Files
blitzkit/src/core/blitzstars/getDiffedTankStats.ts
T

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TypeScript

import { BlitzServer } from '../../constants/servers';
import { AllStats } from '../../types/accountInfo';
import getTankHistories, {
TankHistories,
TankHistoryRaw,
} from './getTankHistories';
export const emptyAllStats: AllStats = {
battles: 0,
capture_points: 0,
damage_dealt: 0,
damage_received: 0,
dropped_capture_points: 0,
frags: 0,
frags8p: 0,
hits: 0,
losses: 0,
max_frags: 0,
max_xp: 0,
shots: 0,
spotted: 0,
survived_battles: 0,
xp: 0,
win_and_survived: 0,
wins: 0,
};
export const emptyTankHistoryNode: TankHistoryRaw = {
account_id: 0,
battle_life_time: 0,
last_battle_time: 0,
mark_of_mastery: 0,
tank_id: 0,
all: emptyAllStats,
};
export default async function getDiffedTankStats(
server: BlitzServer,
id: number,
start: number,
end: number,
) {
const history = await getTankHistories(server, id, {
includeLatestHistories: true,
});
// sort them even though most won't be used
const tankSortedHistory: Record<number, TankHistories> = {};
const tanks: number[] = [];
history.forEach((node) => {
if (!tankSortedHistory[node.tank_id]) {
tankSortedHistory[node.tank_id] = [node];
tanks.push(node.tank_id);
} else {
tankSortedHistory[node.tank_id].push(node);
}
});
// find the ones played within the range
const inRangeTanks = tanks.filter((tankId) =>
tankSortedHistory[tankId].some(
(node) => node.last_battle_time > start && node.last_battle_time < end,
),
);
const playedTanks: number[] = [];
// fetch history node right before "start" and right before "end"
const diffed: Record<number, AllStats> = {};
inRangeTanks.forEach((tankId) => {
const sortedHistory = tankSortedHistory[tankId];
const previousIndex =
sortedHistory.findIndex((node) => node.last_battle_time > start) - 1;
const latestIndex =
sortedHistory.findIndex((node) => node.last_battle_time > end) - 1;
const previous = sortedHistory[previousIndex] ?? emptyTankHistoryNode;
const latest =
sortedHistory[latestIndex] ?? sortedHistory[sortedHistory.length - 1];
function diff(get: (allStats: AllStats) => number) {
return get(latest.all) - get(previous.all);
}
// check if there was a change in battles as games in ratings do update last_battle_time
if (diff((a) => a.battles) > 0) {
diffed[tankId] = {
battles: diff((a) => a.battles),
capture_points: diff((a) => a.capture_points),
damage_dealt: diff((a) => a.damage_dealt),
damage_received: diff((a) => a.damage_received),
dropped_capture_points: diff((a) => a.dropped_capture_points),
frags: diff((a) => a.frags),
frags8p: diff((a) => a.frags8p),
hits: diff((a) => a.hits),
losses: diff((a) => a.losses),
max_frags: latest.all.max_frags,
max_xp: latest.all.max_xp,
shots: diff((a) => a.shots),
spotted: diff((a) => a.spotted),
survived_battles: diff((a) => a.survived_battles),
win_and_survived: diff((a) => a.win_and_survived),
wins: diff((a) => a.wins),
xp: diff((a) => a.xp),
};
playedTanks.push(tankId);
}
});
const order = playedTanks.sort((a, b) => {
const aHistories = tankSortedHistory[a];
const bHistories = tankSortedHistory[b];
const aLatest = aHistories[aHistories.length - 1];
const bLatest = bHistories[bHistories.length - 1];
return bLatest.last_battle_time - aLatest.last_battle_time;
});
return { diffed, order };
}