mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using CUE4Parse_Conversion.Textures;
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using CUE4Parse.Compression;
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using CUE4Parse.FileProvider;
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using CUE4Parse.MappingsProvider;
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using CUE4Parse.UE4.AssetRegistry;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Exceptions;
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using CUE4Parse.UE4.Objects.Engine;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse.UE4.Readers;
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using CUE4Parse.UE4.Versions;
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using CUE4Parse.Utils;
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using SkiaSharp;
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namespace BlitzKit.Game.Models;
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public partial class BlitzFileProvider : DefaultFileProvider
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{
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[GeneratedRegex(@"\(GameplayTags=\(\(TagName=""(.+)""\)\)\)")]
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private static partial Regex GameplayTagsRegex();
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private readonly Dictionary<string, string> discovered = [];
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public BlitzFileProvider(string directory, string map, string temp)
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: base(
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directory: directory,
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searchOption: SearchOption.AllDirectories,
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versions: new(EGame.GAME_UE5_5),
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pathComparer: StringComparer.OrdinalIgnoreCase
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)
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{
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MappingsContainer = new FileUsmapTypeMappingsProvider(map);
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Initialize();
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Mount();
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// string oodlePath = $"{temp}/oodle.so";
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// OodleHelper.DownloadOodleDll(ref oodlePath!);
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OodleHelper.Initialize("../../stupid/oodle.so");
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if (TryGetGameFile("Blitz/AssetRegistry.bin", out var file))
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{
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var bytes = file.Read();
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var archive = new FByteArchive(file.Path, bytes, Versions);
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var state = new FAssetRegistryState(archive);
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foreach (var asset in state.PreallocatedAssetDataBuffers)
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{
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if (asset.TagsAndValues.TryGetValue("DiscoveryTags", out var tags))
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{
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var match = GameplayTagsRegex().Match(tags);
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if (!match.Success)
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{
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continue;
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}
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var tag = match.Groups[1].Value;
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discovered[tag] = asset.ObjectPath;
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}
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}
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}
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}
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public T Discovered<T>(string path)
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where T : UObject
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{
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return LoadPackageObject<T>(discovered[path]);
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}
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public UPrimaryDataAsset PDA(string path)
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{
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var name = Path.GetFileNameWithoutExtension(path);
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var combined = $"{path}.{name}";
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return LoadPackageObject<UPrimaryDataAsset>(combined);
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}
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public byte[] Image(FSoftObjectPath path)
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{
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var uTexture = path.Load<UTexture2D>();
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return Image(uTexture);
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}
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private readonly SKEncodedImageFormat imageFormat = SKEncodedImageFormat.Webp;
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private readonly int imageQuality = 80;
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public byte[] Image(UTexture2D uTexture)
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{
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var cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
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ArgumentNullException.ThrowIfNull(cTexture);
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var bitmap = cTexture.ToSkBitmap();
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var data = bitmap.Encode(imageFormat, imageQuality);
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return data.ToArray();
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}
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}
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