# Blitzkrieg Regular Tank Stats A straightforward way of storing the entire World of Tanks Blitz tank statistics for players to disk. ## Manifest `manifest.rtsm` ```cpp primary RegularTankStatisticsManifest { utf8"RTSM" magic; Header header; primary Body body; } Header { uint16 version; // always 1 } Body { uint32 time; uint8 base; } ``` ## Chunk `*.rtsc` ```cpp primary RegularTankStatisticsChunk { utf8"RTSC" magic; Header header; primary Body body; } Header { uint16 version; // always 1 uint32 playerCount; } Body { Player[playerCount] players; } Player { uint32 id; uint16 tankCount; Tank[tankCount] tanks; } Tank { uint32 id; uint32 battleLifeTime; uint32 lastBattleTime; uint8 markOfMastery; uint32 battles; uint32 capturePoints; uint32 damageDealt; uint32 damageReceived; uint32 droppedCapturePoints; uint32 frags; uint32 frags8p; uint32 hits; uint32 losses; uint8 maxFrags; uint16 maxXp; uint32 shots; uint32 spotted; uint32 survivedBattles; uint32 winAndSurvived; uint32 wins; uint32 xp; } ```