Files
blitzkit/packages/game/Models/BlitzFileProvider.cs
T
2026-06-10 20:12:18 -05:00

102 lines
2.7 KiB
C#

using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using CUE4Parse_Conversion.Textures;
using CUE4Parse.Compression;
using CUE4Parse.FileProvider;
using CUE4Parse.MappingsProvider;
using CUE4Parse.UE4.AssetRegistry;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Exceptions;
using CUE4Parse.UE4.Objects.Engine;
using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse.UE4.Readers;
using CUE4Parse.UE4.Versions;
using CUE4Parse.Utils;
using SkiaSharp;
namespace BlitzKit.Game.Models;
public partial class BlitzFileProvider : DefaultFileProvider
{
[GeneratedRegex(@"\(GameplayTags=\(\(TagName=""(.+)""\)\)\)")]
private static partial Regex GameplayTagsRegex();
private readonly Dictionary<string, string> discovered = [];
public BlitzFileProvider(string directory, string map, string temp)
: base(
directory: directory,
searchOption: SearchOption.AllDirectories,
versions: new(EGame.GAME_UE5_5),
pathComparer: StringComparer.OrdinalIgnoreCase
)
{
MappingsContainer = new FileUsmapTypeMappingsProvider(map);
Initialize();
Mount();
// string oodlePath = $"{temp}/oodle.so";
// OodleHelper.DownloadOodleDll(ref oodlePath!);
OodleHelper.Initialize("../../stupid/oodle.so");
if (TryGetGameFile("Blitz/AssetRegistry.bin", out var file))
{
var bytes = file.Read();
var archive = new FByteArchive(file.Path, bytes, Versions);
var state = new FAssetRegistryState(archive);
foreach (var asset in state.PreallocatedAssetDataBuffers)
{
if (asset.TagsAndValues.TryGetValue("DiscoveryTags", out var tags))
{
var match = GameplayTagsRegex().Match(tags);
if (!match.Success)
{
continue;
}
var tag = match.Groups[1].Value;
discovered[tag] = asset.ObjectPath;
}
}
}
}
public T Discovered<T>(string path)
where T : UObject
{
return LoadPackageObject<T>(discovered[path]);
}
public UPrimaryDataAsset PDA(string path)
{
var name = Path.GetFileNameWithoutExtension(path);
var combined = $"{path}.{name}";
return LoadPackageObject<UPrimaryDataAsset>(combined);
}
public byte[] Image(FSoftObjectPath path)
{
var uTexture = path.Load<UTexture2D>();
return Image(uTexture);
}
private readonly SKEncodedImageFormat imageFormat = SKEncodedImageFormat.Webp;
private readonly int imageQuality = 80;
public byte[] Image(UTexture2D uTexture)
{
var cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
ArgumentNullException.ThrowIfNull(cTexture);
var bitmap = cTexture.ToSkBitmap();
var data = bitmap.Encode(imageFormat, imageQuality);
return data.ToArray();
}
}