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main-i18n
| Author | SHA1 | Date | |
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ed36eedbfb | ||
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05648ea040 | ||
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73080fd60a | ||
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14be326c41 | ||
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a365fa5e50 | ||
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57d77bf2b4 |
No files matched your search
@@ -4,7 +4,13 @@ import {
|
||||
ChassisDefinitionsList,
|
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Crew,
|
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GunDefinitionsList,
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I_HAT,
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J_HAT,
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K_HAT,
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ModelDefinitions,
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parseHierarchies,
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Sc2ReadStream,
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ScgReadStream,
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TankParameters,
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toUniqueId,
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TurretDefinitionsList,
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@@ -12,9 +18,10 @@ import {
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VehicleDefinitionArmor,
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VehicleDefinitionList,
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VehicleDefinitions,
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||||
VertexAttribute,
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||||
} from "@blitzkit/core";
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import { parse as parsePath } from "path";
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import { Vector3Tuple } from "three";
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import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
|
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import { Cache } from "./0_base";
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||||
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
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@@ -23,6 +30,87 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
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}
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||||
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private async collisionBoundingBoxes(
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nation: string,
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tankKey: string,
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turretRotation?: { yaw: number; pitch: number; roll: number },
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||||
) {
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const boundingBoxes: Record<
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string,
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{ min: Vector3Tuple; max: Vector3Tuple }
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||||
> = {};
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const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
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if (!(await this.vfs.resolve(`${path}.sc2`))) {
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throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
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}
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const sc2 = new Sc2ReadStream(
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(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
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).sc2();
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const scg = new ScgReadStream(
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(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
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).scg();
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parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
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for (const component of components) {
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if (component["comp.typename"] !== "RenderComponent") continue;
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const polygonGroup = scg.get(
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component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
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);
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if (!polygonGroup) continue;
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const min: Vector3Tuple = [Infinity, Infinity, Infinity];
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const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
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const rotate =
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turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
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polygonGroup.vertices.forEach((vertex) => {
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vertex.forEach(({ attribute, value }) => {
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if (attribute !== VertexAttribute.VERTEX) return;
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const position = new THREEVector3(...value);
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if (rotate) {
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position
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.applyAxisAngle(
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I_HAT,
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-MathUtils.degToRad(turretRotation.pitch),
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)
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.applyAxisAngle(
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J_HAT,
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-MathUtils.degToRad(turretRotation.roll),
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)
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.applyAxisAngle(
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K_HAT,
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-MathUtils.degToRad(turretRotation.yaw),
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);
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}
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const coordinates = position.toArray();
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for (let axis = 0; axis < 3; axis++) {
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min[axis] = Math.min(min[axis], coordinates[axis]);
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max[axis] = Math.max(max[axis], coordinates[axis]);
|
||||
}
|
||||
});
|
||||
});
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||||
|
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boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
|
||||
}
|
||||
|
||||
return null;
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||||
});
|
||||
|
||||
if (!boundingBoxes.hull) {
|
||||
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
|
||||
}
|
||||
|
||||
return boundingBoxes;
|
||||
}
|
||||
|
||||
private assignArmor(
|
||||
raw: VehicleDefinitionArmor[string],
|
||||
id: number,
|
||||
@@ -67,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
const tankParameters = await this.vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
|
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nation,
|
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tankKey,
|
||||
tankDefinition.root.hull.turretInitialRotation,
|
||||
);
|
||||
const hullBoundingBox = collisionBoundingBoxes.hull;
|
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const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
||||
.split(" ")
|
||||
.map(Number) as Vector3Tuple;
|
||||
@@ -141,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
}
|
||||
: undefined,
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
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tankParameters.collision.hull.bbox.min,
|
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),
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max: this.vector3TupleToBlitzkit(
|
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tankParameters.collision.hull.bbox.max,
|
||||
),
|
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min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
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||||
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
|
||||
},
|
||||
turrets: {},
|
||||
tracks: {},
|
||||
@@ -208,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
|
||||
turret.userString;
|
||||
|
||||
const turretCollisionName = parsePath(
|
||||
turret.hitTester.collisionModel,
|
||||
).name.toLowerCase();
|
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const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
|
||||
|
||||
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
|
||||
throw new Error(
|
||||
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
|
||||
);
|
||||
}
|
||||
|
||||
const turretBoundingBox = collisionBoundingBoxes[
|
||||
turretCollisionName
|
||||
] ?? {
|
||||
min: [0, 0, 0] as Vector3Tuple,
|
||||
max: [0, 0, 0] as Vector3Tuple,
|
||||
};
|
||||
|
||||
modelDefinitions.models[tankId].turrets[turretId] = {
|
||||
armor: turretArmor,
|
||||
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
|
||||
model_id: turretModel,
|
||||
yaw:
|
||||
-turretYaw[0] + turretYaw[1] === 360
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
yaw: isFullYaw
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
guns: {},
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.max,
|
||||
),
|
||||
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
|
||||
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ export * from "./sluggify";
|
||||
export * from "./staticAsset";
|
||||
export * from "./sum";
|
||||
export * from "./tankDefinitions";
|
||||
export * from "./tankBoundingBox";
|
||||
export * from "./tankIcon";
|
||||
export * from "./tankNames";
|
||||
export * from "./unionBoundingBox";
|
||||
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||||
@@ -0,0 +1,32 @@
|
||||
import { ModelDefinition, TurretModelDefinition } from "../protos";
|
||||
import { unionBoundingBox } from "./unionBoundingBox";
|
||||
|
||||
export function tankBoundingBox(
|
||||
tankModelDefinition: ModelDefinition,
|
||||
turretModelDefinition: TurretModelDefinition,
|
||||
) {
|
||||
const hull = tankModelDefinition.bounding_box!;
|
||||
const turret = turretModelDefinition.bounding_box!;
|
||||
const origin = tankModelDefinition.turret_origin!;
|
||||
|
||||
if (
|
||||
turret.min!.x === turret.max!.x &&
|
||||
turret.min!.y === turret.max!.y &&
|
||||
turret.min!.z === turret.max!.z
|
||||
) {
|
||||
return unionBoundingBox(hull, hull);
|
||||
}
|
||||
|
||||
return unionBoundingBox(hull, {
|
||||
min: {
|
||||
x: turret.min!.x + origin.x,
|
||||
y: turret.min!.y + origin.z,
|
||||
z: turret.min!.z + origin.y,
|
||||
},
|
||||
max: {
|
||||
x: turret.max!.x + origin.x,
|
||||
y: turret.max!.y + origin.z,
|
||||
z: turret.max!.z + origin.y,
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { times } from "lodash-es";
|
||||
import { CrewType, ShellType, TankClass, TankType } from "../../protos";
|
||||
import { CrewType, ShellType } from "../../protos";
|
||||
|
||||
export const SHELL_NAMES: Record<ShellType, string> = {
|
||||
[ShellType.SHELL_TYPE_AP]: "AP",
|
||||
@@ -15,33 +15,6 @@ export const CREW_MEMBER_NAMES = {
|
||||
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
|
||||
};
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
|
||||
};
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
|
||||
};
|
||||
export const TIERS = times(10, (index) => index + 1);
|
||||
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
||||
1: "I",
|
||||
@@ -68,8 +41,3 @@ export const flags: Record<string, string> = {
|
||||
european: "🇪🇺",
|
||||
other: "<:other:1218421572243558482>",
|
||||
};
|
||||
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
|
||||
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
|
||||
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
|
||||
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
|
||||
};
|
||||
@@ -1,50 +0,0 @@
|
||||
export enum ImgurSize {
|
||||
/**
|
||||
* The default size
|
||||
*/
|
||||
Default = '',
|
||||
/**
|
||||
* Unknown size but really really small
|
||||
*/
|
||||
UltraSmall = 'ss',
|
||||
/**
|
||||
* 90x90
|
||||
*/
|
||||
SmallSquare = 's',
|
||||
/**
|
||||
* 160x160
|
||||
*/
|
||||
BigSquare = 'b',
|
||||
/**
|
||||
* 160x160
|
||||
*/
|
||||
SmallThumbnail = 't',
|
||||
/**
|
||||
* 320x320
|
||||
*/
|
||||
MediumThumbnail = 'm',
|
||||
/**
|
||||
* 640x640
|
||||
*/
|
||||
LargeThumbnail = 'l',
|
||||
/**
|
||||
* 1024x1024
|
||||
*/
|
||||
HugeThumbnail = 'h',
|
||||
}
|
||||
|
||||
interface ImgurOptions {
|
||||
format: 'jpeg' | 'png';
|
||||
size: ImgurSize;
|
||||
}
|
||||
|
||||
const defaultImgurOptions: ImgurOptions = {
|
||||
format: 'png',
|
||||
size: ImgurSize.Default,
|
||||
};
|
||||
|
||||
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
|
||||
const options = { ...defaultImgurOptions, ...imgurOptions };
|
||||
|
||||
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
export * from './imgur';
|
||||
@@ -1,6 +1,5 @@
|
||||
export * from "./blitz";
|
||||
export * from "./blitzkit";
|
||||
export * from "./imgur";
|
||||
export * from "./math";
|
||||
export * from "./patreon";
|
||||
export * from "./protobuf";
|
||||
|
||||
@@ -90,6 +90,28 @@ export interface Hierarchy {
|
||||
name: string;
|
||||
}
|
||||
|
||||
export function parseHierarchies<Parent>(
|
||||
hierarchies: Hierarchy[],
|
||||
parent: Parent,
|
||||
parseHierarchy: (
|
||||
hierarchy: Hierarchy,
|
||||
components: Component[],
|
||||
parent: Parent,
|
||||
) => Parent | undefined,
|
||||
) {
|
||||
for (const hierarchy of hierarchies) {
|
||||
const components = Array.from(
|
||||
{ length: hierarchy.components.count },
|
||||
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
const child = parseHierarchy(hierarchy, components, parent);
|
||||
|
||||
if (child !== undefined && hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 0001, 0002, 0003...: Component
|
||||
type Components = {
|
||||
count: number;
|
||||
|
||||
+200
-200
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "test",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"long": "To jest długi ciąg testowy. NIGDY NIE ZOBACZYSZ tego w interfejsie użytkownika. Mój ulubiony owoc to {fruit}, ponieważ ma kolor {color}. Tak bardzo go lubię, że powiem jego nazwę 3 razy! {fruit}! {fruit}! {fruit}! Po raz kolejny to {color}, a nie {not_color}.",
|
||||
"fox": "Szybki brązowy lis przeskoczył nad leniwym psem."
|
||||
},
|
||||
"common": {
|
||||
@@ -19,7 +19,7 @@
|
||||
"gun_types": {
|
||||
"auto_loader": "Samo ładowacz",
|
||||
"auto_reloader": "Automatyczne przeładowanie",
|
||||
"regular": "Regular"
|
||||
"regular": "Regularny"
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
@@ -38,10 +38,10 @@
|
||||
},
|
||||
"branches": {
|
||||
"beta": "Beta",
|
||||
"development": "Development",
|
||||
"opentest": "OpenTest",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"development": "Rozwój",
|
||||
"opentest": "OtwartyTest",
|
||||
"preview": "Przegląd",
|
||||
"production": "Produkcja"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Angielski",
|
||||
@@ -102,28 +102,28 @@
|
||||
"other": "Hybryda"
|
||||
},
|
||||
"tank_class_short": {
|
||||
"-1": "unrecognized",
|
||||
"-1": "nierozpoznany",
|
||||
"0": "Lekki",
|
||||
"1": "Średni",
|
||||
"2": "Ciężki",
|
||||
"3": "TD"
|
||||
"3": "NC"
|
||||
},
|
||||
"tank_class_short_plural_lowercase": {
|
||||
"0": "lekkie",
|
||||
"1": "średnie",
|
||||
"2": "ciężkie",
|
||||
"3": "TDs"
|
||||
"3": "NC-ów"
|
||||
},
|
||||
"tank_class_medium": {
|
||||
"-1": "unrecognized",
|
||||
"-1": "nierozpoznany",
|
||||
"0": "Lekki",
|
||||
"1": "Średni",
|
||||
"2": "Ciężki",
|
||||
"3": "Niszczyciel czołgów"
|
||||
},
|
||||
"tree_type": {
|
||||
"-1": "unrecognized",
|
||||
"0": "Tech tree",
|
||||
"-1": "nierozpoznany",
|
||||
"0": "Drzewko technologiczne",
|
||||
"1": "Premium",
|
||||
"2": "Kolekcjonerski"
|
||||
},
|
||||
@@ -187,223 +187,223 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
"title": "301: przeniesiony na stałe",
|
||||
"body": "Ta strona została przeniesiona. Przekierowywanie..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
"title": "Ustawienia",
|
||||
"description": "Zmień ustawienia BlitzKit",
|
||||
"dev_mode": "Tryb deweloperski",
|
||||
"auto_load_models": "Automatycznie wczytaj modele",
|
||||
"language": "Język"
|
||||
},
|
||||
"common": {
|
||||
"player_search": {
|
||||
"hint": "Search players...",
|
||||
"no_results": "No results",
|
||||
"searching": "Searching..."
|
||||
"hint": "Szukaj graczy...",
|
||||
"no_results": "Brak wyników",
|
||||
"searching": "Wyszukiwanie..."
|
||||
},
|
||||
"copy_button": {
|
||||
"copied": "Copied!"
|
||||
"copied": "Skopiowano!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Search tanks...",
|
||||
"recent": "Recently viewed",
|
||||
"select_all": "Select all",
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"select_dialog_title": "Szukaj czołgów",
|
||||
"swap_dialog_title": "Zamień czołg",
|
||||
"clear_filters": "Wyczyść filtry",
|
||||
"login": "Zaloguj się, aby tego użyć",
|
||||
"search_bar_hint": "Szukaj czołgów...",
|
||||
"recent": "Ostatnio oglądane",
|
||||
"select_all": "Zaznacz wszystko",
|
||||
"count_singular": "1 czołg",
|
||||
"count_plural": "{count} czołgi",
|
||||
"sorting_by": "Sortowanie według {name}",
|
||||
"clear": "Wyczyść",
|
||||
"tier": "Poziom czołgu {tier}",
|
||||
"passive": "{name} (Pasywny)",
|
||||
"active": "{name} (Aktywne)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"body": "Nie znaleziono czołgu.",
|
||||
"search_again": "",
|
||||
"clear_filters": "Try clearing filters."
|
||||
"clear_filters": "Spróbuj wyczyścić filtry."
|
||||
},
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
"survivability.viewRange": "view range",
|
||||
"survivability.camouflageStill": "camouflage still",
|
||||
"survivability.camouflageMoving": "camouflage moving",
|
||||
"survivability.camouflageShooting": "camouflage shooting",
|
||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
|
||||
"fire.dpm": "standard DPM",
|
||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"meta.none": "brak",
|
||||
"survivability.health": "punkty.życia",
|
||||
"survivability.viewRange": "zasięg widzenia",
|
||||
"survivability.camouflageStill": "kamuflaż w bezruchu",
|
||||
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
|
||||
"survivability.camouflageShooting": "kamuflaż podczas strzału",
|
||||
"survivability.volume": "wartość",
|
||||
"survivability.length": "długość",
|
||||
"fire.dpm": "DPM pocisków podstawowych",
|
||||
"fire.dpmPremium": "DPM pocisków premium",
|
||||
"fire.reload": "przeładowanie",
|
||||
"fire.caliber": "kaliber",
|
||||
"fire.standardPenetration": "Penetracja pocisków standardowych",
|
||||
"fire.premiumPenetration": "Penetracja pocisków premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
"fire.shellRange": "shell range",
|
||||
"fire.shellCapacity": "shell capacity",
|
||||
"fire.aimTime": "aim time",
|
||||
"fire.damage": "uszkodzenia",
|
||||
"fire.moduleDamage": "Uszkodzenia modułów",
|
||||
"fire.shellVelocity": "Prędkość pocisku",
|
||||
"fire.shellRange": "Zasięg pocisku",
|
||||
"fire.shellCapacity": "Maksymalna ilość pocisków",
|
||||
"fire.aimTime": "Czas celowania",
|
||||
"fire.dispersionStill": "dispersion still",
|
||||
"fire.dispersionMoving": "dispersion moving",
|
||||
"fire.gunDepression": "gun depression",
|
||||
"fire.gunElevation": "gun elevation",
|
||||
"maneuverability.forwardsSpeed": "forwards speed",
|
||||
"maneuverability.backwardsSpeed": "backwards speed",
|
||||
"maneuverability.power": "power",
|
||||
"maneuverability.powerToWeight": "power to weight",
|
||||
"maneuverability.weight": "weight",
|
||||
"fire.gunDepression": "Depresja działa",
|
||||
"fire.gunElevation": "Elewacja działa",
|
||||
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
|
||||
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
|
||||
"maneuverability.power": "Moc silnika",
|
||||
"maneuverability.powerToWeight": "Proporcja mocy do masy",
|
||||
"maneuverability.weight": "Masa czołgu",
|
||||
"maneuverability.traverseSpeed": "traverse speed"
|
||||
},
|
||||
"sort_dropdown": {
|
||||
"label": "Sort",
|
||||
"label": "Filtruj",
|
||||
"groups": {
|
||||
"sort": {
|
||||
"no_sort": "No sort",
|
||||
"label": "Sort by",
|
||||
"fire": "Fire",
|
||||
"maneuverability": "Maneuverability",
|
||||
"survivability": "Survivability"
|
||||
"no_sort": "Brak filtrów",
|
||||
"label": "Filtruj według",
|
||||
"fire": "Siła ognia",
|
||||
"maneuverability": "Mobilność ",
|
||||
"survivability": "Przetrwanie"
|
||||
},
|
||||
"direction": {
|
||||
"label": "Direction",
|
||||
"ascending": "Ascending",
|
||||
"descending": "Descending"
|
||||
"ascending": "Rosnąco",
|
||||
"descending": "Malejąco"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"warnings": {
|
||||
"test": "Tanks in testing are subject to change and may not represent the final product."
|
||||
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
|
||||
}
|
||||
},
|
||||
"home": {
|
||||
"discord": {
|
||||
"join_short": "Join cool people!",
|
||||
"join_long": "Join super duper cool people!",
|
||||
"join_short": "Dołącz do elity!",
|
||||
"join_long": "Dołącz do topowej elity!",
|
||||
"action": "Discord"
|
||||
},
|
||||
"hero": {
|
||||
"credit": "By {name} ❤️"
|
||||
"credit": "Według {name} ♥️"
|
||||
},
|
||||
"hot_tanks": {
|
||||
"title": "Popular tanks",
|
||||
"subtitle": "Last {days} days"
|
||||
"title": "Popularne czołgi",
|
||||
"subtitle": "Ostatnie {days} dni"
|
||||
},
|
||||
"other_projects": {
|
||||
"title": "Other cool projects"
|
||||
"title": "Inne epickie projekty"
|
||||
},
|
||||
"help_translate": "Please help translate {name} to {language}!",
|
||||
"seo_description": "Tools for everything World of Tanks Blitz"
|
||||
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
|
||||
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
|
||||
},
|
||||
"docs": {
|
||||
"patches": {
|
||||
"name": "BlitzKit Changelogs",
|
||||
"seo_description": "Changelogs for BlitzKit Discord bot and website"
|
||||
"name": "Zapisy zmian BlitzKit",
|
||||
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
"remove": "Remove played",
|
||||
"tracking": "BlitzKit is tracking your battles",
|
||||
"reset": "Resetuj",
|
||||
"shuffle": "Wymieszaj",
|
||||
"remove": "Usuń czołgi, którymi grałem",
|
||||
"tracking": "BlitzKit zapisuje twoje bitwy",
|
||||
"sort": {
|
||||
"button": "Sort by",
|
||||
"last_played": "Last played",
|
||||
"least_played": "Least played"
|
||||
"button": "Filtruj według",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"least_played": "Najmniej używane czołgi"
|
||||
},
|
||||
"table": {
|
||||
"index": "#",
|
||||
"never": "Never",
|
||||
"tank": "Tank",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"never": "Nigdy",
|
||||
"tank": "Czołg",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"battles": "Wszystkie bitwy na koncie",
|
||||
"unrecorded": "--",
|
||||
"wins": "Zwycięstwa"
|
||||
},
|
||||
"large_warning": {
|
||||
"title": "That's a lot of tanks!",
|
||||
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||
"cancel": "Cancel",
|
||||
"proceed": "Proceed"
|
||||
"title": "To jest mnóstwo czołgów!",
|
||||
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
|
||||
"cancel": "Anuluj",
|
||||
"proceed": "Zatwierdź"
|
||||
},
|
||||
"generate": "Generate playlist",
|
||||
"name": "Playlist",
|
||||
"description": "Tank playlist generator",
|
||||
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||
"button": "Generate",
|
||||
"pool_size": "{count} possible tanks"
|
||||
"generate": "Wygeneruj playlistę",
|
||||
"name": "Playlista",
|
||||
"description": "Generator playlisty czołgów",
|
||||
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
|
||||
"button": "Wygeneruj",
|
||||
"pool_size": "{count} możliwe czołgi"
|
||||
},
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"name": "Mikser",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||
"screenshot": "Screenshot",
|
||||
"randomize": "Randomize"
|
||||
"screenshot": "Zrzut ekranu",
|
||||
"randomize": "Wymieszaj"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess",
|
||||
"name": "Zgadnij",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
"placeholder": "Type to guess...",
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"placeholder": "Wpisz odpowiedź",
|
||||
"skip": "Pomiń",
|
||||
"guess": "Zgaduję",
|
||||
"next": "Następny",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"title": "Odsłonić część czołgu?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
"cancel": "Anuluj",
|
||||
"reveal": "Pokaż"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
"clear": "Wyczyść",
|
||||
"select_all": "Zaznacz wszystko ",
|
||||
"tier": "Poziom czołgu {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
"search": "Wyszukaj statystykę...",
|
||||
"name": "Tankopedia",
|
||||
"button": "Find tanks",
|
||||
"description": "Blitz tank encyclopedia",
|
||||
"button": "Znajdź czołg",
|
||||
"description": "Encyklopedia czołgów w WoTb",
|
||||
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Pomiń"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Kadłub",
|
||||
"turret": "Wieża",
|
||||
"hard": "Utwardzony",
|
||||
"medium": "Średni",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Miękki",
|
||||
"effective": "Rzeczywisty"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Kąt",
|
||||
"normalization": "Normalization",
|
||||
"effective_angle": "Effective angle",
|
||||
"armor": "Armor",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
|
||||
"armor": "Pancerz",
|
||||
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Kamuflaż",
|
||||
"ghost_factory": "Fabryka duchów",
|
||||
"dead_rail": "Martwy tor"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -443,71 +443,71 @@
|
||||
"ricochet": "Ricochet",
|
||||
"explosion_radius": "Explosion radius",
|
||||
"exit": "Exit",
|
||||
"reset": "Reset"
|
||||
"reset": "Zresetuj"
|
||||
},
|
||||
"advanced": "Advanced highlighting",
|
||||
"advanced": "Zaawansowane podświetlanie",
|
||||
"shot_card": {
|
||||
"element": {
|
||||
"primary": "Primary",
|
||||
"primary": "Główny",
|
||||
"spaced": "Spaced",
|
||||
"external": "External",
|
||||
"gap": "Gap",
|
||||
"gun": "Gun",
|
||||
"track": "Tracks"
|
||||
"external": "Zewnętrzny",
|
||||
"gap": "Odstęp",
|
||||
"gun": "Działo",
|
||||
"track": "Gąsienice"
|
||||
},
|
||||
"status": {
|
||||
"penetration": "{damage}hp penetration",
|
||||
"blocked": "Blocked",
|
||||
"ricochet": "Ricochet",
|
||||
"splash": "{damage}hp splash"
|
||||
"penetration": "{damage} penetracja punktów wytrzymałości",
|
||||
"blocked": "Zablokowany",
|
||||
"ricochet": "Rykoszet",
|
||||
"splash": "{damage} rozprysk punktów wytrzymałości"
|
||||
},
|
||||
"stats": {
|
||||
"thickness_and_angle": "{thickness}mm {angle}°",
|
||||
"nominal": "{thickness}mm nominal",
|
||||
"ricochet_loss": "{loss}% penetration"
|
||||
"thickness_and_angle": "{thickness}mm {angle}",
|
||||
"nominal": "{thickness}mm nominalny",
|
||||
"ricochet_loss": "{loss}% penetracji"
|
||||
}
|
||||
}
|
||||
},
|
||||
"static": {
|
||||
"name": "Static armor",
|
||||
"primary": "Primary",
|
||||
"spaced": "Spaced",
|
||||
"external": "External",
|
||||
"name": "Pancerz statyczny",
|
||||
"primary": "Główny Pancerz",
|
||||
"spaced": "Ekran przeciwkumulacyjny",
|
||||
"external": "Zewnętrzny",
|
||||
"edit": {
|
||||
"label": "Edit",
|
||||
"reset": "Reset"
|
||||
"label": "Edytuj",
|
||||
"reset": "Zresetuj"
|
||||
}
|
||||
}
|
||||
},
|
||||
"meta": {
|
||||
"back": "Back",
|
||||
"compare": "Compare",
|
||||
"back": "Powrót",
|
||||
"compare": "Porównaj",
|
||||
"swap": {
|
||||
"button": "Swap",
|
||||
"title": "Swap tanks"
|
||||
"button": "Zamień",
|
||||
"title": "Zamień czołgi"
|
||||
},
|
||||
"vanilla": "Vanilla",
|
||||
"opentest": "OpenTest",
|
||||
"full_name": "Full name",
|
||||
"full_name": "Pełna nazwa",
|
||||
"nation": "Naród",
|
||||
"class": "Klasa",
|
||||
"tier": "Poziom",
|
||||
"type": "Rodzaj",
|
||||
"dev_id": "DEV: ID",
|
||||
"dev_name": "DEV: NAME",
|
||||
"purchase": "Purchase price",
|
||||
"restoration": "Restoration price",
|
||||
"dev_name": "DEV: NAZWA",
|
||||
"purchase": "Cena zakupu",
|
||||
"restoration": "Cena odzyskania",
|
||||
"sale": "Sale price",
|
||||
"research": "Research XP"
|
||||
},
|
||||
"tech_tree": {
|
||||
"title": "Tech tree",
|
||||
"battle": "1 battle",
|
||||
"battles": "{count} battles",
|
||||
"title": "Drzewko technologiczne",
|
||||
"battle": "1 bitwa",
|
||||
"battles": "{count} bitew",
|
||||
"route": "Route {index} of {count}"
|
||||
},
|
||||
"game_modes": {
|
||||
"title": "Game mode abilities"
|
||||
"title": "Umiejętności trybu gry"
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
@@ -520,26 +520,26 @@
|
||||
"equalize": "Equalize"
|
||||
},
|
||||
"modules": {
|
||||
"title": "Modules",
|
||||
"stock": "Stock",
|
||||
"upgrade": "Upgrade"
|
||||
"title": "Moduły",
|
||||
"stock": "Standardowy",
|
||||
"upgrade": "Ulepsz"
|
||||
},
|
||||
"equipment": {
|
||||
"title": "Equipment",
|
||||
"clear": "Clear"
|
||||
"title": "Wyposażenie",
|
||||
"clear": "Wyczyść"
|
||||
},
|
||||
"provisions": {
|
||||
"title": "Provisions",
|
||||
"clear": "Clear"
|
||||
"title": "Materiały eksploatacyjne",
|
||||
"clear": "Wyczyść"
|
||||
},
|
||||
"consumables": {
|
||||
"title": "Consumables",
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"info": "Yellow consumables do not affect the statistics."
|
||||
},
|
||||
"skills": {
|
||||
"title": "Crew skills",
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"maximize": "Maximize",
|
||||
"info": "Yellow skills only apply under special circumstances. Hold Space to quickly toggle between level 0 and 7."
|
||||
},
|
||||
@@ -586,19 +586,19 @@
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
"shellVelocity": "Shell velocity",
|
||||
"aimTime": "Aim time",
|
||||
"explosionRadius": "Promień eksplozji",
|
||||
"shellVelocity": "Prędkość pocisku",
|
||||
"aimTime": "Czas celowania",
|
||||
"dispersion": "Still",
|
||||
"dispersionMoving": "Moving",
|
||||
"dispersionHullTraversing": "Hull traversing",
|
||||
"dispersionTurretTraversing": "Turret traversing",
|
||||
"dispersionShooting": "Shooting",
|
||||
"dispersionGunDamaged": "Gun damaged",
|
||||
"gunDepression": "Depression",
|
||||
"gunElevation": "Elevation",
|
||||
"gunFrontalDepression": "Frontal depression",
|
||||
"gunFrontalElevation": "Frontal elevation",
|
||||
"dispersionShooting": "Strzelanie",
|
||||
"dispersionGunDamaged": "Uszkodzone Działo",
|
||||
"gunDepression": "Limit obrotu działa w dół",
|
||||
"gunElevation": "Limit obrotu działa w górę",
|
||||
"gunFrontalDepression": "Przedni limit obrotu działa w dół",
|
||||
"gunFrontalElevation": "Przedni limit obrotu działa w górę",
|
||||
"gunRearDepression": "Rear depression",
|
||||
"gunRearElevation": "Rear elevation",
|
||||
"azimuthLeft": "Azimuth left",
|
||||
@@ -656,14 +656,14 @@
|
||||
"loader": "Loader"
|
||||
},
|
||||
"maneuverability": {
|
||||
"title": "Maneuverability"
|
||||
"title": "Mobilność "
|
||||
},
|
||||
"survivability": {
|
||||
"title": "Survivability"
|
||||
"title": "Przetrwanie"
|
||||
}
|
||||
},
|
||||
"compare": {
|
||||
"name": "Compare",
|
||||
"name": "Porównaj",
|
||||
"button": "Compare tanks",
|
||||
"description": "Compare tank statistics",
|
||||
"seo_description": "Compare tanks statistics and loadouts in World of Tanks Blitz",
|
||||
@@ -673,7 +673,7 @@
|
||||
"title": "Add tanks",
|
||||
"description": "Select tanks to add to comparison"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"deltas": {
|
||||
"none": "No deltas",
|
||||
"percentage": "Percentage",
|
||||
@@ -686,17 +686,17 @@
|
||||
},
|
||||
"table": {
|
||||
"equipment": {
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"apply_to_all": "Apply to all"
|
||||
},
|
||||
"skills": {
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"maximize": "Maximize",
|
||||
"equalize": "Equalize"
|
||||
},
|
||||
"modules": {
|
||||
"stock": "Stock",
|
||||
"upgrade": "Upgrade"
|
||||
"stock": "Standardowy",
|
||||
"upgrade": "Ulepsz"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear this tank",
|
||||
@@ -761,14 +761,14 @@
|
||||
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
||||
"search": {
|
||||
"lookup": "Look up a player to get started",
|
||||
"hint": "Search players...",
|
||||
"searching": "Searching...",
|
||||
"hint": "Szukaj graczy...",
|
||||
"searching": "Wyszukiwanie...",
|
||||
"no_results": "No players found"
|
||||
},
|
||||
"controls": {
|
||||
"title": "Tracking {name}",
|
||||
"subtitle": "Since {time}",
|
||||
"reset": "Reset",
|
||||
"reset": "Zresetuj",
|
||||
"change": "Change"
|
||||
},
|
||||
"no_cc": {
|
||||
@@ -792,7 +792,7 @@
|
||||
"description": "Rank Blitz tanks",
|
||||
"seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz",
|
||||
"buttons": {
|
||||
"reset": "Reset",
|
||||
"reset": "Zresetuj",
|
||||
"share": "Share"
|
||||
}
|
||||
},
|
||||
@@ -828,7 +828,7 @@
|
||||
"success": {
|
||||
"title": "Copy URL",
|
||||
"info": "Generated the URL for {name}. The embed will start tracking as soon as the URL is pasted. Reset at any time by right-clicking on PC or long-pressing on mobile and then selecting \"Reset\".",
|
||||
"back": "Back",
|
||||
"back": "Powrót",
|
||||
"copy": "Copy URL"
|
||||
}
|
||||
},
|
||||
@@ -839,7 +839,7 @@
|
||||
},
|
||||
"customize": {
|
||||
"title": "Customize",
|
||||
"reset": "Reset",
|
||||
"reset": "Zresetuj",
|
||||
"description": "Bells and whistles of your embed"
|
||||
}
|
||||
},
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
"development": "Development",
|
||||
"opentest": "TesteAberto",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"production": "Produção"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Inglês",
|
||||
@@ -187,11 +187,11 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: movido permanentemente",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"title": "Configurações",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
@@ -207,9 +207,9 @@
|
||||
"copied": "Copiado!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"select_dialog_title": "Procura por tanque",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"clear_filters": "Limpar filtros",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Procurar tanques...",
|
||||
"recent": "Visto recentemente",
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
---
|
||||
import { tankIcon } from "@blitzkit/core";
|
||||
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
|
||||
---
|
||||
|
||||
<Flex justify="center" px="4">
|
||||
<Link
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="/docs/guides/christmas-2025"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
mt="3"
|
||||
px="5"
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Win the <Strong>GSOR the TANK</Strong> and more!
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
@@ -1,89 +0,0 @@
|
||||
import { Code, Flex, Heading, Link, Text } from "@radix-ui/themes";
|
||||
import { useEffect, useState, type ReactNode } from "react";
|
||||
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
|
||||
import { InlineSkeleton } from "./InlineSkeleton";
|
||||
|
||||
const TIME = 1764898200 * 1000;
|
||||
|
||||
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
|
||||
|
||||
useEffect(() => {
|
||||
const interval = setInterval(() => {
|
||||
setTimeLeft(TIME - Date.now());
|
||||
}, 1000);
|
||||
|
||||
return () => {
|
||||
clearInterval(interval);
|
||||
};
|
||||
}, []);
|
||||
|
||||
let string: ReactNode;
|
||||
|
||||
if (timeLeft > 0) {
|
||||
const hours = Math.floor(timeLeft / (1000 * 60 * 60));
|
||||
const minutes = Math.floor((timeLeft / (1000 * 60)) % 60)
|
||||
.toString()
|
||||
.padStart(2, "0");
|
||||
const seconds = Math.floor((timeLeft / 1000) % 60)
|
||||
.toString()
|
||||
.padStart(2, "0");
|
||||
|
||||
string = (
|
||||
<>
|
||||
in{" "}
|
||||
<Code highContrast>
|
||||
{hours}h {minutes}m {seconds}s
|
||||
</Code>
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
string = "has ended. Come again later!";
|
||||
}
|
||||
|
||||
return (
|
||||
<Flex justify="center" px="4">
|
||||
<Link
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
mt="3"
|
||||
px="5"
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img
|
||||
src="https://i.imgur.com/mvmJQgB.png"
|
||||
style={{
|
||||
height: "min(15vw, 5rem)",
|
||||
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
|
||||
}}
|
||||
/>
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>
|
||||
Music Box giveaway {!skeleton && string}{" "}
|
||||
{skeleton && <InlineSkeleton width="10rem" />}
|
||||
</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Join the BlitzKit Discord server event
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -1,13 +1,20 @@
|
||||
import { Link, Table } from '@radix-ui/themes';
|
||||
import MarkdownToJSX from 'markdown-to-jsx';
|
||||
import type { ComponentProps } from 'react';
|
||||
import { docImageUrl, isExternalImage } from '../core/blitzkit/docImages';
|
||||
|
||||
interface MarkdownProps {
|
||||
children: string;
|
||||
}
|
||||
|
||||
function Image(props: ComponentProps<'img'>) {
|
||||
return <img style={{ maxWidth: '100%' }} {...props} />;
|
||||
function Image({ src, ...props }: ComponentProps<'img'>) {
|
||||
return (
|
||||
<img
|
||||
style={{ maxWidth: '100%' }}
|
||||
src={src && isExternalImage(src) ? docImageUrl(src) : src}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export function Markdown({ children }: MarkdownProps) {
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
export function StupidCat() {
|
||||
return <img src="https://i.imgur.com/6FBBzb9.png" />;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { useMemo } from "react";
|
||||
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||
case "survivability.volume": {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
||||
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
case "survivability.length": {
|
||||
const bounds = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
||||
|
||||
@@ -3,7 +3,7 @@ import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
SEARCH_KEYS,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aVolume = aSize.x * aSize.y * aSize.z;
|
||||
const bVolume = bSize.x * bSize.y * bSize.z;
|
||||
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
||||
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
|
||||
const EXTERNAL_IMAGE = /^https?:\/\//;
|
||||
const MARKDOWN_IMAGES = [
|
||||
/!\[[^\]]*\]\((\S+?)(?:\s+"[^"]*")?\)/g,
|
||||
/<img[^>]*\ssrc=["']([^"']+)["']/g,
|
||||
];
|
||||
|
||||
export function isExternalImage(src: string) {
|
||||
return EXTERNAL_IMAGE.test(src);
|
||||
}
|
||||
|
||||
export function docImageId(url: string) {
|
||||
let hash = 0x811c9dc5;
|
||||
|
||||
for (let index = 0; index < url.length; index++) {
|
||||
hash ^= url.charCodeAt(index);
|
||||
hash = Math.imul(hash, 0x01000193) >>> 0;
|
||||
}
|
||||
|
||||
return hash.toString(16).padStart(8, "0");
|
||||
}
|
||||
|
||||
export function docImageUrl(url: string) {
|
||||
return alias("api", `/docs/images/${docImageId(url)}.webp`);
|
||||
}
|
||||
|
||||
export function externalDocImages(markdown: string) {
|
||||
return MARKDOWN_IMAGES.flatMap((pattern) =>
|
||||
Array.from(markdown.matchAll(pattern), (match) => match[1]),
|
||||
).filter(isExternalImage);
|
||||
}
|
||||
@@ -8,8 +8,8 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
ShellType,
|
||||
sum,
|
||||
tankBoundingBox,
|
||||
TankClass,
|
||||
unionBoundingBox,
|
||||
type EngineDefinition,
|
||||
type EquipmentDefinitions,
|
||||
type GunDefinition,
|
||||
@@ -336,10 +336,7 @@ export function tankCharacteristics(
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import sharp from "sharp";
|
||||
import {
|
||||
docImageId,
|
||||
externalDocImages,
|
||||
} from "../../../../core/blitzkit/docImages";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const documents = import.meta.glob<string>(
|
||||
"../../../../../../../docs/**/*.md",
|
||||
{ eager: true, query: "?raw", import: "default" },
|
||||
);
|
||||
const urls = new Set(Object.values(documents).flatMap(externalDocImages));
|
||||
|
||||
return Array.from(
|
||||
urls,
|
||||
(url) =>
|
||||
({
|
||||
params: { id: docImageId(url) },
|
||||
props: { url },
|
||||
}) satisfies GetStaticPathsItem,
|
||||
);
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ url: string }>) {
|
||||
const response = await fetch(props.url);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch ${props.url}: ${response.status}`);
|
||||
}
|
||||
|
||||
const image = await sharp(Buffer.from(await response.arrayBuffer()))
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(new Uint8Array(image));
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
vertexAttributeVectorSizes,
|
||||
type Hierarchy,
|
||||
type VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
|
||||
export { getStaticPaths } from "./_index";
|
||||
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "TransformComponent":
|
||||
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], parent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return parent;
|
||||
},
|
||||
);
|
||||
|
||||
return document;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import {
|
||||
bufferToBigInt,
|
||||
DdsReadStream,
|
||||
parseHierarchies,
|
||||
PvrReadStream,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
type ConfigArchive,
|
||||
type Hierarchy,
|
||||
type TankParameters,
|
||||
type Textures,
|
||||
type VehicleDefinitionList,
|
||||
@@ -240,8 +240,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
@@ -249,10 +251,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
@@ -361,15 +359,11 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
|
||||
Reference in new issue
Block a user