import { MeshProps } from '@react-three/fiber';
import { MeshStandardMaterial } from 'three';
import CustomShaderMaterial from 'three-custom-shader-material';
import { useTankopedia } from '../../stores/tankopedia';
import fragment from './shaders/fragment.glsl';
import fragmentOpaque from './shaders/fragmentOpaque.glsl';
import vertex from './shaders/vertex.glsl';
interface ArmorMeshProps extends MeshProps {
thickness: number;
penetration: number;
ricochet: number;
caliber: number;
normalization: number;
spaced?: boolean;
}
// shader split: https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/issues/48
export function ArmorMesh({
thickness,
penetration,
caliber,
ricochet,
normalization,
spaced = false,
...props
}: ArmorMeshProps) {
const opaqueArmor = useTankopedia((state) => state.model.opaqueArmor);
return (
<>
{!spaced && (
)}
>
);
}