# Point this to your local installation of the game (make sure you see the Data # folder within the directory you're putting here); don't forget to use # double quotation marks if your path has spaces CLIENT_DIR= # Should be set to * for local development to build all chunks at once CHUNK=* # Should always be development when using CHUNKS=* PUBLIC_ENVIRONMENT=development # GuidesBlitz is the official textual partner of BlitzKit, but, really any # website that supports BlitzKit tank slugs like example.com/tank-slug works # too PUBLIC_GUIDE_WEBSITE=https://guidesblitz.com # The tag manager doesn't do anything in localhost, but here's what BlitzKit # uses for completeness sake PUBLIC_GOOGLE_TAG_MANAGER_ID=G-GL2JVHCGPQ # A very rare, but required variable, enabling the advertising of BlitzKit # OpenTest; TODO: make this a string field to allow for cross-advertising for # any branch of BlitzKit PUBLIC_PROMOTE_OPENTEST=false # Legacy variable; this will be removed soon PUBLIC_STATIC_ASSET_BASE=https://assets.blitzkit.app # Proprietary Wargaming fields; you shouldn't need these for 99% of the tasks WOTB_GLOSSARY= WOTB_GLOSSARY_DOMAIN= WOTB_GLOSSARY_PATH= # Generate your own application id: https://developers.wargaming.net PUBLIC_WARGAMING_APPLICATION_ID=