
/>
);
},
// group(group) {
// return {
// visible:
// group.name !== 'ST_base' &&
// group.name !== 'MR_Base2' &&
// (!group.name.includes('state_entity') ||
// (isDynamicArmorActive &&
// group.name.includes('state_entity_01')) ||
// (!isDynamicArmorActive &&
// group.name.includes('state_entity_00'))) &&
// (!group.name.includes('shields') ||
// (isDynamicArmorActive &&
// group.name.includes('shields_rev')) ||
// (!isDynamicArmorActive && group.name.endsWith('shields'))),
// };
// },
});
})}
@@ -142,17 +124,12 @@ export function TankModel() {
if (!isVisible) return null;
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
if (!isTurret) return;
position.set(event.clientX, event.clientY);
yaw = protagonist.yaw;
pitch = protagonist.pitch;
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = false;
@@ -181,9 +158,10 @@ export function TankModel() {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch,
yaw + delta.x * (Math.PI / boundingRect.width),
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
@@ -192,10 +170,6 @@ export function TankModel() {
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
@@ -214,24 +188,6 @@ export function TankModel() {
/>
);
},
// group(group) {
// return {
// visible:
// group.name !== 'ST_base' &&
// group.name !== 'MR_Base2' &&
// (!group.name.includes('state_entity') ||
// (isDynamicArmorActive &&
// group.name.includes('state_entity_01')) ||
// (!isDynamicArmorActive &&
// group.name.includes('state_entity_00'))) &&
// (!group.name.includes('shields') ||
// (isDynamicArmorActive &&
// group.name.includes('shields_rev')) ||
// (!isDynamicArmorActive &&
// group.name.endsWith('shields'))),
// };
// },
});
})}
@@ -266,8 +222,8 @@ export function TankModel() {
});
position.set(event.clientX, event.clientY);
pitch = protagonist.pitch;
yaw = protagonist.yaw;
pitch = modelTransformEvent.last!.pitch;
yaw = modelTransformEvent.last!.yaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
@@ -302,10 +258,6 @@ export function TankModel() {
mutateTankopediaEphemeral((draft) => {
draft.controlsEnabled = true;
});
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
@@ -321,24 +273,6 @@ export function TankModel() {
/>
);
},
// group(group) {
// return {
// visible:
// group.name !== 'ST_base' &&
// group.name !== 'MR_Base2' &&
// (!group.name.includes('state_entity') ||
// (isDynamicArmorActive &&
// group.name.includes('state_entity_01')) ||
// (!isDynamicArmorActive &&
// group.name.includes('state_entity_00'))) &&
// (!group.name.includes('shields') ||
// (isDynamicArmorActive &&
// group.name.includes('shields_rev')) ||
// (!isDynamicArmorActive &&
// group.name.endsWith('shields'))),
// };
// },
});
})}
</group>
@@ -28,6 +28,7 @@ import {
import { SmartCanvas } from '../../../../SmartCanvas';
import { AutoClear } from './components/AutoClear';
import { Controls } from './components/Control';
import { InitialAligner } from './components/InitialAligner';
import { InitialFogReveal } from './components/InitialFogReveal';
import { Lighting } from './components/Lighting';
import { SceneProps } from './components/SceneProps';
@@ -114,56 +115,44 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
function handlePoseEvent(pose: Pose) {
switch (pose) {
case Pose.HullDown: {
mutateDuel((draft) => {
const [pitch, yaw] = applyPitchYawLimits(
-Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const [pitch, yaw] = applyPitchYawLimits(
-Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
draft.protagonist.pitch = pitch;
draft.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
break;
}
case Pose.FaceHug: {
mutateDuel((draft) => {
const [pitch, yaw] = applyPitchYawLimits(
Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
const [pitch, yaw] = applyPitchYawLimits(
Infinity,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
draft.protagonist.pitch = pitch;
draft.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
break;
}
case Pose.Default:
mutateDuel((draft) => {
const [pitch, yaw] = applyPitchYawLimits(
0,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
const [pitch, yaw] = applyPitchYawLimits(
0,
0,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
draft.protagonist.pitch = pitch;
draft.protagonist.yaw = yaw;
});
modelTransformEvent.dispatch({ pitch, yaw });
break;
}
@@ -177,15 +166,15 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
});
useEffect(() => {
mutateDuel((draft) => {
[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
draft.protagonist.pitch,
draft.protagonist.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
});
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
}, [protagonistGun, protagonistTurret]);
useEffect(() => {
@@ -246,6 +235,8 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
)}
<Lighting display={display} />
</Suspense>
<InitialAligner />
</SmartCanvas>
);
},
@@ -1,8 +1,11 @@
import { Quicklime } from 'quicklime';
export interface ModelTransformEventData {
yaw?: number;
yaw: number;
pitch: number;
}
export const modelTransformEvent = new Quicklime<ModelTransformEventData>();
export const modelTransformEvent = new Quicklime<ModelTransformEventData>({
pitch: 0,
yaw: 0,
});
@@ -4,10 +4,8 @@ import {
type ProvisionDefinitions,
type TankDefinition,
} from '@blitzkit/core';
import { degToRad } from 'three/src/math/MathUtils.js';
import type { DuelMember } from '../../stores/duel';
import { genericDefaultEquipmentMatrix } from '../../stores/duel/constants';
import { applyPitchYawLimits } from '../blitz/applyPitchYawLimits';
export function tankToDuelMember(
tank: TankDefinition,
@@ -15,16 +13,7 @@ export function tankToDuelMember(
provisionDefinitions: ProvisionDefinitions,
) {
const turret = tank.turrets.at(-1)!;
const turretModel = model.turrets[turret.id];
const gun = turret.guns.at(-1)!;
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const [pitch, yaw] = applyPitchYawLimits(
degToRad(8),
degToRad(25),
gunModel.pitch,
turretModel.yaw,
);
return {
camouflage: true,
@@ -37,8 +26,6 @@ export function tankToDuelMember(
shell: tank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
tank,
track: tank.tracks.at(-1)!,
yaw,
pitch,
turret,
assaultDistance:
(gun.gun_type!.value.base.assault_ranges?.ranges[0].distance ?? 0) / 2,
+12 -18
View File
@@ -6,6 +6,7 @@ import {
TurretDefinition,
} from '@blitzkit/core';
import { invalidate } from '@react-three/fiber';
import type { QuicklimeEvent } from 'quicklime';
import { type RefObject, useEffect } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils.js';
@@ -37,10 +38,15 @@ export function useTankTransform(
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform(modelTransform?: ModelTransformEventData) {
const duel = duelStore.getState();
const yaw = modelTransform?.yaw ?? duel.protagonist.yaw;
const pitch = modelTransform?.pitch ?? duel.protagonist.pitch;
function handleModelTransform(
event: QuicklimeEvent<ModelTransformEventData>,
) {
handleModelTransformInner(event.data);
}
function handleModelTransformInner(data?: ModelTransformEventData) {
const yaw = data?.yaw ?? modelTransformEvent.last!.yaw;
const pitch = data?.pitch ?? modelTransformEvent.last!.pitch;
gunPosition
.set(0, 0, 0)
@@ -91,24 +97,12 @@ export function useTankTransform(
invalidate();
}
handleModelTransform();
handleModelTransformInner();
modelTransformEvent.on(handleModelTransform);
const unsubscribes = [
duelStore.subscribe(
(state) => state.protagonist.pitch,
() => handleModelTransform(),
),
duelStore.subscribe(
(state) => state.protagonist.yaw,
() => handleModelTransform(),
),
() => modelTransformEvent.off(handleModelTransform),
];
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
modelTransformEvent.off(handleModelTransform);
};
}, [track, turret]);
}
@@ -33,8 +33,6 @@ export interface DuelMember {
shell: ShellDefinition;
track: TrackDefinition;
equipmentMatrix: EquipmentMatrix;
pitch: number;
yaw: number;
consumables: number[];
provisions: number[];
camouflage: boolean;