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blitzkit/packages/website/src/components/EquipmentManager/index.tsx
T
2026-09-27 17:19:39 -05:00

64 lines
1.9 KiB
TypeScript

import type { EquipmentPreset } from "@blitzkit/protos";
import { Flex } from "@radix-ui/themes";
import { chunk, cloneDeep } from "lodash-es";
import type { EquipmentMatrix } from "../../stores/duel";
import { EquipmentButton } from "../ModuleButtons/EquipmentButton";
import "./index.css";
interface EquipmentManagerProps {
preset: EquipmentPreset;
matrix: EquipmentMatrix;
onChange: (matrix: EquipmentMatrix) => void;
}
export function EquipmentManager({
preset,
matrix,
onChange,
}: EquipmentManagerProps) {
return (
<Flex direction="column" gap="2" className="equipment-manager">
{chunk(preset.slots, 3).map((equipmentRow, rowIndex) => (
<Flex gap="2" key={rowIndex}>
{equipmentRow.map((equipment, columnIndex) => (
<Flex key={columnIndex}>
<EquipmentButton
className="left"
equipment={equipment.left}
selected={matrix[rowIndex][columnIndex] === -1}
onClick={() => {
const draft = cloneDeep(matrix);
if (draft[rowIndex][columnIndex] === -1) {
draft[rowIndex][columnIndex] = 0;
} else {
draft[rowIndex][columnIndex] = -1;
}
onChange(draft);
}}
/>
<EquipmentButton
className="right"
equipment={equipment.right}
selected={matrix[rowIndex][columnIndex] === 1}
onClick={() => {
const draft = cloneDeep(matrix);
if (draft[rowIndex][columnIndex] === 1) {
draft[rowIndex][columnIndex] = 0;
} else {
draft[rowIndex][columnIndex] = 1;
}
onChange(draft);
}}
/>
</Flex>
))}
</Flex>
))}
</Flex>
);
}