import { formatCompact, type BlitzkitStats } from "@blitzkit/core";
import { Table } from "@radix-ui/themes";
import { times } from "lodash-es";
import {
Fragment,
Suspense,
useCallback,
useEffect,
useMemo,
useState,
} from "react";
import usePromise from "react-promise-suspense";
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
import { awaitableTankDefinitions } from "../../core/awaitables/tankDefinitions";
import { filterTanks } from "../../core/blitzkit/filterTanks";
import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
import { useLocale } from "../../hooks/useLocale";
import { Performance } from "../../stores/performance";
import { TankFilters } from "../../stores/tankFilters";
import { TankPerformanceSort } from "../../stores/tankPerformanceSort";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
import { RowLoader } from "./RowLoader";
import { TankRow } from "./TankRow";
const PREVIEW_COUNT = 10;
const DEFAULT_LOADED_ROWS = 25;
const [tankDefinitions, averageDefinitions] = await Promise.all([
awaitableTankDefinitions,
awaitableAverageDefinitions,
]);
const tankList = Object.values(tankDefinitions.tanks);
export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
if (skeleton) {
return (
{times(16, (index) => (
))}
);
}
const sort = TankPerformanceSort.use();
const filters = TankFilters.use();
const filteredTanks = usePromise(
() =>
filterTanks(filters, tankList).then((tanks) =>
tanks.filter(({ id }) => id in averageDefinitions.averages)
),
// react-promise-suspense has awful type annotations
[filters] as any
);
const tanksMapped = useMemo(
() =>
filteredTanks.map(({ id }) => ({
id,
...averageDefinitions.averages[id],
})),
[filters]
);
const tanksSorted = useMemo(() => {
const { playerCountPeriod } = Performance.state;
switch (sort.type) {
case "accuracy":
return tanksMapped.sort(
(a, b) =>
sort.direction * (a.mu.hits / a.mu.shots - b.mu.hits / b.mu.shots)
);
case "capture_points":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.capture_points / a.mu.battles -
b.mu.capture_points / b.mu.battles)
);
case "damage":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.damage_dealt / a.mu.battles -
b.mu.damage_dealt / b.mu.battles)
);
case "damage_ratio":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.damage_dealt / a.mu.damage_received -
b.mu.damage_dealt / b.mu.damage_received)
);
case "damage_taken":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.damage_received / a.mu.battles -
b.mu.damage_received / b.mu.battles)
);
case "hits":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.hits / a.mu.battles - b.mu.hits / b.mu.battles)
);
case "kills":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.frags / a.mu.battles - b.mu.frags / b.mu.battles)
);
case "shots":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.shots / a.mu.battles - b.mu.shots / b.mu.battles)
);
case "players":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.samples[playerCountPeriod] - b.samples[playerCountPeriod])
);
case "spots":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.spotted / a.mu.battles - b.mu.spotted / b.mu.battles)
);
case "survival":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.survived_battles / a.mu.battles -
b.mu.survived_battles / b.mu.battles)
);
case "winrate":
return tanksMapped.sort(
(a, b) =>
sort.direction *
(a.mu.wins / a.mu.battles - b.mu.wins / b.mu.battles)
);
case "xp":
return tanksMapped.sort(
(a, b) =>
sort.direction * (a.mu.xp / a.mu.battles - b.mu.xp / b.mu.battles)
);
}
}, [filters, sort]);
const [loadedRows, setLoadedRows] = useState(DEFAULT_LOADED_ROWS);
useEffect(() => {
setLoadedRows(DEFAULT_LOADED_ROWS);
}, [filters, sort]);
const playerCountPeriod = Performance.use((state) => state.playerCountPeriod);
const { strings, locale } = useLocale();
const ratio = useAveragesExclusionRatio();
const sum = useCallback(
(slice: (tank: BlitzkitStats) => number) => {
return tanksSorted.reduce(
(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
0
);
},
[tanksSorted]
);
const battles = sum(({ battles }) => battles);
const winrate = sum(({ wins }) => wins) / battles;
const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
const survival = sum(({ survived_battles }) => survived_battles) / battles;
const xp = sum(({ xp }) => xp) / battles;
const kills = sum(({ frags }) => frags) / battles;
const spots = sum(({ spotted }) => spotted) / battles;
const hits = sum(({ hits }) => hits) / battles;
const shots = sum(({ shots }) => shots) / battles;
const accuracy = hits / shots;
const damageReceived =
sum(({ damage_received }) => damage_received) / battles;
const damageRatio = damage / damageReceived;
const capturePoints = sum(({ capture_points }) => capture_points) / battles;
const average = {
battles,
winrate,
damage,
survival,
xp,
kills,
spots,
hits,
shots,
accuracy,
damageReceived,
damageRatio,
capturePoints,
};
return (
{strings.website.tools.performance.table.tanks.total}
{(winrate * 100).toFixed(1)}%
{formatCompact(
locale,
ratio * averageDefinitions.samples[playerCountPeriod]
)}
{Math.round(damage).toLocaleString(locale)}
{Math.round(survival * 100).toFixed(1)}%
{Math.round(xp).toLocaleString(locale)}
{kills.toFixed(2)}
{spots.toFixed(2)}
{(accuracy * 100).toFixed(0)}%
{shots.toFixed(1)}
{hits.toFixed(1)}
{damageRatio.toFixed(2)}
{Math.round(damageReceived).toLocaleString(locale)}
{capturePoints.toFixed(2)}
{tanksSorted.slice(0, loadedRows).map((averages) => {
const tank = tankDefinitions.tanks[averages.id];
if (tank === undefined) return null;
return (
}>
);
})}
{times(
Math.min(PREVIEW_COUNT, tanksSorted.length - loadedRows),
(index) => {
return (
{
setLoadedRows((state) =>
Math.min(state + 2, tanksSorted.length)
);
}}
/>
);
}
)}
);
}