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@@ -8,3 +8,4 @@ HE gets more accurate and say goodbye to NaNaNaNaNaN.
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- Applied equipments now persist after switching shells
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- Applied equipments now persist after switching shells
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- The bottom of the tank sandbox panel can now be interacted with as it was previously blocked by an invisible layer
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- The bottom of the tank sandbox panel can now be interacted with as it was previously blocked by an invisible layer
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- `/rating` now uses the midnight leaderboard instead of the absolute latest one
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- `/rating` now uses the midnight leaderboard instead of the absolute latest one
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- 0-battle stats are now hidden
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@@ -0,0 +1,7 @@
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# Blitzkrieg 1.18.2
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Redefining how micro a micro-path is.
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## Fixes
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- The pitch and yaw controls, along with the quick equipment buttons, can once again be interacted with
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "blitzkrieg",
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"name": "blitzkrieg",
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"version": "1.18.1",
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"version": "1.18.2",
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"description": "🎉 Tools for everything World of Tanks Blitz",
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"description": "🎉 Tools for everything World of Tanks Blitz",
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"main": "src/server.ts",
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"main": "src/server.ts",
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"type": "module",
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"type": "module",
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@@ -50,7 +50,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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}}
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}}
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gap="4"
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gap="4"
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>
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>
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<Flex gap="2" style={{ width: 256, pointerEvents: 'none' }}>
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<Flex gap="2" style={{ width: 256, pointerEvents: 'auto' }}>
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<TextField.Root
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<TextField.Root
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style={{
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style={{
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flex: 1,
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flex: 1,
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@@ -145,7 +145,7 @@ export function RotationInputs({ isFullScreen }: RotationInputsProps) {
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</Flex>
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</Flex>
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{mode === 'armor' && (
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{mode === 'armor' && (
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<Flex gap="4">
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<Flex gap="4" style={{ pointerEvents: 'auto' }}>
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<QuickEquipmentButton
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<QuickEquipmentButton
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equipment={103}
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equipment={103}
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active={hasCalibratedShells}
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active={hasCalibratedShells}
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