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Author SHA1 Message Date
TrèsAbhi 034429cd47 Merge branch 'main' of https://github.com/tresabhi/blitzkrieg 2024-03-31 17:48:30 -05:00
TrèsAbhi 57867317cc fix: missing info 2024-03-31 17:48:15 -05:00
TrèsAbhi c2e314b193 feat: log 2024-03-31 17:48:01 -05:00
TrèsAbhi 9d2af1de13 fix: quick equipments 2024-03-31 17:45:22 -05:00
TrèsAbhi 232823566b fix: missing info 2024-03-30 12:48:17 -05:00
4 changed files with 11 additions and 3 deletions

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@@ -8,3 +8,4 @@ HE gets more accurate and say goodbye to NaNaNaNaNaN.
- Applied equipments now persist after switching shells - Applied equipments now persist after switching shells
- The bottom of the tank sandbox panel can now be interacted with as it was previously blocked by an invisible layer - The bottom of the tank sandbox panel can now be interacted with as it was previously blocked by an invisible layer
- `/rating` now uses the midnight leaderboard instead of the absolute latest one - `/rating` now uses the midnight leaderboard instead of the absolute latest one
- 0-battle stats are now hidden
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@@ -0,0 +1,7 @@
# Blitzkrieg 1.18.2
Redefining how micro a micro-path is.
## Fixes
- The pitch and yaw controls, along with the quick equipment buttons, can once again be interacted with
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@@ -1,6 +1,6 @@
{ {
"name": "blitzkrieg", "name": "blitzkrieg",
"version": "1.18.1", "version": "1.18.2",
"description": "🎉 Tools for everything World of Tanks Blitz", "description": "🎉 Tools for everything World of Tanks Blitz",
"main": "src/server.ts", "main": "src/server.ts",
"type": "module", "type": "module",
@@ -50,7 +50,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
}} }}
gap="4" gap="4"
> >
<Flex gap="2" style={{ width: 256, pointerEvents: 'none' }}> <Flex gap="2" style={{ width: 256, pointerEvents: 'auto' }}>
<TextField.Root <TextField.Root
style={{ style={{
flex: 1, flex: 1,
@@ -145,7 +145,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
</Flex> </Flex>
{mode === 'armor' && ( {mode === 'armor' && (
<Flex gap="4"> <Flex gap="4" style={{ pointerEvents: 'auto' }}>
<QuickEquipmentButton <QuickEquipmentButton
equipment={103} equipment={103}
active={hasCalibratedShells} active={hasCalibratedShells}