Files
blitzkit/packages/website/src/components/TankModel.tsx
T

287 lines
10 KiB
TypeScript

import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
import { useRef } from "react";
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
import { jsxTree } from "../core/blitzkit/jsxTree";
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
import { controlsEnabledEvent } from "../core/controlsEnabled";
import { DuelModule, getDuel, useDuel } from "../hooks/useDuel";
import { useDuelModel } from "../hooks/useDuelModel";
import { hasEquipment } from "../hooks/useEquipment";
import { useModel } from "../hooks/useModel";
import { useTankTransform } from "../hooks/useTankTransform";
import { Tankopedia } from "../stores/tankopedia";
import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
export function TankModel() {
const protagonist = Tankopedia.use((state) => state.protagonist);
const track = useDuel("protagonist", DuelModule.Track);
const turret = useDuel("protagonist", DuelModule.Turret);
const canvas = useThree((state) => state.gl.domElement);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tankModelDefinition = useDuelModel("protagonist");
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[protagonist.turret];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun];
const { gltf } = useModel(protagonist.tank);
const nodes = Object.values(gltf.nodes);
useTankTransform(track, turret, turretContainer, gunContainer);
return (
<>
{/* <mesh
scale={0.1}
position={[
trackModelDefinition.origin!.x + tankModelDefinition.turret_origin!.x,
trackModelDefinition.origin!.y + tankModelDefinition.turret_origin!.y,
trackModelDefinition.origin!.z + tankModelDefinition.turret_origin!.z,
]}
>
<sphereGeometry />
<meshBasicMaterial color="red" depthTest={false} />
</mesh> */}
{nodes.map((node) => {
const isHull = node.name === "hull";
const isWheel = node.name.startsWith("chassis_wheel_");
const isTrack = node.name.startsWith("chassis_track_");
const isVisible = isHull || isWheel || isTrack;
const position = new Vector2();
const delta = new Vector2();
if (!isVisible) return null;
function translateTexture(offset: number) {
const mesh = node.children[0] as Mesh;
const material = mesh?.material as MeshStandardMaterial;
if (!material) return;
invalidate();
const textures = new Set([
material.map,
material.aoMap,
material.normalMap,
material.roughnessMap,
material.metalnessMap,
]);
for (const texture of textures) {
if (texture) texture.offset.y += offset;
}
}
function onPointerDown(event: ThreeEvent<PointerEvent>) {
if (isTrack && Tankopedia.state.display === TankopediaDisplay.Model) {
position.set(event.clientX, event.clientY);
event.stopPropagation();
controlsEnabledEvent.dispatch(false);
window.addEventListener("pointermove", handlePointerMove);
window.addEventListener("pointerup", handlePointerUp);
} else {
event.stopPropagation();
}
}
function handlePointerMove(event: PointerEvent) {
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
const deltaX = delta.x / window.innerWidth;
const deltaY = delta.y / window.innerHeight;
translateTexture(deltaX + deltaY);
}
function handlePointerUp() {
controlsEnabledEvent.dispatch(true);
window.removeEventListener("pointermove", handlePointerMove);
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
mesh(_, props, key) {
return (
<mesh
{...props}
key={key}
onPointerDown={onPointerDown}
castShadow
receiveShadow
/>
);
},
});
})}
<group ref={turretContainer}>
{nodes.map((node) => {
const isTurret = node.name.startsWith("turret_");
const isCurrentTurret =
node.name ===
`turret_${turretModelDefinition.model_id
.toString()
.padStart(2, "0")}`;
const isVisible = isCurrentTurret;
const position = new Vector2();
const delta = new Vector2();
if (!isVisible) return null;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
if (!isTurret) return;
position.set(event.clientX, event.clientY);
controlsEnabledEvent.dispatch(false);
Tankopedia.mutate((draft) => {
draft.shot = undefined;
draft.highlightArmor = undefined;
});
window.addEventListener("pointermove", handlePointerMove);
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = getDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
const [pitch, yaw] = applyPitchYawLimits(
modelTransformEvent.last!.pitch,
modelTransformEvent.last!.yaw +
delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch!,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
controlsEnabledEvent.dispatch(true);
window.removeEventListener("pointermove", handlePointerMove);
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
mesh(_, props, key) {
return (
<mesh
{...props}
key={key}
onPointerDown={onPointerDown}
castShadow
receiveShadow
/>
);
},
});
})}
<group ref={gunContainer}>
{nodes.map((node) => {
const isCurrentMantlet =
node.name ===
`gun_${gunModelDefinition.model_id
.toString()
.padStart(2, "0")}_mask`;
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
const isVisible = isCurrentGun || isCurrentMantlet;
const position = new Vector2();
const delta = new Vector2();
if (!isVisible) return null;
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
controlsEnabledEvent.dispatch(false);
Tankopedia.mutate((draft) => {
draft.shot = undefined;
draft.highlightArmor = undefined;
});
position.set(event.clientX, event.clientY);
pitch = modelTransformEvent.last!.pitch;
yaw = modelTransformEvent.last!.yaw;
window.addEventListener("pointermove", handlePointerMove);
window.addEventListener("pointerup", handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
const protagonist = getDuel("protagonist", DuelModule.Tank);
const hasImprovedVerticalStabilizer = hasEquipment(
122,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
protagonist.equipment_preset,
Tankopedia.state.protagonist.equipment,
);
const boundingRect = canvas.getBoundingClientRect();
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch - delta.y * (Math.PI / boundingRect.height),
yaw + delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch!,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
}
function handlePointerUp() {
controlsEnabledEvent.dispatch(true);
window.removeEventListener("pointermove", handlePointerMove);
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
mesh(_, props, key) {
return (
<mesh
{...props}
key={key}
onPointerDown={onPointerDown}
castShadow
receiveShadow
/>
);
},
});
})}
</group>
</group>
</>
);
}