{ "test": { "default": "测试", "long": "这是一个测试用长字符串。你不会在用户界面中看见这些。我最喜欢的水果是%s1因为它的颜色是%s2。我如此喜欢它以至于我会把它的名字念3次!%s1!%s1!%s1!重申一次,它是%s2而不是%s3。", "fox": "褐色的狐狸迅速地跳过那只懒狗" }, "common": { "units": { "m": "%s1公尺", "mm": "%s1毫米", "deg": "%s1度", "hp": "%s1生命值", "x": "x%s1", "percentage": "%s1%", "deg_s": "%s1度/秒" }, "gun_types": { "auto_loader": "弹夹型战车", "auto_reloader": "自动装填型战车", "regular": "单发" }, "shells": { "ap": "穿甲弹", "apcr": "硬式复合穿甲弹", "heat": "反战车高爆弹", "he": "高爆弹" }, "player_count_period": { "total": "全部", "d_120": "过去120天", "d_90": "过去90天", "d_60": "过去60天", "d_30": "过去一个月", "d_7": "过去一周", "d_1": "昨日" }, "branches": { "local": "开发者", "dev": "测试版", "opentest": "开放测试", "preview": "预览" }, "locales": { "en": "英语", "es": "西班牙语", "pt": "葡萄牙语", "ru": "俄语", "uk": "乌克兰语", "zh": "中文", "ja": "日语", "fr": "法语", "pl": "波兰语" }, "wn8_percentile": { "0": "非常差", "1": "差", "2": "较差", "3": "平均", "4": "高于平均", "5": "好", "6": "非常好", "7": "很好", "8": "极品", "9": "超级强势玩家" }, "bkni_percentile": { "0": "Super malum", "1": "Malum", "2": "非常差", "3": "差", "4": "低于平均", "5": "平均", "6": "高于平均", "7": "好", "8": "非常好", "9": "極品", "10": "超级强势玩家" }, "nations": { "ussr": "苏联", "germany": "德国", "usa": "美国", "china": "中国", "uk": "英国", "france": "法国", "japan": "日本", "european": "欧洲国家", "other": "混合型国家" }, "nations_adjectives": { "ussr": "苏联", "germany": "德国", "usa": "美国", "china": "中国", "uk": "英国", "france": "法国", "japan": "日本", "european": "欧洲国家", "other": "混合型国家" }, "tank_class_short": { "-1": "未识别", "0": "轻型战车", "1": "中型战车", "2": "重型战车", "3": "驱逐战车" }, "tank_class_short_plural_lowercase": { "0": "轻型战车", "1": "中型战车", "2": "重型战车", "3": "驱逐战车" }, "tank_class_medium": { "-1": "未识别", "0": "轻型战车", "1": "中型战车", "2": "重型战车", "3": "驱逐战车" }, "tree_type": { "-1": "未识别", "0": "科技树", "1": "加值战车", "2": "收藏家战车" }, "regions": { "normal": { "com": "北美", "eu": "欧洲", "asia": "亚太地区" }, "short": { "com": "北美", "eu": "欧洲", "asia": "亚太地区" } }, "leagues": { "diamond": "钻石", "platinum": "白金", "gold": "黃金", "silver": "白银", "bronze": "青铜" }, "composite_stats": { "normalized_damage_dealt": "伤害", "normalized_damage_received": "受到的伤害", "normalized_deaths": "阵亡率", "normalized_frags": "击杀数", "normalized_hits": "命中数", "normalized_losses": "战败率", "normalized_misses": "未命中数", "normalized_shots": "开火次数", "normalized_spotted": "侦查次数", "normalized_survived_battles": "存活率", "normalized_win_and_survived": "存活胜利率", "normalized_wins": "胜率", "normalized_xp": "经验值", "normalized_battle_life_time": "战斗时间", "cumulative_accuracy": "命中率", "cumulative_battles": "战斗场次", "cumulative_capture_points": "总占领点数", "cumulative_damage_dealt": "总伤害", "cumulative_damage_ratio": "伤害比率", "cumulative_damage_received": "总承受伤害", "cumulative_deaths": "总阵亡数", "cumulative_dropped_capture_points": "总阻止的占领点数", "cumulative_frags": "总击杀数", "cumulative_hits": "总命中数", "cumulative_inaccuracy": "未命中率", "cumulative_kills_to_death_ratio": "击杀阵亡比", "cumulative_losses": "战败", "cumulative_misses": "总未命中数", "cumulative_shots": "总射击数", "cumulative_spotted": "总侦查敌人数", "cumulative_survived_battles": "存活场次", "cumulative_win_and_survived": "胜利与存活场次", "cumulative_wins": "胜利", "cumulative_xp": "总经验", "cumulative_wn8": "WN8", "cumulative_battle_life_time": "总战斗时间" } }, "bot": { "common": { "errors": { "clan_not_found": "# 找不到公会\n找不到\"%s1\"。请尝试从搜索结果中选择一个公会。", "player_not_found": "# 找不到玩家\n无法找到玩家 “%s1”。 尝试从搜索结果中选择玩家,或输入一个有效的玩家名称, 或使用“/link”命令。", "player_not_linked": "# 使用 `/link` 来开始\n我不知道你是谁,但你今天可以告诉我!", "tank_name_not_found": "# 找不到战车\n找不到名为 “%s1 ”的战车。", "tank_id_not_found": "# 找不到战车\n无法找到ID为 “%s1”的战车。 请尝试输入战车的名称而不是数字。", "no_tank_stats": "# 没有这辆战车的数据\n这个玩家没有可用资料。 这可能不是你要找的玩家。", "get_help": "Discord的协助服务器", "uncaught_error": "# BlitzKit 发生错误!\n我们对此感到抱歉。 欢迎加入[官方Discord](https://discord.gg/nDt7AjGJQH),以方便帮助你解决问题。", "preview": "# 此命令处于预览\n\n您只能在[官方Discord服务器](https://discord.gg/nDt7AjGJQH)访问此命令。该命令将很快可用。", "query_too_small": "# 搜寻内容过短\n您的搜寻必需至少包含 3 个字元。", "query_too_long": "# 搜索内容过长\n您搜索的内容必须少于 100 个字符。" }, "wn8": { "name": "WN8", "types": { "very_bad": "非常差", "bad": "差", "below_average": "低于平均", "average": "平均", "above_average": "高于平均", "good": "好", "very_good": "非常好", "great": "很好", "unicum": "極品", "super_unicum": "超强势玩家" } }, "subcommands": { "today": { "name": "今日", "description": "今日:" }, "30": { "name": "30", "description": "30 天" }, "60": { "name": "60", "description": "60 天" }, "90": { "name": "90", "description": "90 天" }, "career": { "name": "生涯", "description": "玩家资料" }, "custom": { "name": "自定义", "description": "自定义范围", "options": { "start": { "name": "开始", "description": "距今若干天前开始" }, "end": { "name": "结束", "description": "距今若干天前开结束" } } } }, "options": { "clan": { "name": "公会", "description": "公会名称或标签" }, "tank": { "name": "战车", "description": "要获取战绩的坦克" }, "username": { "name": "用户名", "description": "玩家的闪击战游戏昵称" }, "filters": { "nation": { "name": "国别", "description": "国别" }, "class": { "name": "战车车型", "description": "战车车型" }, "type": { "name": "战车类型", "description": "战车类型" } }, "region": { "name": "所在地区", "description": "地区" }, "tier": { "name": "阶级", "description": "阶级", "choices": { "tier": "%s1阶 - %s2" } } }, "periods": { "career": "玩家资料", "today": "今日:", "days": "%s1 天", "custom": "%s1 - %s2 天" }, "filters": { "none": "无筛选器", "tier": "%s1 阶级" }, "no_data": { "battles_in_period": "在这段时间里没有参与任何战斗", "battles_in_season": "在这个赛季中没有战斗记录", "players_in_period": "这段时间内没有玩家", "tanks_found": "找不到战车" }, "buttons": { "refresh": "刷新" }, "hero_stats": { "battles": "战斗场次", "winrate": "胜率", "damage": "伤害", "damage_ratio": "伤害比", "tier": "阶级", "survival": "生存", "accuracy": "命中率", "kills": "击杀数" } }, "commands": { "auction": { "name": "拍卖", "description": "目前拍卖中的战车", "body": { "title": "Blitz 拍卖会", "subtitle": "%s1 可用 • 下一个价格 %s2\n现在出价: %s3", "next": "下一个价格: %s1", "available": "可用: %s1 / %s2" }, "errors": { "no_auction": "# 目前没有正在进行中的拍卖会\n\n拍卖中没有可供购买的战车。 如果您认为这是一个错误,请在[官方的 Discord服务器](https://discord.gg/nDt7AjGJQH)中报告这个问题。" }, "actions": { "bid": "立刻购买" } }, "replay": { "name": "回放", "description": "显示重播结果" }, "research": { "name": "研发", "description": "列出研发线路的费用", "options": { "target_tank": { "name": "目标战车", "description": "需要研发的目标(战车)" }, "starting_tank": { "name": "起始战车", "description": "研发线路中的起始战车(如果未提供则自动推定)" } }, "body": { "subtitle": "研发", "total": "全部", "research": "研发:%s1", "upgrades": "升级:%s1", "purchase": "购买:%s1", "equipment": "装备:%s1", "estimation": "# 这是一个估计值!\n\n这个列表可能包含已经研发过的战车,因为 Wargaming 提供了不正确的资料。 如果可以,请尝试在同一研发线路中提供一个 “起始战车” 。" }, "errors": { "non_tech_tree": "# \"%s1\" 不在科技树里\n\n你不能研究一个 加值/收藏家 战车。", "tier_1": "# “%s1”是一阶战车\n\n一阶战车是可免费解锁的。", "already_researched": "# \"%s1\" 已完成研发\n\n请尝试在同一研发线路上提供“起始战车”, 以查看全部您已研发过的战车。", "start_end_equal": "# \"%s1\" 重复提供了\n\n请确认 \"初始战车\" 和 \"目标战车\" 是不同的。", "tanks_not_on_line": "# “%s1” 和 “%s2” 不在同一个研发线路上\n\n请确认“起始战车” 和 “目标战车” 在同一研发线路中。", "unordered": "# “%s1” 阶级比 “%s2” 高\n\n请以 %s3 作为起始战车,因为它的阶级更低。" } }, "about": { "name": "关于", "description": "查看关于机器人的所有信息", "subcommands": { "commands": { "name": "指令", "description": "所有指令及其描述", "body": "# 指令\n\nBlitzKit 提供了以下指令:\n\n" }, "embeds": { "name": "嵌入", "description": "嵌入如何运作" }, "introduction": { "name": "介绍", "description": "关于此机器人" }, "invite": { "name": "邀请", "description": "如何邀请机器人" }, "timezones": { "name": "时区", "description": "BlitzKit 如何判断并使用你的时区" }, "credits": { "name": "积分", "description": "谁帮助过 BlitzKit" } } }, "breakdown": { "name": "详细分析", "description": "在特定时期中, 战车的详细分析", "body": { "total": "全部", "battles": "战斗场次", "wn8": "WN8", "winrate": "胜率", "damage": "伤害", "unknown_tank": "未知战车 %s1" } }, "debug": { "name": "侦错", "description": "机器人侦错信息", "body": { "title": "# 侦错\n\n", "version": "版本", "shard": { "label": "碎片", "default": "默认" }, "uptime": "运行时间" } }, "evolution": { "name": "演变", "description": "统计资料的演变", "groups": { "player": { "name": "玩家", "description": "玩家数据统计" }, "tank": { "name": "战车", "description": "战车数据统计" } } }, "inactive": { "name": "不活跃", "description": "列出公会中所有超过阈值的不活跃玩家", "options": { "threshold": { "name": "阈值", "description": "未上线天数( 默认:%s1 天)" } }, "body": { "subtitle": "%s1+ 天以上未上线", "listing": "%s1 天" } }, "full_stats": { "name": "完整统计资料", "description": "游戏内完整统计资料", "body": { "cards": { "games": { "title": "游戏", "winrate": "胜率", "battles": "战斗场次", "wins_losses": "胜利/失败" }, "efficiency": { "title": "效率", "wn8": "WN8", "survival": "生存率", "accuracy": "命中率" }, "lethality": { "title": "致命伤害", "average_damage": "平均伤害", "damage_per_tier": "各阶级伤害", "damage_ratio": "伤害比", "average_kills": "平均击毁" }, "miscellaneous": { "title": "杂项", "average_tier": "平均阶级", "average_spots": "平均侦查", "average_xp": "平均经验", "kills_to_death_ratio": "击杀阵亡比" } } } }, "link": { "name": "链接", "description": "链接您的 Blitz 和 Discord 账户", "body": { "accounts_linked": "帐号已绑定", "no_role_permissions": { "title": "%s1 验证失败", "description": "我没有管理身份的权限。" } }, "embed": { "title": "账户不正确?", "description": "再次使用此命令,从搜索结果中选择一个用户名。" } }, "search_clans": { "name": "搜寻-公会资料", "description": "搜寻公会资料", "options": { "limit": { "name": "限制", "description": "公会结果的最大数量 (默认:%s1)" } }, "body": { "title": "在 %s2 地区搜索 %s1 公会的结果", "no_results": "没有找到该公会" } }, "search_players": { "name": "搜索-玩家", "description": "搜索玩家", "options": { "limit": { "name": "限制", "description": "最大玩家结果数 (默认:%s1)" } }, "body": { "title": "在 %s2 地区搜索 %s1 玩家的结果", "no_results": "未找到玩家" } }, "rating_leaderboard": { "name": "评价战斗-排行榜", "description": "评价战斗的统计数据", "subcommands": { "neighbors": { "name": "附近的", "description": "排行榜上附近的玩家" }, "league": { "name": "段位", "description": "段位中的顶尖玩家" } }, "options": { "limit": { "name": "限制", "description": "显示附近有多少玩家(默认:%s1)" }, "season": { "name": "赛季", "description": "赛季数 (默认:当前)", "choices": { "current": "%s1 (当前)" } }, "league": { "name": "段位", "description": "要显示的段位" } }, "body": { "top_players": "前 %s1 玩家", "no_participation": "# %s1 在赛季 %s2 没有进行过评价战斗\n\n该玩家没有参加该赛季或没有完成校准。", "no_ongoing_season": "# 没有进行中的赛季\n\n目前没有赛季。", "deleted_player": "已删除玩家 %s1", "neighbors": "对邻居进行评分", "more": "+ %s1 更多" } }, "today": { "name": "今日", "description": "今天玩过的战车和统计资料" }, "stats": { "name": "统计资料", "description": "一段时间内的快速统计" }, "owned_tanks": { "name": "已拥有的战车", "description": "显示该阶级中所有您已拥有的战车", "body": { "title": "# %s1 所拥有的 %s2 阶战车\n\n" } }, "permissions": { "name": "权限", "description": "检查机器人是否拥有运行所需的权限", "body": { "title": "# 权限\n\n%s1", "view_channels": "查看频道:需要找到重新整理按钮使用的讯息", "read_message_history": "读取消息历史: 需要找到消息以刷新", "attach_files": "附加文件:需要将图像添加到基于图像的命令", "external_emojis": "外部表情符号:需要添加国家旗帜和战车类别" } }, "ping": { "name": "连接延迟", "description": "检查机器人是否处于活动状态。", "body": { "pong": "Pong 🏓", "pong_with_time": "Pong 🏓 - %s1ms" }, "subcommands": { "blitzkit": { "name": "blitzkit", "description": "测试BlitzKit的ping值(延迟值)" }, "wotb": { "name": "战车世界闪击战", "description": "测试战车世界闪击战的ping值(延迟值)" } } }, "player_info": { "name": "玩家信息", "description": "玩家基本信息", "body": { "title": "%s1的信息", "nickname": "昵称", "battles": "战斗场次", "winrate": "胜率", "account_id": "账号ID", "created": "创建时间", "last_battle": "最后一场战斗" } }, "rating": { "name": "评价战斗", "description": "评价战斗的统计数据", "subcommands": { "today": { "name": "今日", "description": "今日评价战斗统计数据" }, "season": { "name": "赛季", "description": "本季评价战斗统计数据" } }, "body": { "subtitle": { "today": "今日评价战斗统计数据", "season": "本季评价战斗统计数据" } }, "errors": { "no_participation": "# %s1 未完成评价\n\n该玩家未参与本赛季的评价战斗。", "unrecorded_stats": "# 统计数据目前无法使用\n\nWargaming 可能暂停了服务器。 如果有连续的赛季,统计数据可能在24小时内提供。" } } } }, "website": { "redirect": { "title": "301: 已永久移动", "body": "此页面已被移动。正在重定向……" }, "settings": { "dev_mode": "开发者模式", "language": "语言" }, "common": { "player_search": { "hint": "搜索玩家", "no_results": "没有结果", "searching": "搜索中..." }, "copy_button": { "copied": "已拷贝!" }, "tank_search": { "clear_filters": "清除筛选", "search_bar_hint": "搜寻战车……", "recent": "最近查看的", "select_all": "全选", "count_singular": "1辆战车", "count_plural": "%s1辆战车", "sorting_by": "按 %s1 排序", "no_tanks_found": { "body": "找不到战车。", "search_again": "请尝试重新搜索。", "clear_filters": "请尝试清除筛选。" }, "sort": { "meta.none": "无", "survivability.health": "生命值", "survivability.viewRange": "侦察范围", "survivability.camouflageStill": "静止中隐蔽值", "survivability.camouflageMoving": "移动中隐蔽值", "survivability.camouflageShooting": "射击隐蔽值", "survivability.volume": "体积", "survivability.length": "长度", "fire.dpm": "标准炮弹 每分钟伤害血量", "fire.dpmPremium": "加值炮弹 每分钟伤害血量", "fire.reload": "装填时间", "fire.caliber": "口径", "fire.standardPenetration": "标准炮弹穿透力", "fire.premiumPenetration": "加值炮弹穿透力", "fire.tertiaryPenetration": "tertiary penetration", "fire.damage": "炮弹伤害值", "fire.moduleDamage": "模组伤害值", "fire.shellVelocity": "炮弹飞行速度", "fire.shellRange": "最大射程", "fire.shellCapacity": "携弹量", "fire.aimTime": "瞄准时间", "fire.dispersionStill": "一百米处扩散度", "fire.dispersionMoving": "移动时扩散度", "fire.gunDepression": "俯角", "fire.gunElevation": "仰角", "maneuverability.forwardsSpeed": "最高前进速度", "maneuverability.backwardsSpeed": "最高后退速度", "maneuverability.power": "引擎功率", "maneuverability.powerToWeight": "功重比", "maneuverability.weight": "重量", "maneuverability.traverseSpeed": "转速" }, "sort_dropdown": { "label": "排序", "groups": { "sort": { "no_sort": "未排序", "label": "排序依据", "fire": "开火", "maneuverability": "机动性", "survivability": "生存能力" }, "direction": { "label": "排序算法", "ascending": "升序", "descending": "倒序" } } } }, "warnings": { "test": "试验中的坦克可能会发生变化,可能不代表最终产品。" } }, "home": { "discord": { "join_short": "加入超級酷的人群!", "join_long": "加入我們的Discord社群,和超酷的人一起聊天!", "action": "Discord" }, "hero": { "credit": "由 %s1 制作 ❤️" }, "hot_tanks": { "title": "受欢迎的坦克", "subtitle": "过去 %s1 天" }, "other_projects": { "title": "其他酷炫的项目" }, "help_translate": "请帮忙将 %s1 翻译成 %s2!", "seo_description": "战车世界闪击战 全方位工具" }, "docs": { "patches": { "name": "BlitzKit 变更日志", "seo_description": "BlitzKit Discord 机器人和网站的变更日志" } }, "tools": { "guess": { "name": "猜坦克", "button": "猜猜看", "description": "战车剪影小游戏", "seo_description": "看剪影猜战车", "search": { "placeholder": "输入你的猜想……", "skip": "跳过", "guess": "猜测", "next": "下一个", "no_results": "沒有結果" }, "stats": "猜对了 %s1 / %s2" }, "tankopedia": { "search": "搜索属性……", "name": "战车百科", "button": "搜索战车", "description": "闪击战战车百科全书", "seo_description": "战车世界闪击战的所有坦克参数, 装甲, 等等...", "tank_seo_title": "%s1 - %s2 阶 %s3 %s4 | %s5 战车百科 | 战车世界闪击战 (WoTB)", "tank_seo_description": "%s1 装甲,统计设备,装备,供给等。 %s2 每分钟伤害, %s3生命值, %s4毫米穿透, %s5kph 最高速度, %s6hp 生命值。", "visualizers": { "assault": { "title": "Assault shells" }, "rotator": { "hull": "车体", "turret": "炮塔", "hard": "硬地质", "medium": "中性地質", "soft": "軟地質", "effective": "效率" }, "ricochet": { "angle": "角度", "normalization": "转正", "effective_angle": "有效角度", "armor": "装甲", "no_ricochet": "高爆弹不会跳弹" }, "view_range": { "camo": "迷彩", "percentage": "%s1%", "ghost_factory": "幽灵工厂", "dead_rail": "死亡铁道" }, "flexibility": { "yaw": "Yaw", "pitch": "Pitch", "min": "Min", "max": "Max" } }, "sandbox": { "poses": { "hull_down": "俯角视角", "face_hug": "抱脸视角", "default": "默认" }, "settings": { "armor": "装甲", "green_penetration": "可击穿区域", "hide_model_under_armor": "隐藏装甲下的模型", "opaque": "不透明", "dev_wireframe": "开发选项:网格", "environment": "环境", "show_grid": "显示网格" }, "screenshot": { "download": "下载", "copy": "拷贝" }, "model": { "name": "模型" }, "dynamic": { "name": "动态装甲", "custom_shell": { "type": "战车类型", "caliber": "口径", "penetration": "穿深", "normalization": "转正", "ricochet": "跳弹", "explosion_radius": "溅射半径", "exit": "退出", "reset": "重置" }, "advanced": "进阶高亮显示", "shooter": "主视角射击者", "shot_card": { "element": { "primary": "主装甲", "spaced": "间隙装甲", "external": "外部模块", "gap": "空隙", "gun": "主炮", "track": "履带" }, "status": { "penetration": "%s1生命值 击穿", "blocked": "抵挡伤害", "ricochet": "跳弹", "splash": "%s1生命值 溅射" }, "stats": { "thickness_and_angle": "等效%s1毫米 %s2度", "nominal": "%s1毫米 装甲厚度", "ricochet_loss": "%s1%概率击穿" } } }, "static": { "name": "静态装甲", "primary": "主装甲", "spaced": "间隙装甲", "external": "外部模块", "edit": { "label": "编辑", "reset": "重置" } } }, "meta": { "back": "返回", "compare": "比较", "swap": { "button": "调换", "title": "调换战车" }, "vanilla": "原版", "opentest": "开放测试", "full_name": "全称", "nation": "国别", "class": "战车车型", "tier": "阶级", "type": "战车类型", "dev_id": "开发参数:ID", "purchase": "购买价格", "restoration": "恢复战车价格", "sale": "出售价格", "research": "研发所需经验" }, "tech_tree": { "title": "科技树", "battle": "一场比赛", "battles": "%s1场比赛", "route": "路线 %s1 / %s2" }, "game_modes": { "title": "游戏模式技能" }, "review": { "title": "回顾影片", "join": "应用到 %s1 YouTuber程序" }, "configuration": { "title": "配置设定", "modules": { "title": "战车模块", "stock": "白板", "upgrade": "顶级配置" }, "equipment": { "title": "装备", "clear": "清除" }, "provisions": { "title": "规定配给", "clear": "清除" }, "consumables": { "title": "消耗品", "clear": "清除", "info": "黄色高亮消耗品不影响战车参数。" }, "skills": { "title": "乘员技能", "clear": "清除", "maximize": "最大化", "info": "黄色高亮技能只适用于特殊情况。 按空格键可在0到7级之间快速切换。" }, "miscellaneous": { "title": "杂项" } }, "characteristics": { "title": "属性", "compare": { "label": "比较", "class": "%s1阶 %s2", "tier": "所有 %s1 阶", "all": "所有战车" }, "values": { "shell_index": "炮弹 %s1", "at_distance": "在 %s1 公尺", "at_distance_slider_label": "距离", "dispersion_at_distance": "%s1 公尺扩散度", "gun_flexibility": "炮管转动界限", "speed": "速度", "terrain_coefficients": "地形系数", "raw_terrain_coefficients": "原始地形系数", "power_to_weight_ratio": "功重比", "hull_traverse_speed": "车体转向速率", "camouflage": "迷彩", "reload": "装填时间", "crewCount": "乘员人数", "shellNormalization": "转正", "shellRicochet": "跳弹", "dpm": "每分钟伤害", "dpmEffective": "60秒内生效", "shells": "炮弹 ", "mostOptimalShellIndex": "最优炮弹", "shellReloads": "弹匣装填", "shellReload": "炮弹装填", "intraClip": "炮弹装填", "caliber": "口径", "penetration": "穿深", "damage": "伤害", "damageWithoutAssault": "Damage without assault shells", "clipDamage": "弹匣伤害期望值", "moduleDamage": "模组伤害", "explosionRadius": "溅射半径", "shellVelocity": "炮弹飞行速度", "aimTime": "瞄准时间", "dispersion": "静止時", "dispersionMoving": "移动时", "dispersionHullTraversing": "车体转向时", "dispersionTurretTraversing": "炮塔转向时", "dispersionShooting": "开火时", "dispersionGunDamaged": "主炮损坏时", "gunDepression": "俯角", "gunElevation": "仰角", "gunFrontalDepression": "车辆前部俯角", "gunFrontalElevation": "车辆前部仰角", "gunRearDepression": "车辆後部俯角", "gunRearElevation": "车辆後部仰角", "azimuthLeft": "左射界", "azimuthRight": "右射界", "speedForwards": "最高前进速度", "speedBackwards": "最高后退速度", "hardTerrainCoefficient": "硬地质", "hardTerrainCoefficientRaw": "硬地质", "mediumTerrainCoefficient": "中性地质", "mediumTerrainCoefficientRaw": "中性地质", "softTerrainCoefficient": "软地质", "softTerrainCoefficientRaw": "软地质", "enginePower": "引擎功率", "powerToWeightRatioHardTerrain": "硬地质", "powerToWeightRatioMediumTerrain": "中性地质", "powerToWeightRatioSoftTerrain": "软地质", "weight": "重量", "turretTraverseSpeed": "炮塔转向速率", "gunTraverseSpeed": "炮管转向速率", "hullTraverseHardTerrain": "硬地质", "hullTraverseMediumTerrain": "中性地质", "hullTraverseSoftTerrain": "软地质", "health": "生命值", "fireChance": "着火概率", "viewRange": "视野范围", "camouflageStill": "静止时", "camouflageMoving": "移动时", "camouflageShootingStill": "静止时", "camouflageShootingMoving": "移动时", "camouflageCaughtOnFire": "着火时", "width": "宽度", "height": "高度", "length": "长度", "volume": "体积", "shellRange": "射程", "shellCapacity": "携弹量", "gunType": "炮管类型", "penetrationAt250m": "两百五十米处的穿透力" } }, "firepower": { "title": "火力" }, "crew": { "title": "乘员训练", "info": "代表车组成员可以担任的其他角色。", "count": "乘员人数", "commander": "车长", "gunner": "炮手", "driver": "驾驶员", "radioman": "通讯兵", "loader": "装填手" }, "maneuverability": { "title": "机动性" }, "survivability": { "title": "生存性" } }, "compare": { "name": "比较", "button": "战车比较", "description": "比较战车参数", "seo_description": "比较《战车世界:闪击战》中的战车参数和装备配置", "actions": { "add": { "button": "添加", "title": "添加战车", "description": "选择要加入比较的战车" }, "clear": "清除", "deltas": { "none": "无变化", "percentage": "百分比", "absolute": "绝对值" } }, "no_tanks": { "title": "未选择坦克", "body": "按“添加”按钮开始" }, "table": { "equipment": { "clear": "清除", "apply_to_all": "应用到全部" }, "skills": { "clear": "清除", "maximize": "最大化" }, "modules": { "stock": "白板", "upgrade": "顶级配置" }, "provisions": { "clear": "清除" }, "consumables": { "clear": "清除" } } }, "performance": { "name": "性能表现", "button": "查看战车", "description": "战车性能统计", "seo_description": "最好的战车及其在战车世界闪击战中的表现", "estimation": { "body": "基于 %s1 个玩家的估计数据。更新于 %s2 之前。", "hours": "%s1 小时", "minutes": "%s1 分钟" }, "player_count": { "label": "玩家数量" }, "table": { "tanks": { "header": "战车", "total": "全部" }, "stats": { "winrate": "胜率", "players": "玩家", "damage": "伤害", "survival": "生存性", "xp": "经验值", "kills": "击杀数", "spots": "侦查次数", "accuracy": "命中率", "shots": "开火次数", "hits": "命中数", "damage_ratio": "伤害效率", "damage_taken": "承受伤害值", "capture_points": "占领值" } } }, "gallery": { "name": "图库", "button": "浏览全部", "description": "Blitz玩家头像", "seo_description": "所有战车世界闪击战玩家头像", "last_updated": "最后更新于 %s1", "search": { "hint": "搜索頭像……", "results": "%s1 头像" } }, "session": { "name": "场次", "button": "开始追踪", "description": "即时场次统计", "seo_description": "在游玩 战车世界闪击战 时,实时追踪你的统计数据", "search": { "lookup": "查询玩家以开始使用", "hint": "搜索玩家……", "searching": "搜索中...", "no_results": "找不到玩家" }, "controls": { "title": "追踪 %s1", "subtitle": "起始于 %s1", "reset": "重置", "change": "变更" }, "no_cc": { "title": "你正在尝试追踪一个 CC 帐戶", "body": "CC(社群贡献者)账戶没有公开的战车统计数据。 我们正在为CC账戶添加嵌入功能,敬请期待。", "alright": "好的" }, "no_battles": { "title": "没有战斗", "hint": "去玩一场游戏吧" }, "table": { "tank": "战车", "total": "全部", "remove": "移除" } }, "tier_list": { "name": "阶级列表", "button": "排名战车", "description": "战车世界闪击战 战车等级排名", "seo_description": "基于玩家评分和统计表现,从最佳到最差排名的《战车世界:闪击战》战车等级列表", "buttons": { "reset": "重置", "share": "分享" } }, "embed": { "name": "嵌入", "button": "立即创建", "description": "用于串流的嵌入", "seo_description": "创建具有极高自订化的《战车世界:闪击战》串流嵌入功能", "coming_soon": "更多嵌入功能即将推出。", "suggest": "建议与想法", "preview": { "title": "示例预览", "upload": "上传测试背景" }, "configuration": { "import": { "title": "导入", "description": "如果您已经有一个要导入的设置,请粘贴您当前的 URL", "hint": "粘贴 URL……", "apply": "应用", "idiot_title": "无效的 URL", "idiot_description": "试着粘贴 BlitzKit 先前生成的URL,你这只傻鹅!", "idiot_button": "好吧,我的错" }, "export": { "title": "导出", "description": "为你的流软件拷贝所有属性", "generate": { "button": "生成 URL", "title": "生成 URL", "subtitle": "搜索账戶以进行追踪", "cancel": "取消", "success": { "title": "拷贝 URL", "info": "已为 %s1 生成 URL。 当 URL 粘贴后,嵌入功能将开始追踪。 您可以随时在 PC 上点击右键或手机上长按并选择「重置」来重置。", "back": "返回", "copy": "拷贝 URL" } }, "css": "拷贝 CSS", "width": "拷贝宽度", "height": "拷贝高度", "framerate": "拷贝帧率" }, "customize": { "title": "自定义", "reset": "重置", "description": "嵌入的各种花俏功能" } }, "types": { "breakdown": { "name": "详细分析", "options": { "width": "宽度", "height": "高度", "showTotal": "显示总计", "listGap": "列表间距", "listMaxTanks": "最多战车数量", "cardRadius": "卡片半径", "cardHeaderBackgroundColor": "卡片标题背景颜色", "cardHeaderPadding": "卡片标题內间距", "cardTitle": "卡片标题", "cardTitleTypeColor": "卡片标题(战车类型)颜色", "cardTitleClassIcon": "卡片标题(战车车型)颜色", "cardBodyBackgroundColor": "卡片內容背景颜色", "cardBodyPadding": "卡片內容內間距", "columnGap": "栏间距", "columnValue": "栏位值", "columnLabel": "栏位标签", "column1": "栏位1", "column2": "栏位2", "column3": "栏位3", "column4": "栏位4", "column1CustomLabel": "第1栏标签", "column2CustomLabel": "第2栏标签", "column3CustomLabel": "第3栏标签" } } } }, "charts": { "name": "图表", "button": "瘋狂研究", "description": "大量图标", "seo_description": "有关战车世界闪击战 战车、玩家与事件的各种图表与图形" }, "rating": { "name": "评价战斗", "button": "查看排行榜", "description": "完整评价战斗排行榜", "seo_description": "《战车世界:闪击战》即时及已存档的完整评分排行榜" }, "discord": { "name": "Discord机器人", "button": "立即安装", "description": "直接在 Discord 上开始使用", "seo_description": "透过 BlitzKit 的 Discord 机器人,直接在 Discord 上获取统计资料" }, "more": { "name": "更多内容即将推出", "button": "加入我们的 Discord", "description": "我们正在开发的内容", "seo_description": "我们正在用 BlitzKit 开发什么" }, "players": { "name": "玩家", "button": "查询玩家", "description": "定期玩家统计", "seo_description": "战车世界闪击战 定期玩家统计" }, "home": { "name": "主页", "button": "开始使用", "description": "开始使用 BlitzKit", "seo_description": "开始使用 BlitzKit" }, "blitz_analysis": { "name": "闪击战分析", "button": "立即分析", "description": "丰富的历史平均统计", "seo_description": "战车世界闪击战中丰富的历史平均统计" }, "blitz_insider": { "name": "闪击战内嵌插件", "button": "开始探索", "description": "游戏内场次统计", "seo_description": "战车世界闪击战内的游戏内场次统计" } }, "footer": { "motto": "战车世界闪击战 全方位工具", "copyright": "本网站与 Wargaming战游网 或任何服务无关", "about": { "title": "关于", "credits": "鸣谢", "discord": "Discord", "github": "GitHub", "patches": "补丁" }, "legal": { "title": "法律声明", "privacy": "隐私条款", "terms": "服务条款" } } } }