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| Author | SHA1 | Date | |
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b9388cc544 |
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@@ -246,6 +246,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
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return this;
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return this;
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}
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}
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protected getTankFilterIds(
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name: string,
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definitionKey: string,
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filter: "include" | "exclude",
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) {
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const keys = name.trim().split(/\s+/).filter(Boolean);
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return keys.flatMap((key) => {
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const id = this.tankStringIdMap[key];
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if (id === undefined) {
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console.warn(
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`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
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);
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return [];
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}
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return [id];
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});
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}
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protected getString(name: string) {
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protected getString(name: string) {
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const collection: Record<string, string> = {
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const collection: Record<string, string> = {
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[locales.default]: this.stringsI18n[locales.default][name],
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[locales.default]: this.stringsI18n[locales.default][name],
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@@ -595,9 +595,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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for (const shellKey in gunListEntry.shots) {
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for (const shellKey in gunListEntry.shots) {
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const gunShellEntry = gunListEntry.shots[shellKey];
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const gunShellEntry = gunListEntry.shots[shellKey];
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const shell = shellList.root[shellKey];
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const shell = shellList.root[shellKey];
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// Newer client data stores shot properties on the shell rather
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// than repeating them under every gun's <shots> entry.
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const speed =
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typeof gunShellEntry === "string"
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? shell.speed
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: gunShellEntry.speed;
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const maxDistance =
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typeof gunShellEntry === "string"
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? shell.maxDistance
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: gunShellEntry.maxDistance;
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const piercingPower =
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typeof gunShellEntry === "string"
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? shell.piercingPower
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: gunShellEntry.piercingPower;
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const shellId = toUniqueId(nation, shell.id);
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const shellId = toUniqueId(nation, shell.id);
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const shellName = this.getString(shell.userString);
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const shellName = this.getString(shell.userString);
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const penetrationRaw = gunShellEntry.piercingPower
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const penetrationRaw = piercingPower
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.split(" ")
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.split(" ")
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.filter((penetrationString) => penetrationString !== "")
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.filter((penetrationString) => penetrationString !== "")
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.map(Number);
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.map(Number);
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@@ -607,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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].shells.push({
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].shells.push({
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id: shellId,
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id: shellId,
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name: shellName,
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name: shellName,
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velocity: gunShellEntry.speed,
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velocity: speed,
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armor_damage: shell.damage.armor,
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armor_damage: shell.damage.armor,
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module_damage: shell.damage.devices,
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module_damage: shell.damage.devices,
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caliber: shell.caliber,
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caliber: shell.caliber,
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@@ -623,7 +639,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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near: penetrationRaw[0],
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near: penetrationRaw[0],
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far: penetrationRaw[1],
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far: penetrationRaw[1],
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},
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},
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range: gunShellEntry.maxDistance,
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range: maxDistance,
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});
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});
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}
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}
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@@ -10,6 +10,8 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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for (const camoKey in this.camouflagesXml!.root.camouflages) {
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for (const camoKey in this.camouflagesXml!.root.camouflages) {
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const camo = this.camouflagesXml!.root.camouflages[camoKey];
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const camo = this.camouflagesXml!.root.camouflages[camoKey];
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if (!(camoKey in this.camouflagesYaml!)) continue;
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const yamlEntry = this.camouflagesYaml![camoKey];
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const yamlEntry = this.camouflagesYaml![camoKey];
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const fullName = yamlEntry.userString
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const fullName = yamlEntry.userString
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? this.getString(yamlEntry.userString)
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? this.getString(yamlEntry.userString)
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@@ -44,9 +44,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
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filter_type: {
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filter_type: {
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$case: "ids",
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$case: "ids",
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value: {
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value: {
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ids: includeRaw.name.split(/ +/).map((key) => {
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ids: this.getTankFilterIds(includeRaw.name, key, "include"),
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return this.tankStringIdMap[key];
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}),
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},
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},
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},
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},
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});
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});
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@@ -72,9 +70,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
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filter_type: {
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filter_type: {
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$case: "ids",
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$case: "ids",
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value: {
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value: {
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ids: excludeRaw.name.split(/ +/).map((key) => {
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ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
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return this.tankStringIdMap[key];
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}),
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},
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},
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},
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},
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});
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});
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@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
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async provisionDefinitions() {
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async provisionDefinitions() {
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const provisionDefinitions = ProvisionDefinitions.create();
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const provisionDefinitions = ProvisionDefinitions.create();
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Object.entries(this.provisionsCommon).forEach(([, provision]) => {
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Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
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const entry: Provision = {
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const entry: Provision = {
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id: provision.id,
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id: provision.id,
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exclude: [],
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exclude: [],
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@@ -42,9 +42,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
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filter_type: {
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filter_type: {
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$case: "ids",
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$case: "ids",
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value: {
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value: {
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ids: includeRaw.name.split(/ +/).map((key) => {
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ids: this.getTankFilterIds(includeRaw.name, key, "include"),
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return this.tankStringIdMap[key];
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}),
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},
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},
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},
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},
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});
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});
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@@ -70,9 +68,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
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filter_type: {
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filter_type: {
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$case: "ids",
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$case: "ids",
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value: {
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value: {
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ids: excludeRaw.name
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ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
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.split(/ +/)
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.map((key) => this.tankStringIdMap[key]),
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},
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},
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},
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},
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});
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});
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@@ -20,7 +20,9 @@ export interface GunDefinitionsList {
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burst?: { count: number; rate: number };
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burst?: { count: number; rate: number };
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clip?: { count: number; rate: number };
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clip?: { count: number; rate: number };
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shots: {
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shots: {
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[key: string]: {
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[key: string]:
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| ""
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| {
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speed: number;
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speed: number;
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piercingPower: string;
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piercingPower: string;
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maxDistance: number;
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maxDistance: number;
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@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
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normalizationAngle?: number;
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normalizationAngle?: number;
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ricochetAngle?: number;
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ricochetAngle?: number;
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explosionRadius?: number;
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explosionRadius?: number;
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speed: number;
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maxDistance?: number;
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piercingPower: string;
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}
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}
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> & {
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> & {
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icons: Record<string, string>;
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icons: Record<string, string>;
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+130
-130
@@ -1,7 +1,7 @@
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{
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{
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"test": {
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"test": {
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"default": "test",
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"default": "test",
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"long": "To jest długi ciąg testowy. NIGDY NIE ZOBACZYSZ tego w interfejsie użytkownika. Mój ulubiony owoc to {fruit}, ponieważ ma kolor {color}. Tak bardzo go lubię, że powiem jego nazwę 3 razy! {fruit}! {fruit}! {fruit}! Po raz kolejny to {color}, a nie {not_color}.",
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"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
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"fox": "Szybki brązowy lis przeskoczył nad leniwym psem."
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"fox": "Szybki brązowy lis przeskoczył nad leniwym psem."
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},
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},
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"common": {
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"common": {
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@@ -19,7 +19,7 @@
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"gun_types": {
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"gun_types": {
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"auto_loader": "Samo ładowacz",
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"auto_loader": "Samo ładowacz",
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"auto_reloader": "Automatyczne przeładowanie",
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"auto_reloader": "Automatyczne przeładowanie",
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"regular": "Regularny"
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"regular": "Regular"
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},
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},
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"shells": {
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"shells": {
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"ap": "AP",
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"ap": "AP",
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@@ -38,10 +38,10 @@
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},
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},
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"branches": {
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"branches": {
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"beta": "Beta",
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"beta": "Beta",
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"development": "Rozwój",
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"development": "Development",
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"opentest": "OtwartyTest",
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"opentest": "OpenTest",
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"preview": "Przegląd",
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"preview": "Preview",
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"production": "Produkcja"
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"production": "Production"
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},
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},
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"locales": {
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"locales": {
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"en": "Angielski",
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"en": "Angielski",
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@@ -102,28 +102,28 @@
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"other": "Hybryda"
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"other": "Hybryda"
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},
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},
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"tank_class_short": {
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"tank_class_short": {
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"-1": "nierozpoznany",
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"-1": "unrecognized",
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"0": "Lekki",
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"0": "Lekki",
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"1": "Średni",
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"1": "Średni",
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"2": "Ciężki",
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"2": "Ciężki",
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"3": "NC"
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"3": "TD"
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},
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},
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"tank_class_short_plural_lowercase": {
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"tank_class_short_plural_lowercase": {
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"0": "lekkie",
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"0": "lekkie",
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"1": "średnie",
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"1": "średnie",
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"2": "ciężkie",
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"2": "ciężkie",
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"3": "NC-ów"
|
"3": "TDs"
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},
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},
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"tank_class_medium": {
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"tank_class_medium": {
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"-1": "nierozpoznany",
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"-1": "unrecognized",
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"0": "Lekki",
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"0": "Lekki",
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"1": "Średni",
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"1": "Średni",
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"2": "Ciężki",
|
"2": "Ciężki",
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"3": "Niszczyciel czołgów"
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"3": "Niszczyciel czołgów"
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},
|
},
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"tree_type": {
|
"tree_type": {
|
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"-1": "nierozpoznany",
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"-1": "unrecognized",
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"0": "Drzewko technologiczne",
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"0": "Tech tree",
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"1": "Premium",
|
"1": "Premium",
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"2": "Kolekcjonerski"
|
"2": "Kolekcjonerski"
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},
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},
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@@ -187,44 +187,44 @@
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},
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},
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"website": {
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"website": {
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"redirect": {
|
"redirect": {
|
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"title": "301: przeniesiony na stałe",
|
"title": "301: moved permanently",
|
||||||
"body": "Ta strona została przeniesiona. Przekierowywanie..."
|
"body": "This page has moved. Redirecting..."
|
||||||
},
|
},
|
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"settings": {
|
"settings": {
|
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"title": "Ustawienia",
|
"title": "Settings",
|
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"description": "Zmień ustawienia BlitzKit",
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"description": "Change BlitzKit settings",
|
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"dev_mode": "Tryb deweloperski",
|
"dev_mode": "Development mode",
|
||||||
"auto_load_models": "Automatycznie wczytaj modele",
|
"auto_load_models": "Auto-load models",
|
||||||
"language": "Język"
|
"language": "Language"
|
||||||
},
|
},
|
||||||
"common": {
|
"common": {
|
||||||
"player_search": {
|
"player_search": {
|
||||||
"hint": "Szukaj graczy...",
|
"hint": "Search players...",
|
||||||
"no_results": "Brak wyników",
|
"no_results": "No results",
|
||||||
"searching": "Wyszukiwanie..."
|
"searching": "Searching..."
|
||||||
},
|
},
|
||||||
"copy_button": {
|
"copy_button": {
|
||||||
"copied": "Skopiowano!"
|
"copied": "Copied!"
|
||||||
},
|
},
|
||||||
"tank_search": {
|
"tank_search": {
|
||||||
"select_dialog_title": "Szukaj czołgów",
|
"select_dialog_title": "Search for tanks",
|
||||||
"swap_dialog_title": "Zamień czołg",
|
"swap_dialog_title": "Swap tank",
|
||||||
"clear_filters": "Wyczyść filtry",
|
"clear_filters": "Clear filters",
|
||||||
"login": "Zaloguj się, aby tego użyć",
|
"login": "Login to use this",
|
||||||
"search_bar_hint": "Szukaj czołgów...",
|
"search_bar_hint": "Search tanks...",
|
||||||
"recent": "Ostatnio oglądane",
|
"recent": "Recently viewed",
|
||||||
"select_all": "Zaznacz wszystko",
|
"select_all": "Select all",
|
||||||
"count_singular": "1 czołg",
|
"count_singular": "1 tank",
|
||||||
"count_plural": "{count} czołgi",
|
"count_plural": "{count} tanks",
|
||||||
"sorting_by": "Sortowanie według {name}",
|
"sorting_by": "Sorting by {name}",
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"tier": "Poziom czołgu {tier}",
|
"tier": "Tier {tier}",
|
||||||
"passive": "{name} (Pasywny)",
|
"passive": "{name} (Passive)",
|
||||||
"active": "{name} (Aktywne)",
|
"active": "{name} (Aktywne)",
|
||||||
"no_tanks_found": {
|
"no_tanks_found": {
|
||||||
"body": "Nie znaleziono czołgu.",
|
"body": "Nie znaleziono czołgu.",
|
||||||
"search_again": "",
|
"search_again": "",
|
||||||
"clear_filters": "Spróbuj wyczyścić filtry."
|
"clear_filters": "Try clearing filters."
|
||||||
},
|
},
|
||||||
"sort": {
|
"sort": {
|
||||||
"meta.none": "brak",
|
"meta.none": "brak",
|
||||||
@@ -443,71 +443,71 @@
|
|||||||
"ricochet": "Ricochet",
|
"ricochet": "Ricochet",
|
||||||
"explosion_radius": "Explosion radius",
|
"explosion_radius": "Explosion radius",
|
||||||
"exit": "Exit",
|
"exit": "Exit",
|
||||||
"reset": "Zresetuj"
|
"reset": "Reset"
|
||||||
},
|
},
|
||||||
"advanced": "Zaawansowane podświetlanie",
|
"advanced": "Advanced highlighting",
|
||||||
"shot_card": {
|
"shot_card": {
|
||||||
"element": {
|
"element": {
|
||||||
"primary": "Główny",
|
"primary": "Primary",
|
||||||
"spaced": "Spaced",
|
"spaced": "Spaced",
|
||||||
"external": "Zewnętrzny",
|
"external": "External",
|
||||||
"gap": "Odstęp",
|
"gap": "Gap",
|
||||||
"gun": "Działo",
|
"gun": "Gun",
|
||||||
"track": "Gąsienice"
|
"track": "Tracks"
|
||||||
},
|
},
|
||||||
"status": {
|
"status": {
|
||||||
"penetration": "{damage} penetracja punktów wytrzymałości",
|
"penetration": "{damage}hp penetration",
|
||||||
"blocked": "Zablokowany",
|
"blocked": "Blocked",
|
||||||
"ricochet": "Rykoszet",
|
"ricochet": "Ricochet",
|
||||||
"splash": "{damage} rozprysk punktów wytrzymałości"
|
"splash": "{damage}hp splash"
|
||||||
},
|
},
|
||||||
"stats": {
|
"stats": {
|
||||||
"thickness_and_angle": "{thickness}mm {angle}",
|
"thickness_and_angle": "{thickness}mm {angle}°",
|
||||||
"nominal": "{thickness}mm nominalny",
|
"nominal": "{thickness}mm nominal",
|
||||||
"ricochet_loss": "{loss}% penetracji"
|
"ricochet_loss": "{loss}% penetration"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"static": {
|
"static": {
|
||||||
"name": "Pancerz statyczny",
|
"name": "Static armor",
|
||||||
"primary": "Główny Pancerz",
|
"primary": "Primary",
|
||||||
"spaced": "Ekran przeciwkumulacyjny",
|
"spaced": "Spaced",
|
||||||
"external": "Zewnętrzny",
|
"external": "External",
|
||||||
"edit": {
|
"edit": {
|
||||||
"label": "Edytuj",
|
"label": "Edit",
|
||||||
"reset": "Zresetuj"
|
"reset": "Reset"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"meta": {
|
"meta": {
|
||||||
"back": "Powrót",
|
"back": "Back",
|
||||||
"compare": "Porównaj",
|
"compare": "Compare",
|
||||||
"swap": {
|
"swap": {
|
||||||
"button": "Zamień",
|
"button": "Swap",
|
||||||
"title": "Zamień czołgi"
|
"title": "Swap tanks"
|
||||||
},
|
},
|
||||||
"vanilla": "Vanilla",
|
"vanilla": "Vanilla",
|
||||||
"opentest": "OpenTest",
|
"opentest": "OpenTest",
|
||||||
"full_name": "Pełna nazwa",
|
"full_name": "Full name",
|
||||||
"nation": "Naród",
|
"nation": "Naród",
|
||||||
"class": "Klasa",
|
"class": "Klasa",
|
||||||
"tier": "Poziom",
|
"tier": "Poziom",
|
||||||
"type": "Rodzaj",
|
"type": "Rodzaj",
|
||||||
"dev_id": "DEV: ID",
|
"dev_id": "DEV: ID",
|
||||||
"dev_name": "DEV: NAZWA",
|
"dev_name": "DEV: NAME",
|
||||||
"purchase": "Cena zakupu",
|
"purchase": "Purchase price",
|
||||||
"restoration": "Cena odzyskania",
|
"restoration": "Restoration price",
|
||||||
"sale": "Sale price",
|
"sale": "Sale price",
|
||||||
"research": "Research XP"
|
"research": "Research XP"
|
||||||
},
|
},
|
||||||
"tech_tree": {
|
"tech_tree": {
|
||||||
"title": "Drzewko technologiczne",
|
"title": "Tech tree",
|
||||||
"battle": "1 bitwa",
|
"battle": "1 battle",
|
||||||
"battles": "{count} bitew",
|
"battles": "{count} battles",
|
||||||
"route": "Ścieżka {index} z {count}"
|
"route": "Route {index} of {count}"
|
||||||
},
|
},
|
||||||
"game_modes": {
|
"game_modes": {
|
||||||
"title": "Umiejętności trybu gry"
|
"title": "Game mode abilities"
|
||||||
},
|
},
|
||||||
"review": {
|
"review": {
|
||||||
"title": "Review videos",
|
"title": "Review videos",
|
||||||
@@ -520,26 +520,26 @@
|
|||||||
"equalize": "Equalize"
|
"equalize": "Equalize"
|
||||||
},
|
},
|
||||||
"modules": {
|
"modules": {
|
||||||
"title": "Moduły",
|
"title": "Modules",
|
||||||
"stock": "Standardowy",
|
"stock": "Stock",
|
||||||
"upgrade": "Ulepsz"
|
"upgrade": "Upgrade"
|
||||||
},
|
},
|
||||||
"equipment": {
|
"equipment": {
|
||||||
"title": "Wyposażenie",
|
"title": "Equipment",
|
||||||
"clear": "Wyczyść"
|
"clear": "Clear"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"title": "Materiały eksploatacyjne",
|
"title": "Provisions",
|
||||||
"clear": "Wyczyść"
|
"clear": "Clear"
|
||||||
},
|
},
|
||||||
"consumables": {
|
"consumables": {
|
||||||
"title": "Consumables",
|
"title": "Consumables",
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"info": "Yellow consumables do not affect the statistics."
|
"info": "Yellow consumables do not affect the statistics."
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"title": "Crew skills",
|
"title": "Crew skills",
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"maximize": "Maximize",
|
"maximize": "Maximize",
|
||||||
"info": "Yellow skills only apply under special circumstances. Hold Space to quickly toggle between level 0 and 7."
|
"info": "Yellow skills only apply under special circumstances. Hold Space to quickly toggle between level 0 and 7."
|
||||||
},
|
},
|
||||||
@@ -557,49 +557,49 @@
|
|||||||
},
|
},
|
||||||
"values": {
|
"values": {
|
||||||
"shell_index": "Shell {index}",
|
"shell_index": "Shell {index}",
|
||||||
"at_distance": "Z odległości {distance}m",
|
"at_distance": "At {distance}m",
|
||||||
"at_distance_slider_label": "Zasięg widzenia",
|
"at_distance_slider_label": "Distance",
|
||||||
"dispersion_at_distance": "Rozrzut na {distance}m",
|
"dispersion_at_distance": "Dispersion at {distance}m",
|
||||||
"gun_flexibility": "Elastyczność działa",
|
"gun_flexibility": "Gun flexibility",
|
||||||
"speed": "Prędkość",
|
"speed": "Speed",
|
||||||
"terrain_coefficients": "Współczynniki terenu",
|
"terrain_coefficients": "Terrain coefficients",
|
||||||
"raw_terrain_coefficients": "Surowe współczynniki terenu",
|
"raw_terrain_coefficients": "Raw terrain coefficients",
|
||||||
"power_to_weight_ratio": "Stosunek mocy do masy",
|
"power_to_weight_ratio": "Power to weight ratio",
|
||||||
"hull_traverse_speed": "Prędkość obrotu kadłuba",
|
"hull_traverse_speed": "Hull traverse speed",
|
||||||
"camouflage": "Kamuflaż",
|
"camouflage": "Camouflage",
|
||||||
"reload": "Przeładowanie",
|
"reload": "Reload",
|
||||||
"crewCount": "Liczba członków załogi",
|
"crewCount": "Crew count",
|
||||||
"shellNormalization": "Normalization",
|
"shellNormalization": "Normalization",
|
||||||
"shellRicochet": "Ricochet",
|
"shellRicochet": "Ricochet",
|
||||||
"dpm": "Uszkodzenia na minutę",
|
"dpm": "DPM",
|
||||||
"dpmEffective": "Efektywne w 60s",
|
"dpmEffective": "Effective at 60s",
|
||||||
"peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”",
|
"peekabooDpm": "Peekaboo DPM",
|
||||||
"peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.",
|
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
|
||||||
"shells": "Pociski",
|
"shells": "Shells",
|
||||||
"mostOptimalShellIndex": "Optymalny pocisk",
|
"mostOptimalShellIndex": "Most optimal shell",
|
||||||
"shellReloads": "Przeładowania",
|
"shellReloads": "Reloads",
|
||||||
"shellReload": "Przeładowanie",
|
"shellReload": "Reload",
|
||||||
"intraClip": "Czas przeładowania pocisku",
|
"intraClip": "Intra-clip",
|
||||||
"caliber": "Caliber",
|
"caliber": "Caliber",
|
||||||
"penetration": "Penetration",
|
"penetration": "Penetration",
|
||||||
"damage": "Uszkodzenia",
|
"damage": "Uszkodzenia",
|
||||||
"damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych",
|
"damageWithoutAssault": "Damage without assault shells",
|
||||||
"clipDamage": "Potencjał magazynu",
|
"clipDamage": "Clipping potential",
|
||||||
"moduleDamage": "Uszkodzenia modułów",
|
"moduleDamage": "Module damage",
|
||||||
"explosionRadius": "Promień eksplozji",
|
"explosionRadius": "Explosion radius",
|
||||||
"shellVelocity": "Prędkość pocisku",
|
"shellVelocity": "Shell velocity",
|
||||||
"aimTime": "Czas celowania",
|
"aimTime": "Aim time",
|
||||||
"dispersion": "Still",
|
"dispersion": "Still",
|
||||||
"dispersionMoving": "Podczas ruchu",
|
"dispersionMoving": "Moving",
|
||||||
"dispersionHullTraversing": "Obrót kadłuba",
|
"dispersionHullTraversing": "Hull traversing",
|
||||||
"dispersionTurretTraversing": "Obrót wieży",
|
"dispersionTurretTraversing": "Turret traversing",
|
||||||
"dispersionShooting": "Strzelanie",
|
"dispersionShooting": "Shooting",
|
||||||
"dispersionGunDamaged": "Uszkodzone Działo",
|
"dispersionGunDamaged": "Gun damaged",
|
||||||
"gunDepression": "Limit obrotu działa w dół",
|
"gunDepression": "Depression",
|
||||||
"gunElevation": "Limit obrotu działa w górę",
|
"gunElevation": "Elevation",
|
||||||
"gunFrontalDepression": "Przedni limit obrotu działa w dół",
|
"gunFrontalDepression": "Frontal depression",
|
||||||
"gunFrontalElevation": "Przedni limit obrotu działa w górę",
|
"gunFrontalElevation": "Frontal elevation",
|
||||||
"gunRearDepression": "Tylne opuszczanie działa",
|
"gunRearDepression": "Rear depression",
|
||||||
"gunRearElevation": "Rear elevation",
|
"gunRearElevation": "Rear elevation",
|
||||||
"azimuthLeft": "Azimuth left",
|
"azimuthLeft": "Azimuth left",
|
||||||
"azimuthRight": "Azimuth right",
|
"azimuthRight": "Azimuth right",
|
||||||
@@ -626,7 +626,7 @@
|
|||||||
"trackRepairTime": "Track repair time",
|
"trackRepairTime": "Track repair time",
|
||||||
"viewRange": "View range",
|
"viewRange": "View range",
|
||||||
"camouflageStill": "Still",
|
"camouflageStill": "Still",
|
||||||
"camouflageMoving": "Podczas ruchu",
|
"camouflageMoving": "Moving",
|
||||||
"camouflageShootingStill": "Shooting while still",
|
"camouflageShootingStill": "Shooting while still",
|
||||||
"camouflageShootingMoving": "Shooting while moving",
|
"camouflageShootingMoving": "Shooting while moving",
|
||||||
"camouflageCaughtOnFire": "Caught on fire",
|
"camouflageCaughtOnFire": "Caught on fire",
|
||||||
@@ -648,7 +648,7 @@
|
|||||||
"crew": {
|
"crew": {
|
||||||
"title": "Crew training",
|
"title": "Crew training",
|
||||||
"info": "represents the other roles a crew member can take.",
|
"info": "represents the other roles a crew member can take.",
|
||||||
"count": "Liczba członków załogi",
|
"count": "Crew count",
|
||||||
"commander": "Commander",
|
"commander": "Commander",
|
||||||
"gunner": "Gunner",
|
"gunner": "Gunner",
|
||||||
"driver": "Driver",
|
"driver": "Driver",
|
||||||
@@ -663,7 +663,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"compare": {
|
"compare": {
|
||||||
"name": "Porównaj",
|
"name": "Compare",
|
||||||
"button": "Compare tanks",
|
"button": "Compare tanks",
|
||||||
"description": "Compare tank statistics",
|
"description": "Compare tank statistics",
|
||||||
"seo_description": "Compare tanks statistics and loadouts in World of Tanks Blitz",
|
"seo_description": "Compare tanks statistics and loadouts in World of Tanks Blitz",
|
||||||
@@ -673,7 +673,7 @@
|
|||||||
"title": "Add tanks",
|
"title": "Add tanks",
|
||||||
"description": "Select tanks to add to comparison"
|
"description": "Select tanks to add to comparison"
|
||||||
},
|
},
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"deltas": {
|
"deltas": {
|
||||||
"none": "No deltas",
|
"none": "No deltas",
|
||||||
"percentage": "Percentage",
|
"percentage": "Percentage",
|
||||||
@@ -686,17 +686,17 @@
|
|||||||
},
|
},
|
||||||
"table": {
|
"table": {
|
||||||
"equipment": {
|
"equipment": {
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"apply_to_all": "Apply to all"
|
"apply_to_all": "Apply to all"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
"clear": "Wyczyść",
|
"clear": "Clear",
|
||||||
"maximize": "Maximize",
|
"maximize": "Maximize",
|
||||||
"equalize": "Equalize"
|
"equalize": "Equalize"
|
||||||
},
|
},
|
||||||
"modules": {
|
"modules": {
|
||||||
"stock": "Standardowy",
|
"stock": "Stock",
|
||||||
"upgrade": "Ulepsz"
|
"upgrade": "Upgrade"
|
||||||
},
|
},
|
||||||
"provisions": {
|
"provisions": {
|
||||||
"clear": "Clear this tank",
|
"clear": "Clear this tank",
|
||||||
@@ -761,14 +761,14 @@
|
|||||||
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
||||||
"search": {
|
"search": {
|
||||||
"lookup": "Look up a player to get started",
|
"lookup": "Look up a player to get started",
|
||||||
"hint": "Szukaj graczy...",
|
"hint": "Search players...",
|
||||||
"searching": "Wyszukiwanie...",
|
"searching": "Searching...",
|
||||||
"no_results": "No players found"
|
"no_results": "No players found"
|
||||||
},
|
},
|
||||||
"controls": {
|
"controls": {
|
||||||
"title": "Tracking {name}",
|
"title": "Tracking {name}",
|
||||||
"subtitle": "Since {time}",
|
"subtitle": "Since {time}",
|
||||||
"reset": "Zresetuj",
|
"reset": "Reset",
|
||||||
"change": "Change"
|
"change": "Change"
|
||||||
},
|
},
|
||||||
"no_cc": {
|
"no_cc": {
|
||||||
@@ -792,7 +792,7 @@
|
|||||||
"description": "Rank Blitz tanks",
|
"description": "Rank Blitz tanks",
|
||||||
"seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz",
|
"seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz",
|
||||||
"buttons": {
|
"buttons": {
|
||||||
"reset": "Zresetuj",
|
"reset": "Reset",
|
||||||
"share": "Share"
|
"share": "Share"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -828,7 +828,7 @@
|
|||||||
"success": {
|
"success": {
|
||||||
"title": "Copy URL",
|
"title": "Copy URL",
|
||||||
"info": "Generated the URL for {name}. The embed will start tracking as soon as the URL is pasted. Reset at any time by right-clicking on PC or long-pressing on mobile and then selecting \"Reset\".",
|
"info": "Generated the URL for {name}. The embed will start tracking as soon as the URL is pasted. Reset at any time by right-clicking on PC or long-pressing on mobile and then selecting \"Reset\".",
|
||||||
"back": "Powrót",
|
"back": "Back",
|
||||||
"copy": "Copy URL"
|
"copy": "Copy URL"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -839,7 +839,7 @@
|
|||||||
},
|
},
|
||||||
"customize": {
|
"customize": {
|
||||||
"title": "Customize",
|
"title": "Customize",
|
||||||
"reset": "Zresetuj",
|
"reset": "Reset",
|
||||||
"description": "Bells and whistles of your embed"
|
"description": "Bells and whistles of your embed"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -38,10 +38,10 @@
|
|||||||
},
|
},
|
||||||
"branches": {
|
"branches": {
|
||||||
"beta": "Бета",
|
"beta": "Бета",
|
||||||
"development": "Разработка",
|
"development": "Development",
|
||||||
"opentest": "Открытый тест",
|
"opentest": "Открытый тест",
|
||||||
"preview": "Предпросмотр",
|
"preview": "Preview",
|
||||||
"production": "Производство"
|
"production": "Production"
|
||||||
},
|
},
|
||||||
"locales": {
|
"locales": {
|
||||||
"en": "Английский",
|
"en": "Английский",
|
||||||
@@ -194,7 +194,7 @@
|
|||||||
"title": "Настройки",
|
"title": "Настройки",
|
||||||
"description": "Изменить настройки BlitzKit",
|
"description": "Изменить настройки BlitzKit",
|
||||||
"dev_mode": "Режим разработчика",
|
"dev_mode": "Режим разработчика",
|
||||||
"auto_load_models": "Автозагрузка моделей",
|
"auto_load_models": "Auto-load models",
|
||||||
"language": "Язык"
|
"language": "Язык"
|
||||||
},
|
},
|
||||||
"common": {
|
"common": {
|
||||||
@@ -413,7 +413,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"sandbox": {
|
"sandbox": {
|
||||||
"load_model": "Загрузить модель",
|
"load_model": "Load model",
|
||||||
"poses": {
|
"poses": {
|
||||||
"hull_down": "За холмом",
|
"hull_down": "За холмом",
|
||||||
"face_hug": "В упор",
|
"face_hug": "В упор",
|
||||||
@@ -574,7 +574,7 @@
|
|||||||
"dpm": "ДПМ",
|
"dpm": "ДПМ",
|
||||||
"dpmEffective": "Эффективность за 60с",
|
"dpmEffective": "Эффективность за 60с",
|
||||||
"peekabooDpm": "Peekaboo DPM",
|
"peekabooDpm": "Peekaboo DPM",
|
||||||
"peekabooDpmInfo": "Урон в минуту при условии, если вы сбросите камуфляж(или перезарядка окончена, если она медленнее) - не менее 10 секунд между выстрелами.",
|
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
|
||||||
"shells": "Снарядов в барабане",
|
"shells": "Снарядов в барабане",
|
||||||
"mostOptimalShellIndex": "Самый эффективный снаряд",
|
"mostOptimalShellIndex": "Самый эффективный снаряд",
|
||||||
"shellReloads": "Перезарядка",
|
"shellReloads": "Перезарядка",
|
||||||
|
|||||||
@@ -7,12 +7,23 @@ import {
|
|||||||
import type { DuelMember } from "../../stores/duel";
|
import type { DuelMember } from "../../stores/duel";
|
||||||
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
|
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
|
||||||
|
|
||||||
|
export function defaultTankWeapon(tank: TankDefinition) {
|
||||||
|
for (const turret of [...tank.turrets].reverse()) {
|
||||||
|
for (const gun of [...turret.guns].reverse()) {
|
||||||
|
const shell = gun.shells[0];
|
||||||
|
|
||||||
|
if (shell) return { turret, gun, shell };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Error(`Tank ${tank.id} has no gun with shells`);
|
||||||
|
}
|
||||||
|
|
||||||
export function tankToDuelMember(
|
export function tankToDuelMember(
|
||||||
tank: TankDefinition,
|
tank: TankDefinition,
|
||||||
provisionDefinitions: ProvisionDefinitions,
|
provisionDefinitions: ProvisionDefinitions,
|
||||||
) {
|
) {
|
||||||
const turret = tank.turrets.at(-1)!;
|
const { turret, gun, shell } = defaultTankWeapon(tank);
|
||||||
const gun = turret.guns.at(-1)!;
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
camouflage: true,
|
camouflage: true,
|
||||||
@@ -22,7 +33,7 @@ export function tankToDuelMember(
|
|||||||
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
||||||
engine: tank.engines.at(-1)!,
|
engine: tank.engines.at(-1)!,
|
||||||
gun,
|
gun,
|
||||||
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
shell,
|
||||||
tank,
|
tank,
|
||||||
track: tank.tracks.at(-1)!,
|
track: tank.tracks.at(-1)!,
|
||||||
turret,
|
turret,
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ import { load } from "cheerio";
|
|||||||
import { api } from "../../../../../core/blitzkit/api";
|
import { api } from "../../../../../core/blitzkit/api";
|
||||||
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
||||||
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
|
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
|
||||||
|
import { defaultTankWeapon } from "../../../../../core/blitzkit/tankToDuelMember";
|
||||||
import { getStrings } from "../../../../../core/i18n/getStrings";
|
import { getStrings } from "../../../../../core/i18n/getStrings";
|
||||||
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
|
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
|
||||||
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
|
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
|
||||||
@@ -53,9 +54,7 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, {
|
|||||||
const url = import.meta.env.SITE + Astro.url.pathname;
|
const url = import.meta.env.SITE + Astro.url.pathname;
|
||||||
|
|
||||||
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
|
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
|
||||||
const turret = tank.turrets.at(-1)!;
|
const { turret, gun, shell } = defaultTankWeapon(tank);
|
||||||
const gun = turret.guns.at(-1)!;
|
|
||||||
const shell = gun.shells[0];
|
|
||||||
const characteristics = tankCharacteristics(
|
const characteristics = tankCharacteristics(
|
||||||
{
|
{
|
||||||
tank,
|
tank,
|
||||||
|
|||||||
Reference in new issue
Block a user