Files
blitzkit/packages/website/src/components/Performance/Tanks.tsx
T
2025-09-01 19:13:08 -05:00

172 lines
5.2 KiB
TypeScript

import { Table } from "@radix-ui/themes";
import { times } from "lodash-es";
import { Fragment, Suspense, useEffect, useMemo, useState } from "react";
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
import { awaitableTankDefinitions } from "../../core/awaitables/tankDefinitions";
import { filterTank } from "../../core/blitzkit/filterTank";
import { Performance } from "../../stores/performance";
import { TankFilters } from "../../stores/tankFilters";
import { TankPerformanceSort } from "../../stores/tankPerformanceSort";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { RowLoader } from "./RowLoader";
import { TankRow } from "./TankRow";
import { Total } from "./Total";
const PREVIEW_COUNT = 10;
const DEFAULT_LOADED_ROWS = 25;
const [tankDefinitions, averageDefinitions] = await Promise.all([
awaitableTankDefinitions,
awaitableAverageDefinitions,
]);
const averageDefinitionsArray = Object.entries(averageDefinitions.averages).map(
([id, average]) => ({
id: Number(id),
...average,
})
);
export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
if (skeleton) {
return (
<Table.Body>
{times(16, (index) => (
<RowLoader key={index} />
))}
</Table.Body>
);
}
const sort = TankPerformanceSort.use();
const tanksSorted = useMemo(() => {
const { playerCountPeriod } = Performance.state;
switch (sort.type) {
case "accuracy":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction * (a.mu.hits / a.mu.shots - b.mu.hits / b.mu.shots)
);
case "capture_points":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.capture_points / a.mu.battles -
b.mu.capture_points / b.mu.battles)
);
case "damage":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.damage_dealt / a.mu.battles -
b.mu.damage_dealt / b.mu.battles)
);
case "damage_ratio":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.damage_dealt / a.mu.damage_received -
b.mu.damage_dealt / b.mu.damage_received)
);
case "damage_taken":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.damage_received / a.mu.battles -
b.mu.damage_received / b.mu.battles)
);
case "hits":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.hits / a.mu.battles - b.mu.hits / b.mu.battles)
);
case "kills":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.frags / a.mu.battles - b.mu.frags / b.mu.battles)
);
case "shots":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.shots / a.mu.battles - b.mu.shots / b.mu.battles)
);
case "players":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.samples[playerCountPeriod] - b.samples[playerCountPeriod])
);
case "spots":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.spotted / a.mu.battles - b.mu.spotted / b.mu.battles)
);
case "survival":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.survived_battles / a.mu.battles -
b.mu.survived_battles / b.mu.battles)
);
case "winrate":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.wins / a.mu.battles - b.mu.wins / b.mu.battles)
);
case "xp":
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction * (a.mu.xp / a.mu.battles - b.mu.xp / b.mu.battles)
);
}
}, [sort]);
const filters = TankFilters.use();
const tanks = useMemo(() => {
return tanksSorted.filter((tank) =>
filterTank(filters, tankDefinitions.tanks[tank.id])
);
}, [filters, sort]);
const [loadedRows, setLoadedRows] = useState(DEFAULT_LOADED_ROWS);
useEffect(() => {
setLoadedRows(DEFAULT_LOADED_ROWS);
}, [filters, sort]);
return (
<Table.Body>
<Total tanks={tanks} />
{tanks.slice(0, loadedRows).map((averages) => {
const tank = tankDefinitions.tanks[averages.id];
if (tank === undefined) return null;
return (
<Fragment key={tank.id}>
<Suspense fallback={<RowLoader />}>
<TankRow tank={tank} />
</Suspense>
</Fragment>
);
})}
{times(Math.min(PREVIEW_COUNT, tanks.length - loadedRows), (index) => {
return (
<RowLoader
key={index}
onIntersection={() => {
setLoadedRows((state) => Math.min(state + 2, tanks.length));
}}
/>
);
})}
</Table.Body>
);
}