Files
blitzkit/packages/core/src/protos/game_definitions.ts
T
2025-01-14 19:22:41 -06:00

547 lines
16 KiB
TypeScript

// Code generated by protoc-gen-ts_proto. DO NOT EDIT.
// versions:
// protoc-gen-ts_proto v2.2.2
// protoc v5.28.2
// source: packages/core/src/protos/game_definitions.proto
/* eslint-disable */
import { BinaryReader, BinaryWriter } from "@bufbuild/protobuf/wire";
import { I18nString, createBaseI18nString } from "./i18n";
export const protobufPackage = "blitzkit";
export interface GameDefinitions {
version: string;
nations: string[];
gameModes: { [key: number]: GameMode };
roles: { [key: number]: GameModeRole };
}
export interface GameDefinitions_GameModesEntry {
key: number;
value: GameMode | undefined;
}
export interface GameDefinitions_RolesEntry {
key: number;
value: GameModeRole | undefined;
}
export interface GameMode {
name: I18nString;
}
export interface GameModeRole {
provisions: number[];
consumables: number[];
}
function createBaseGameDefinitions(): GameDefinitions {
return { version: "", nations: [], gameModes: {}, roles: {} };
}
export const GameDefinitions: MessageFns<GameDefinitions> = {
encode(message: GameDefinitions, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.version !== "") {
writer.uint32(10).string(message.version);
}
for (const v of message.nations) {
writer.uint32(18).string(v!);
}
Object.entries(message.gameModes).forEach(([key, value]) => {
GameDefinitions_GameModesEntry.encode({ key: key as any, value }, writer.uint32(26).fork()).join();
});
Object.entries(message.roles).forEach(([key, value]) => {
GameDefinitions_RolesEntry.encode({ key: key as any, value }, writer.uint32(34).fork()).join();
});
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): GameDefinitions {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseGameDefinitions();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag !== 10) {
break;
}
message.version = reader.string();
continue;
}
case 2: {
if (tag !== 18) {
break;
}
message.nations.push(reader.string());
continue;
}
case 3: {
if (tag !== 26) {
break;
}
const entry3 = GameDefinitions_GameModesEntry.decode(reader, reader.uint32());
if (entry3.value !== undefined) {
message.gameModes[entry3.key] = entry3.value;
}
continue;
}
case 4: {
if (tag !== 34) {
break;
}
const entry4 = GameDefinitions_RolesEntry.decode(reader, reader.uint32());
if (entry4.value !== undefined) {
message.roles[entry4.key] = entry4.value;
}
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
}
reader.skip(tag & 7);
}
return message;
},
fromJSON(object: any): GameDefinitions {
return {
version: globalThis.String(assertSet("GameDefinitions.version", object.version)),
nations: globalThis.Array.isArray(object?.nations) ? object.nations.map((e: any) => globalThis.String(e)) : [],
gameModes: isObject(object.gameModes)
? Object.entries(object.gameModes).reduce<{ [key: number]: GameMode }>((acc, [key, value]) => {
acc[globalThis.Number(key)] = GameMode.fromJSON(value);
return acc;
}, {})
: {},
roles: isObject(object.roles)
? Object.entries(object.roles).reduce<{ [key: number]: GameModeRole }>((acc, [key, value]) => {
acc[globalThis.Number(key)] = GameModeRole.fromJSON(value);
return acc;
}, {})
: {},
};
},
toJSON(message: GameDefinitions): unknown {
const obj: any = {};
if (message.version !== "") {
obj.version = message.version;
}
if (message.nations?.length) {
obj.nations = message.nations;
}
if (message.gameModes) {
const entries = Object.entries(message.gameModes);
if (entries.length > 0) {
obj.gameModes = {};
entries.forEach(([k, v]) => {
obj.gameModes[k] = GameMode.toJSON(v);
});
}
}
if (message.roles) {
const entries = Object.entries(message.roles);
if (entries.length > 0) {
obj.roles = {};
entries.forEach(([k, v]) => {
obj.roles[k] = GameModeRole.toJSON(v);
});
}
}
return obj;
},
create<I extends Exact<DeepPartial<GameDefinitions>, I>>(base?: I): GameDefinitions {
return GameDefinitions.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<GameDefinitions>, I>>(object: I): GameDefinitions {
const message = createBaseGameDefinitions();
message.version = object.version ?? "";
message.nations = object.nations?.map((e) => e) || [];
message.gameModes = Object.entries(object.gameModes ?? {}).reduce<{ [key: number]: GameMode }>(
(acc, [key, value]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = GameMode.fromPartial(value);
}
return acc;
},
{},
);
message.roles = Object.entries(object.roles ?? {}).reduce<{ [key: number]: GameModeRole }>((acc, [key, value]) => {
if (value !== undefined) {
acc[globalThis.Number(key)] = GameModeRole.fromPartial(value);
}
return acc;
}, {});
return message;
},
};
function createBaseGameDefinitions_GameModesEntry(): GameDefinitions_GameModesEntry {
return { key: 0, value: createBaseGameMode() };
}
export const GameDefinitions_GameModesEntry: MessageFns<GameDefinitions_GameModesEntry> = {
encode(message: GameDefinitions_GameModesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.key !== undefined) {
writer.uint32(8).uint32(message.key);
}
if (message.value !== undefined) {
GameMode.encode(message.value, writer.uint32(18).fork()).join();
}
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): GameDefinitions_GameModesEntry {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseGameDefinitions_GameModesEntry();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag !== 8) {
break;
}
message.key = reader.uint32();
continue;
}
case 2: {
if (tag !== 18) {
break;
}
message.value = GameMode.decode(reader, reader.uint32());
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
}
reader.skip(tag & 7);
}
return message;
},
fromJSON(object: any): GameDefinitions_GameModesEntry {
return {
key: globalThis.Number(assertSet("GameDefinitions_GameModesEntry.key", object.key)),
value: GameMode.fromJSON(assertSet("GameDefinitions_GameModesEntry.value", object.value)),
};
},
toJSON(message: GameDefinitions_GameModesEntry): unknown {
const obj: any = {};
if (message.key !== undefined) {
obj.key = Math.round(message.key);
}
if (message.value !== undefined) {
obj.value = GameMode.toJSON(message.value);
}
return obj;
},
create<I extends Exact<DeepPartial<GameDefinitions_GameModesEntry>, I>>(base?: I): GameDefinitions_GameModesEntry {
return GameDefinitions_GameModesEntry.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<GameDefinitions_GameModesEntry>, I>>(
object: I,
): GameDefinitions_GameModesEntry {
const message = createBaseGameDefinitions_GameModesEntry();
message.key = object.key ?? 0;
message.value = (object.value !== undefined && object.value !== null)
? GameMode.fromPartial(object.value)
: undefined;
return message;
},
};
function createBaseGameDefinitions_RolesEntry(): GameDefinitions_RolesEntry {
return { key: 0, value: createBaseGameModeRole() };
}
export const GameDefinitions_RolesEntry: MessageFns<GameDefinitions_RolesEntry> = {
encode(message: GameDefinitions_RolesEntry, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.key !== undefined) {
writer.uint32(8).uint32(message.key);
}
if (message.value !== undefined) {
GameModeRole.encode(message.value, writer.uint32(18).fork()).join();
}
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): GameDefinitions_RolesEntry {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseGameDefinitions_RolesEntry();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag !== 8) {
break;
}
message.key = reader.uint32();
continue;
}
case 2: {
if (tag !== 18) {
break;
}
message.value = GameModeRole.decode(reader, reader.uint32());
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
}
reader.skip(tag & 7);
}
return message;
},
fromJSON(object: any): GameDefinitions_RolesEntry {
return {
key: globalThis.Number(assertSet("GameDefinitions_RolesEntry.key", object.key)),
value: GameModeRole.fromJSON(assertSet("GameDefinitions_RolesEntry.value", object.value)),
};
},
toJSON(message: GameDefinitions_RolesEntry): unknown {
const obj: any = {};
if (message.key !== undefined) {
obj.key = Math.round(message.key);
}
if (message.value !== undefined) {
obj.value = GameModeRole.toJSON(message.value);
}
return obj;
},
create<I extends Exact<DeepPartial<GameDefinitions_RolesEntry>, I>>(base?: I): GameDefinitions_RolesEntry {
return GameDefinitions_RolesEntry.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<GameDefinitions_RolesEntry>, I>>(object: I): GameDefinitions_RolesEntry {
const message = createBaseGameDefinitions_RolesEntry();
message.key = object.key ?? 0;
message.value = (object.value !== undefined && object.value !== null)
? GameModeRole.fromPartial(object.value)
: undefined;
return message;
},
};
function createBaseGameMode(): GameMode {
return { name: createBaseI18nString() };
}
export const GameMode: MessageFns<GameMode> = {
encode(message: GameMode, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
if (message.name !== undefined) {
I18nString.encode(message.name, writer.uint32(10).fork()).join();
}
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): GameMode {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseGameMode();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag !== 10) {
break;
}
message.name = I18nString.decode(reader, reader.uint32());
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
}
reader.skip(tag & 7);
}
return message;
},
fromJSON(object: any): GameMode {
return { name: I18nString.fromJSON(assertSet("GameMode.name", object.name)) };
},
toJSON(message: GameMode): unknown {
const obj: any = {};
if (message.name !== undefined) {
obj.name = I18nString.toJSON(message.name);
}
return obj;
},
create<I extends Exact<DeepPartial<GameMode>, I>>(base?: I): GameMode {
return GameMode.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<GameMode>, I>>(object: I): GameMode {
const message = createBaseGameMode();
message.name = (object.name !== undefined && object.name !== null)
? I18nString.fromPartial(object.name)
: createBaseI18nString();
return message;
},
};
function createBaseGameModeRole(): GameModeRole {
return { provisions: [], consumables: [] };
}
export const GameModeRole: MessageFns<GameModeRole> = {
encode(message: GameModeRole, writer: BinaryWriter = new BinaryWriter()): BinaryWriter {
writer.uint32(10).fork();
for (const v of message.provisions) {
writer.uint32(v);
}
writer.join();
writer.uint32(18).fork();
for (const v of message.consumables) {
writer.uint32(v);
}
writer.join();
return writer;
},
decode(input: BinaryReader | Uint8Array, length?: number): GameModeRole {
const reader = input instanceof BinaryReader ? input : new BinaryReader(input);
let end = length === undefined ? reader.len : reader.pos + length;
const message = createBaseGameModeRole();
while (reader.pos < end) {
const tag = reader.uint32();
switch (tag >>> 3) {
case 1: {
if (tag === 8) {
message.provisions.push(reader.uint32());
continue;
}
if (tag === 10) {
const end2 = reader.uint32() + reader.pos;
while (reader.pos < end2) {
message.provisions.push(reader.uint32());
}
continue;
}
break;
}
case 2: {
if (tag === 16) {
message.consumables.push(reader.uint32());
continue;
}
if (tag === 18) {
const end2 = reader.uint32() + reader.pos;
while (reader.pos < end2) {
message.consumables.push(reader.uint32());
}
continue;
}
break;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
}
reader.skip(tag & 7);
}
return message;
},
fromJSON(object: any): GameModeRole {
return {
provisions: globalThis.Array.isArray(object?.provisions)
? object.provisions.map((e: any) => globalThis.Number(e))
: [],
consumables: globalThis.Array.isArray(object?.consumables)
? object.consumables.map((e: any) => globalThis.Number(e))
: [],
};
},
toJSON(message: GameModeRole): unknown {
const obj: any = {};
if (message.provisions?.length) {
obj.provisions = message.provisions.map((e) => Math.round(e));
}
if (message.consumables?.length) {
obj.consumables = message.consumables.map((e) => Math.round(e));
}
return obj;
},
create<I extends Exact<DeepPartial<GameModeRole>, I>>(base?: I): GameModeRole {
return GameModeRole.fromPartial(base ?? ({} as any));
},
fromPartial<I extends Exact<DeepPartial<GameModeRole>, I>>(object: I): GameModeRole {
const message = createBaseGameModeRole();
message.provisions = object.provisions?.map((e) => e) || [];
message.consumables = object.consumables?.map((e) => e) || [];
return message;
},
};
type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
export type DeepPartial<T> = T extends Builtin ? T
: T extends globalThis.Array<infer U> ? globalThis.Array<DeepPartial<U>>
: T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
: T extends { $case: string; value: unknown } ? { $case: T["$case"]; value?: DeepPartial<T["value"]> }
: T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
: Partial<T>;
type KeysOfUnion<T> = T extends T ? keyof T : never;
export type Exact<P, I extends P> = P extends Builtin ? P
: P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
function isObject(value: any): boolean {
return typeof value === "object" && value !== null;
}
function isSet(value: any): boolean {
return value !== null && value !== undefined;
}
function assertSet<T>(field: string, value: T | undefined): T {
if (!isSet(value)) {
throw new TypeError(`Required field ${field} is not set`);
}
return value as T;
}
export interface MessageFns<T> {
encode(message: T, writer?: BinaryWriter): BinaryWriter;
decode(input: BinaryReader | Uint8Array, length?: number): T;
fromJSON(object: any): T;
toJSON(message: T): unknown;
create<I extends Exact<DeepPartial<T>, I>>(base?: I): T;
fromPartial<I extends Exact<DeepPartial<T>, I>>(object: I): T;
}