# Blitzkrieg 1.16.1 Armor sandbox gains 25% rendering speed and 40% memory efficiency with added accuracy and features. ## Features - Multiple layers of spaced armors are now calculated properly by the visual armor highlighting - Added opaque mode to view armor highlighting without any transparency - Added breakdown on layers of armor penetrated - Penetration of each layer is shown represented by a color and an index - Green: penetration - Red: blocked - Yellow: ricochet - This also shows layers encountered after a ricochet ## Fixes - Accuracy now doesn't drop the further the shot is placed from the origin - HE shells no longer loose penetration like how HEAT shells do when traveling between layers of armor - Persistent settings are now merged in the correct order making them truly persistent now - Enhanced armor and calibrated shells are now properly synced from the get go ## Technical Changes - Spaced armor and external module scenes have been merged - They now use additive blending - Colors are now normalized by the penetration value instead of maximum armor plate thickness - Shell normalization now doesn't violate arccosine's domain