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Author SHA1 Message Date
tresabhi b9388cc544 add basic xi compatibility 2026-10-19 19:08:25 -05:00
11 changed files with 209 additions and 163 deletions

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@@ -246,6 +246,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
return this;
}
protected getTankFilterIds(
name: string,
definitionKey: string,
filter: "include" | "exclude",
) {
const keys = name.trim().split(/\s+/).filter(Boolean);
return keys.flatMap((key) => {
const id = this.tankStringIdMap[key];
if (id === undefined) {
console.warn(
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
);
return [];
}
return [id];
});
}
protected getString(name: string) {
const collection: Record<string, string> = {
[locales.default]: this.stringsI18n[locales.default][name],
@@ -595,9 +595,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
for (const shellKey in gunListEntry.shots) {
const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey];
// Newer client data stores shot properties on the shell rather
// than repeating them under every gun's <shots> entry.
const speed =
typeof gunShellEntry === "string"
? shell.speed
: gunShellEntry.speed;
const maxDistance =
typeof gunShellEntry === "string"
? shell.maxDistance
: gunShellEntry.maxDistance;
const piercingPower =
typeof gunShellEntry === "string"
? shell.piercingPower
: gunShellEntry.piercingPower;
const shellId = toUniqueId(nation, shell.id);
const shellName = this.getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower
const penetrationRaw = piercingPower
.split(" ")
.filter((penetrationString) => penetrationString !== "")
.map(Number);
@@ -607,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
].shells.push({
id: shellId,
name: shellName,
velocity: gunShellEntry.speed,
velocity: speed,
armor_damage: shell.damage.armor,
module_damage: shell.damage.devices,
caliber: shell.caliber,
@@ -623,7 +639,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
near: penetrationRaw[0],
far: penetrationRaw[1],
},
range: gunShellEntry.maxDistance,
range: maxDistance,
});
}
@@ -10,6 +10,8 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey];
if (!(camoKey in this.camouflagesYaml!)) continue;
const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString)
@@ -44,9 +44,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
},
},
});
@@ -72,9 +70,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
},
},
});
@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
async provisionDefinitions() {
const provisionDefinitions = ProvisionDefinitions.create();
Object.entries(this.provisionsCommon).forEach(([, provision]) => {
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
const entry: Provision = {
id: provision.id,
exclude: [],
@@ -42,9 +42,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
},
},
});
@@ -70,9 +68,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => this.tankStringIdMap[key]),
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
},
},
});
@@ -20,11 +20,13 @@ export interface GunDefinitionsList {
burst?: { count: number; rate: number };
clip?: { count: number; rate: number };
shots: {
[key: string]: {
speed: number;
piercingPower: string;
maxDistance: number;
};
[key: string]:
| ""
| {
speed: number;
piercingPower: string;
maxDistance: number;
};
};
};
};
@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
normalizationAngle?: number;
ricochetAngle?: number;
explosionRadius?: number;
speed: number;
maxDistance?: number;
piercingPower: string;
}
> & {
icons: Record<string, string>;
+130 -130
View File
@@ -1,7 +1,7 @@
{
"test": {
"default": "test",
"long": "To jest długi ciąg testowy. NIGDY NIE ZOBACZYSZ tego w interfejsie użytkownika. Mój ulubiony owoc to {fruit}, ponieważ ma kolor {color}. Tak bardzo go lubię, że powiem jego nazwę 3 razy! {fruit}! {fruit}! {fruit}! Po raz kolejny to {color}, a nie {not_color}.",
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
"fox": "Szybki brązowy lis przeskoczył nad leniwym psem."
},
"common": {
@@ -19,7 +19,7 @@
"gun_types": {
"auto_loader": "Samo ładowacz",
"auto_reloader": "Automatyczne przeładowanie",
"regular": "Regularny"
"regular": "Regular"
},
"shells": {
"ap": "AP",
@@ -38,10 +38,10 @@
},
"branches": {
"beta": "Beta",
"development": "Rozwój",
"opentest": "OtwartyTest",
"preview": "Przegląd",
"production": "Produkcja"
"development": "Development",
"opentest": "OpenTest",
"preview": "Preview",
"production": "Production"
},
"locales": {
"en": "Angielski",
@@ -102,28 +102,28 @@
"other": "Hybryda"
},
"tank_class_short": {
"-1": "nierozpoznany",
"-1": "unrecognized",
"0": "Lekki",
"1": "Średni",
"2": "Ciężki",
"3": "NC"
"3": "TD"
},
"tank_class_short_plural_lowercase": {
"0": "lekkie",
"1": "średnie",
"2": "ciężkie",
"3": "NC-ów"
"3": "TDs"
},
"tank_class_medium": {
"-1": "nierozpoznany",
"-1": "unrecognized",
"0": "Lekki",
"1": "Średni",
"2": "Ciężki",
"3": "Niszczyciel czołgów"
},
"tree_type": {
"-1": "nierozpoznany",
"0": "Drzewko technologiczne",
"-1": "unrecognized",
"0": "Tech tree",
"1": "Premium",
"2": "Kolekcjonerski"
},
@@ -187,44 +187,44 @@
},
"website": {
"redirect": {
"title": "301: przeniesiony na stałe",
"body": "Ta strona została przeniesiona. Przekierowywanie..."
"title": "301: moved permanently",
"body": "This page has moved. Redirecting..."
},
"settings": {
"title": "Ustawienia",
"description": "Zmień ustawienia BlitzKit",
"dev_mode": "Tryb deweloperski",
"auto_load_models": "Automatycznie wczytaj modele",
"language": "Język"
"title": "Settings",
"description": "Change BlitzKit settings",
"dev_mode": "Development mode",
"auto_load_models": "Auto-load models",
"language": "Language"
},
"common": {
"player_search": {
"hint": "Szukaj graczy...",
"no_results": "Brak wyników",
"searching": "Wyszukiwanie..."
"hint": "Search players...",
"no_results": "No results",
"searching": "Searching..."
},
"copy_button": {
"copied": "Skopiowano!"
"copied": "Copied!"
},
"tank_search": {
"select_dialog_title": "Szukaj czołgów",
"swap_dialog_title": "Zamień czołg",
"clear_filters": "Wyczyść filtry",
"login": "Zaloguj się, aby tego użyć",
"search_bar_hint": "Szukaj czołgów...",
"recent": "Ostatnio oglądane",
"select_all": "Zaznacz wszystko",
"count_singular": "1 czołg",
"count_plural": "{count} czołgi",
"sorting_by": "Sortowanie według {name}",
"clear": "Wyczyść",
"tier": "Poziom czołgu {tier}",
"passive": "{name} (Pasywny)",
"select_dialog_title": "Search for tanks",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"login": "Login to use this",
"search_bar_hint": "Search tanks...",
"recent": "Recently viewed",
"select_all": "Select all",
"count_singular": "1 tank",
"count_plural": "{count} tanks",
"sorting_by": "Sorting by {name}",
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Aktywne)",
"no_tanks_found": {
"body": "Nie znaleziono czołgu.",
"search_again": "",
"clear_filters": "Spróbuj wyczyścić filtry."
"clear_filters": "Try clearing filters."
},
"sort": {
"meta.none": "brak",
@@ -443,71 +443,71 @@
"ricochet": "Ricochet",
"explosion_radius": "Explosion radius",
"exit": "Exit",
"reset": "Zresetuj"
"reset": "Reset"
},
"advanced": "Zaawansowane podświetlanie",
"advanced": "Advanced highlighting",
"shot_card": {
"element": {
"primary": "Główny",
"primary": "Primary",
"spaced": "Spaced",
"external": "Zewnętrzny",
"gap": "Odstęp",
"gun": "Działo",
"track": "Gąsienice"
"external": "External",
"gap": "Gap",
"gun": "Gun",
"track": "Tracks"
},
"status": {
"penetration": "{damage} penetracja punktów wytrzymałości",
"blocked": "Zablokowany",
"ricochet": "Rykoszet",
"splash": "{damage} rozprysk punktów wytrzymałości"
"penetration": "{damage}hp penetration",
"blocked": "Blocked",
"ricochet": "Ricochet",
"splash": "{damage}hp splash"
},
"stats": {
"thickness_and_angle": "{thickness}mm {angle}",
"nominal": "{thickness}mm nominalny",
"ricochet_loss": "{loss}% penetracji"
"thickness_and_angle": "{thickness}mm {angle}°",
"nominal": "{thickness}mm nominal",
"ricochet_loss": "{loss}% penetration"
}
}
},
"static": {
"name": "Pancerz statyczny",
"primary": "Główny Pancerz",
"spaced": "Ekran przeciwkumulacyjny",
"external": "Zewnętrzny",
"name": "Static armor",
"primary": "Primary",
"spaced": "Spaced",
"external": "External",
"edit": {
"label": "Edytuj",
"reset": "Zresetuj"
"label": "Edit",
"reset": "Reset"
}
}
},
"meta": {
"back": "Powrót",
"compare": "Porównaj",
"back": "Back",
"compare": "Compare",
"swap": {
"button": "Zamień",
"title": "Zamień czołgi"
"button": "Swap",
"title": "Swap tanks"
},
"vanilla": "Vanilla",
"opentest": "OpenTest",
"full_name": "Pełna nazwa",
"full_name": "Full name",
"nation": "Naród",
"class": "Klasa",
"tier": "Poziom",
"type": "Rodzaj",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAZWA",
"purchase": "Cena zakupu",
"restoration": "Cena odzyskania",
"dev_name": "DEV: NAME",
"purchase": "Purchase price",
"restoration": "Restoration price",
"sale": "Sale price",
"research": "Research XP"
},
"tech_tree": {
"title": "Drzewko technologiczne",
"battle": "1 bitwa",
"battles": "{count} bitew",
"route": "Ścieżka {index} z {count}"
"title": "Tech tree",
"battle": "1 battle",
"battles": "{count} battles",
"route": "Route {index} of {count}"
},
"game_modes": {
"title": "Umiejętności trybu gry"
"title": "Game mode abilities"
},
"review": {
"title": "Review videos",
@@ -520,26 +520,26 @@
"equalize": "Equalize"
},
"modules": {
"title": "Moduły",
"stock": "Standardowy",
"upgrade": "Ulepsz"
"title": "Modules",
"stock": "Stock",
"upgrade": "Upgrade"
},
"equipment": {
"title": "Wyposażenie",
"clear": "Wyczyść"
"title": "Equipment",
"clear": "Clear"
},
"provisions": {
"title": "Materiały eksploatacyjne",
"clear": "Wyczyść"
"title": "Provisions",
"clear": "Clear"
},
"consumables": {
"title": "Consumables",
"clear": "Wyczyść",
"clear": "Clear",
"info": "Yellow consumables do not affect the statistics."
},
"skills": {
"title": "Crew skills",
"clear": "Wyczyść",
"clear": "Clear",
"maximize": "Maximize",
"info": "Yellow skills only apply under special circumstances. Hold Space to quickly toggle between level 0 and 7."
},
@@ -557,49 +557,49 @@
},
"values": {
"shell_index": "Shell {index}",
"at_distance": "Z odległości {distance}m",
"at_distance_slider_label": "Zasięg widzenia",
"dispersion_at_distance": "Rozrzut na {distance}m",
"gun_flexibility": "Elastyczność działa",
"speed": "Prędkość",
"terrain_coefficients": "Współczynniki terenu",
"raw_terrain_coefficients": "Surowe współczynniki terenu",
"power_to_weight_ratio": "Stosunek mocy do masy",
"hull_traverse_speed": "Prędkość obrotu kadłuba",
"camouflage": "Kamuflaż",
"reload": "Przeładowanie",
"crewCount": "Liczba członków załogi",
"at_distance": "At {distance}m",
"at_distance_slider_label": "Distance",
"dispersion_at_distance": "Dispersion at {distance}m",
"gun_flexibility": "Gun flexibility",
"speed": "Speed",
"terrain_coefficients": "Terrain coefficients",
"raw_terrain_coefficients": "Raw terrain coefficients",
"power_to_weight_ratio": "Power to weight ratio",
"hull_traverse_speed": "Hull traverse speed",
"camouflage": "Camouflage",
"reload": "Reload",
"crewCount": "Crew count",
"shellNormalization": "Normalization",
"shellRicochet": "Ricochet",
"dpm": "Uszkodzenia na minutę",
"dpmEffective": "Efektywne w 60s",
"peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”",
"peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.",
"shells": "Pociski",
"mostOptimalShellIndex": "Optymalny pocisk",
"shellReloads": "Przeładowania",
"shellReload": "Przeładowanie",
"intraClip": "Czas przeładowania pocisku",
"dpm": "DPM",
"dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"caliber": "Caliber",
"penetration": "Penetration",
"damage": "Uszkodzenia",
"damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych",
"clipDamage": "Potencjał magazynu",
"moduleDamage": "Uszkodzenia modułów",
"explosionRadius": "Promień eksplozji",
"shellVelocity": "Prędkość pocisku",
"aimTime": "Czas celowania",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Module damage",
"explosionRadius": "Explosion radius",
"shellVelocity": "Shell velocity",
"aimTime": "Aim time",
"dispersion": "Still",
"dispersionMoving": "Podczas ruchu",
"dispersionHullTraversing": "Obrót kadłuba",
"dispersionTurretTraversing": "Obrót wieży",
"dispersionShooting": "Strzelanie",
"dispersionGunDamaged": "Uszkodzone Działo",
"gunDepression": "Limit obrotu działa w dół",
"gunElevation": "Limit obrotu działa w górę",
"gunFrontalDepression": "Przedni limit obrotu działa w dół",
"gunFrontalElevation": "Przedni limit obrotu działa w górę",
"gunRearDepression": "Tylne opuszczanie działa",
"dispersionMoving": "Moving",
"dispersionHullTraversing": "Hull traversing",
"dispersionTurretTraversing": "Turret traversing",
"dispersionShooting": "Shooting",
"dispersionGunDamaged": "Gun damaged",
"gunDepression": "Depression",
"gunElevation": "Elevation",
"gunFrontalDepression": "Frontal depression",
"gunFrontalElevation": "Frontal elevation",
"gunRearDepression": "Rear depression",
"gunRearElevation": "Rear elevation",
"azimuthLeft": "Azimuth left",
"azimuthRight": "Azimuth right",
@@ -626,7 +626,7 @@
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Still",
"camouflageMoving": "Podczas ruchu",
"camouflageMoving": "Moving",
"camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire",
@@ -648,7 +648,7 @@
"crew": {
"title": "Crew training",
"info": "represents the other roles a crew member can take.",
"count": "Liczba członków załogi",
"count": "Crew count",
"commander": "Commander",
"gunner": "Gunner",
"driver": "Driver",
@@ -663,7 +663,7 @@
}
},
"compare": {
"name": "Porównaj",
"name": "Compare",
"button": "Compare tanks",
"description": "Compare tank statistics",
"seo_description": "Compare tanks statistics and loadouts in World of Tanks Blitz",
@@ -673,7 +673,7 @@
"title": "Add tanks",
"description": "Select tanks to add to comparison"
},
"clear": "Wyczyść",
"clear": "Clear",
"deltas": {
"none": "No deltas",
"percentage": "Percentage",
@@ -686,17 +686,17 @@
},
"table": {
"equipment": {
"clear": "Wyczyść",
"clear": "Clear",
"apply_to_all": "Apply to all"
},
"skills": {
"clear": "Wyczyść",
"clear": "Clear",
"maximize": "Maximize",
"equalize": "Equalize"
},
"modules": {
"stock": "Standardowy",
"upgrade": "Ulepsz"
"stock": "Stock",
"upgrade": "Upgrade"
},
"provisions": {
"clear": "Clear this tank",
@@ -761,14 +761,14 @@
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
"search": {
"lookup": "Look up a player to get started",
"hint": "Szukaj graczy...",
"searching": "Wyszukiwanie...",
"hint": "Search players...",
"searching": "Searching...",
"no_results": "No players found"
},
"controls": {
"title": "Tracking {name}",
"subtitle": "Since {time}",
"reset": "Zresetuj",
"reset": "Reset",
"change": "Change"
},
"no_cc": {
@@ -792,7 +792,7 @@
"description": "Rank Blitz tanks",
"seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz",
"buttons": {
"reset": "Zresetuj",
"reset": "Reset",
"share": "Share"
}
},
@@ -828,7 +828,7 @@
"success": {
"title": "Copy URL",
"info": "Generated the URL for {name}. The embed will start tracking as soon as the URL is pasted. Reset at any time by right-clicking on PC or long-pressing on mobile and then selecting \"Reset\".",
"back": "Powrót",
"back": "Back",
"copy": "Copy URL"
}
},
@@ -839,7 +839,7 @@
},
"customize": {
"title": "Customize",
"reset": "Zresetuj",
"reset": "Reset",
"description": "Bells and whistles of your embed"
}
},
+6 -6
View File
@@ -38,10 +38,10 @@
},
"branches": {
"beta": "Бета",
"development": "Разработка",
"development": "Development",
"opentest": "Открытый тест",
"preview": "Предпросмотр",
"production": "Производство"
"preview": "Preview",
"production": "Production"
},
"locales": {
"en": "Английский",
@@ -194,7 +194,7 @@
"title": "Настройки",
"description": "Изменить настройки BlitzKit",
"dev_mode": "Режим разработчика",
"auto_load_models": "Автозагрузка моделей",
"auto_load_models": "Auto-load models",
"language": "Язык"
},
"common": {
@@ -413,7 +413,7 @@
}
},
"sandbox": {
"load_model": "Загрузить модель",
"load_model": "Load model",
"poses": {
"hull_down": "За холмом",
"face_hug": "В упор",
@@ -574,7 +574,7 @@
"dpm": "ДПМ",
"dpmEffective": "Эффективность за 60с",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Урон в минуту при условии, если вы сбросите камуфляж(или перезарядка окончена, если она медленнее) - не менее 10 секунд между выстрелами.",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Снарядов в барабане",
"mostOptimalShellIndex": "Самый эффективный снаряд",
"shellReloads": "Перезарядка",
@@ -7,12 +7,23 @@ import {
import type { DuelMember } from "../../stores/duel";
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
export function defaultTankWeapon(tank: TankDefinition) {
for (const turret of [...tank.turrets].reverse()) {
for (const gun of [...turret.guns].reverse()) {
const shell = gun.shells[0];
if (shell) return { turret, gun, shell };
}
}
throw new Error(`Tank ${tank.id} has no gun with shells`);
}
export function tankToDuelMember(
tank: TankDefinition,
provisionDefinitions: ProvisionDefinitions,
) {
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const { turret, gun, shell } = defaultTankWeapon(tank);
return {
camouflage: true,
@@ -22,7 +33,7 @@ export function tankToDuelMember(
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
engine: tank.engines.at(-1)!,
gun,
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
shell,
tank,
track: tank.tracks.at(-1)!,
turret,
@@ -13,6 +13,7 @@ import { load } from "cheerio";
import { api } from "../../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
import { defaultTankWeapon } from "../../../../../core/blitzkit/tankToDuelMember";
import { getStrings } from "../../../../../core/i18n/getStrings";
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
@@ -53,9 +54,7 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, {
const url = import.meta.env.SITE + Astro.url.pathname;
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell = gun.shells[0];
const { turret, gun, shell } = defaultTankWeapon(tank);
const characteristics = tankCharacteristics(
{
tank,