import { MeshProps } from '@react-three/fiber'; import { MeshStandardMaterial } from 'three'; import CustomShaderMaterial from 'three-custom-shader-material'; import { degToRad } from 'three/src/math/MathUtils'; import { canSplash } from '../../core/blitz/canSplash'; import { isExplosive } from '../../core/blitz/isExplosive'; import { resolveNearPenetration } from '../../core/blitz/resolveNearPenetration'; import { useTankopedia } from '../../stores/tankopedia'; import fragmentShader from './shaders/fragment.glsl'; import vertexShader from './shaders/vertex.glsl'; interface ArmorMeshProps extends MeshProps { isSpaced: boolean; isExternalModule?: boolean; thickness: number; } export function ArmorMesh({ isSpaced, isExternalModule = false, thickness, ...props }: ArmorMeshProps) { const shell = useTankopedia((state) => { if (!state.areTanksAssigned) return; return state.antagonist.shell; }); if (!shell) return null; return ( <> {!isSpaced && ( )} ); }