mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 03:29:51 +02:00
680 lines
24 KiB
TypeScript
680 lines
24 KiB
TypeScript
'use client';
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import { PlusIcon, TrashIcon } from '@radix-ui/react-icons';
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import {
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Button,
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Dialog,
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Flex,
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Heading,
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IconButton,
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Popover,
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SegmentedControl,
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Table,
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Text,
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} from '@radix-ui/themes';
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import { times } from 'lodash';
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import { usePathname, useRouter, useSearchParams } from 'next/navigation';
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import { use, useCallback, useEffect, useMemo, useState } from 'react';
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import { EquipmentManager } from '../../../components/EquipmentManager';
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import PageWrapper from '../../../components/PageWrapper';
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import { equipmentDefinitions } from '../../../core/blitzkrieg/equipmentDefinitions';
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import { modelDefinitions } from '../../../core/blitzkrieg/modelDefinitions';
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import { provisionDefinitions } from '../../../core/blitzkrieg/provisionDefinitions';
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import { skillDefinitions } from '../../../core/blitzkrieg/skillDefinitions';
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import { tankCharacteristics } from '../../../core/blitzkrieg/tankCharacteristics';
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import { tankDefinitions } from '../../../core/blitzkrieg/tankDefinitions';
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import { tankIcon } from '../../../core/blitzkrieg/tankIcon';
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import { tankToCompareMember } from '../../../core/blitzkrieg/tankToCompareMember';
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import { theme } from '../../../stitches.config';
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import {
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DeltaMode,
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mutateComparePersistent,
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mutateCompareTemporary,
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useComparePersistent,
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useCompareTemporary,
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} from '../../../stores/compare';
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import { EquipmentMatrix } from '../../../stores/duel';
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import { TankSearch } from '../tankopedia/components/TankSearch';
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import { TankControl } from './components/TankControl';
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export default function Page() {
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const pathname = usePathname();
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const router = useRouter();
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const awaitedTankDefinitions = use(tankDefinitions);
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const awaitedSkillDefinitions = use(skillDefinitions);
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const searchParams = useSearchParams();
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const members = useCompareTemporary((state) => state.members);
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const [addTankDialogOpen, setAddTankDialogOpen] = useState(false);
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const awaitedModelDefinitions = use(modelDefinitions);
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const awaitedEquipmentDefinitions = use(equipmentDefinitions);
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const awaitedProvisionDefinitions = use(provisionDefinitions);
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const deltaMode = useComparePersistent((state) => state.deltaMode);
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const stats = useMemo(
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() =>
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members.map((item) =>
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tankCharacteristics(
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{
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...item,
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stockEngine: item.tank.engines[0],
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stockGun: item.tank.turrets[0].guns[0],
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stockTrack: item.tank.tracks[0],
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stockTurret: item.tank.turrets[0],
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},
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{
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equipmentDefinitions: awaitedEquipmentDefinitions,
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modelDefinitions: awaitedModelDefinitions,
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provisionDefinitions: awaitedProvisionDefinitions,
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},
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),
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),
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[members],
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);
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const createQueryString = useCallback(
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(name: string, value: string) => {
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const params = new URLSearchParams(searchParams.toString());
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params.set(name, value);
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return params.toString();
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},
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[searchParams],
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);
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const hasNonRegularGun = members.some(({ gun }) => gun.type !== 'regular');
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useEffect(() => {
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router.push(
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pathname +
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'?' +
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createQueryString(
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'tanks',
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members.map(({ tank }) => tank.id).join(','),
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),
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);
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}, [members]);
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useEffect(() => {
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const tanksParam = searchParams.get('tanks');
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if (tanksParam) {
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mutateCompareTemporary((draft) => {
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draft.members = tanksParam
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.split(',')
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.map(Number)
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.map((id) =>
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tankToCompareMember(
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awaitedTankDefinitions[id],
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awaitedSkillDefinitions,
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),
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);
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});
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}
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}, []);
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function Row({
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value,
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name,
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display,
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deltaType = 'higherIsBetter',
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decimals,
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deltaNominalDisplay,
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}: {
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name: string;
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value:
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| ((
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member: Awaited<ReturnType<typeof tankCharacteristics>>,
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) => number | undefined);
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display?: (
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member: Awaited<ReturnType<typeof tankCharacteristics>>,
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) => number | string | undefined;
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deltaType?: 'higherIsBetter' | 'lowerIsBetter';
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decimals?: number;
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deltaNominalDisplay?: (delta: number) => string | number;
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}) {
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const values = stats.map((stat) =>
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typeof value === 'function' ? value(stat) : (stat[value] as number),
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);
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return (
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<Table.Row>
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<Table.RowHeaderCell>
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<Flex
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align="center"
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style={{
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width: '100%',
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height: '100%',
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}}
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>
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{name}
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</Flex>
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</Table.RowHeaderCell>
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{values.map((value, index) => {
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const delta = (value ?? 0) - (values[0] ?? 0);
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const deltaPercentage = (value ?? 1) / (values[0] ?? 1) - 1;
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const normalizedDeltaPercentage = Math.round(
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Math.min(100, Math.abs(deltaPercentage) * 2 * 100 + 25),
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);
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return (
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<Table.Cell
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key={index}
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style={{
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backgroundColor:
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index === 0 ||
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value === undefined ||
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values[0] === undefined ||
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value === values[0]
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? undefined
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: (
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deltaType === 'higherIsBetter'
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? value > values[0]
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: value < values[0]
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)
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? `color-mix(in srgb, ${theme.colors.componentCallToActionInteractive_green} ${normalizedDeltaPercentage}%, ${theme.colors.componentCallToActionInteractive_green}00)`
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: `color-mix(in srgb, ${theme.colors.componentCallToActionInteractive_red} ${normalizedDeltaPercentage}%, ${theme.colors.componentCallToActionInteractive_red}00)`,
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}}
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>
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<Flex
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align="center"
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justify="center"
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gap="2"
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style={{
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width: '100%',
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height: '100%',
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}}
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>
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<Text style={{ textAlign: 'center' }} wrap="nowrap">
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{display
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? display(stats[index])
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: decimals === undefined
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? value
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: value?.toFixed(decimals)}
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</Text>
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{delta !== 0 && (
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<>
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{deltaMode === 'nominal' && (
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<Text color="gray">
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(
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{`${delta > 0 ? '+' : ''}${
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deltaNominalDisplay
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? deltaNominalDisplay(delta)
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: decimals === undefined
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? delta
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: delta.toFixed(decimals)
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}`}
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)
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</Text>
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)}
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{deltaMode === 'percentage' && (
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<Text color="gray">
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(
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{`${deltaPercentage > 0 ? '+' : ''}${Math.round(
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deltaPercentage * 100,
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)}%`}
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)
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</Text>
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)}
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</>
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)}
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</Flex>
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</Table.Cell>
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);
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})}
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</Table.Row>
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);
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}
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function Title({ children }: { children: string }) {
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return (
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<Table.Header>
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<Table.Row>
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<Table.ColumnHeaderCell>
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<Heading size="4">{children}</Heading>
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</Table.ColumnHeaderCell>
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{members.map(({ key }) => (
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<Table.ColumnHeaderCell key={key} />
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))}
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</Table.Row>
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</Table.Header>
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);
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}
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return (
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<PageWrapper color="crimson" size="100%">
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<Flex justify="center" gap="2" align="center" mt="4">
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<Dialog.Root
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open={addTankDialogOpen}
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onOpenChange={setAddTankDialogOpen}
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>
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<Dialog.Trigger>
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<Button>
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<PlusIcon /> Add
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</Button>
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</Dialog.Trigger>
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<Dialog.Content>
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<Flex gap="4" direction="column">
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<Flex
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direction="column"
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gap="4"
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style={{ flex: 1 }}
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justify="center"
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>
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<TankSearch
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compact
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onSelect={(tank) => {
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mutateCompareTemporary((draft) => {
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draft.members.push(
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tankToCompareMember(tank, awaitedSkillDefinitions),
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);
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});
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setAddTankDialogOpen(false);
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}}
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onSelectAll={(tanks) => {
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mutateCompareTemporary((draft) => {
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draft.members.push(
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...tanks.map((tank) =>
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tankToCompareMember(tank, awaitedSkillDefinitions),
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),
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);
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});
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setAddTankDialogOpen(false);
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}}
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/>
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</Flex>
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</Flex>
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</Dialog.Content>
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</Dialog.Root>
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<SegmentedControl.Root
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value={deltaMode}
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onValueChange={(value) => {
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mutateComparePersistent((draft) => {
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draft.deltaMode = value as DeltaMode;
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});
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}}
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>
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<SegmentedControl.Item value={'none' satisfies DeltaMode}>
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No deltas
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</SegmentedControl.Item>
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<SegmentedControl.Item value={'percentage' satisfies DeltaMode}>
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Percentage
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</SegmentedControl.Item>
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<SegmentedControl.Item value={'nominal' satisfies DeltaMode}>
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Nominal
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</SegmentedControl.Item>
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</SegmentedControl.Root>
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<IconButton
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variant="soft"
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color="red"
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onClick={() => {
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mutateCompareTemporary((draft) => {
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draft.members = [];
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});
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}}
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>
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<TrashIcon />
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</IconButton>
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</Flex>
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{members.length > 0 && (
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<Flex justify="center">
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<Table.Root variant="surface" style={{ maxWidth: '100%' }}>
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<Table.Header>
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<Table.Row>
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<Table.ColumnHeaderCell />
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{members.map(({ tank, key }, index) => {
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return (
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<Table.ColumnHeaderCell width="0" key={key}>
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<Flex
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direction="column"
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align="center"
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justify="between"
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gap="2"
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style={{ height: '100%' }}
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>
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<TankControl
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index={index}
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key={tank.id}
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tank={tank}
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members={members}
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/>
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<img
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src={tankIcon(tank.id)}
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width={64}
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height={64}
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style={{
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objectFit: 'contain',
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}}
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/>
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<Text style={{ textAlign: 'center' }}>{tank.name}</Text>
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</Flex>
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</Table.ColumnHeaderCell>
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);
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})}
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</Table.Row>
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</Table.Header>
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<Table.Body>
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<Table.Row>
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<Table.Cell />
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{members.map(({ equipmentMatrix, tank, key }, index) => {
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const equipmentPreset =
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awaitedEquipmentDefinitions.presets[tank.equipment];
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return (
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<Table.Cell key={key}>
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<Flex
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align="center"
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justify="center"
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style={{
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width: '100%',
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height: '100%',
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}}
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>
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<Popover.Root>
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<Popover.Trigger>
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<Button variant="ghost" radius="large">
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<Flex gap="1" direction="column">
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{times(3, (y) => (
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<Flex
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style={{
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gap: 6,
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}}
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>
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{times(3, (x) => {
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const equipment = equipmentMatrix[y][x];
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return (
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<Flex
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style={{
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gap: 2,
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}}
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>
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<div
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style={{
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width: 4,
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height: 8,
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backgroundColor:
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equipment === -1
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? theme.colors
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.textLowContrast_crimson
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: theme.colors
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.textLowContrast,
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borderRadius: 2,
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}}
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/>
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<div
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style={{
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width: 4,
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height: 8,
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backgroundColor:
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equipment === 1
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? theme.colors
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.textLowContrast_crimson
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: theme.colors
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.textLowContrast,
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borderRadius: 2,
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}}
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/>
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</Flex>
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);
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})}
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</Flex>
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))}
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</Flex>
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</Button>
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</Popover.Trigger>
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<Popover.Content>
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<Flex direction="column" gap="4">
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<EquipmentManager
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matrix={equipmentMatrix}
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preset={equipmentPreset}
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onChange={(matrix) => {
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mutateCompareTemporary((draft) => {
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draft.members[index].equipmentMatrix =
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matrix;
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});
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}}
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/>
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<Flex justify="end" gap="4">
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<Button
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variant="ghost"
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color="red"
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onClick={() => {
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mutateCompareTemporary((draft) => {
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draft.members[index].equipmentMatrix =
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times(3, () =>
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times(3, () => 0),
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) as EquipmentMatrix;
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});
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}}
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>
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Reset
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</Button>
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<Button
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variant="ghost"
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onClick={() => {
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mutateCompareTemporary((draft) => {
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draft.members.forEach((member) => {
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member.equipmentMatrix =
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draft.members[index].equipmentMatrix;
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});
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});
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}}
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>
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Apply to all
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</Button>
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</Flex>
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</Flex>
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</Popover.Content>
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</Popover.Root>
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</Flex>
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</Table.Cell>
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);
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})}
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</Table.Row>
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</Table.Body>
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<Title>Fire</Title>
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<Table.Body>
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<Row name="DPM" value="dpm" decimals={0} />
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<Row
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name="Reload"
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deltaType="lowerIsBetter"
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value={(stats) =>
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stats.shellReload ??
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stats.shellReloads!.reduce((a, b) => a + b, 0) /
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stats.shellReloads!.length
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}
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display={(stats) =>
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stats.shellReload?.toFixed(2) ??
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stats
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.shellReloads!.map((reload) => reload.toFixed(2))
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.join(', ')
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}
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deltaNominalDisplay={(delta) => delta.toFixed(2)}
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/>
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{hasNonRegularGun && (
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<Row
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name="Intra-clip"
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deltaType="lowerIsBetter"
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value={(stat) => stat.intraClip}
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decimals={2}
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/>
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)}
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<Row name="Caliber" value="caliber" decimals={0} />
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<Row name="Penetration" value="penetration" decimals={0} />
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<Row name="Damage" value="damage" />
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<Row name="Module damage" value="moduleDamage" />
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<Row name="Shell velocity" value="shellVelocity" />
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<Row
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name="Aim time"
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value="aimTime"
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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<Row
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name="Dispersion"
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value="dispersion"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion moving"
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value="dispersionMoving"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion hull traversing"
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value="dispersionHullTraversing"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion turret traversing"
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value="dispersionTurretTraversing"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion shooting"
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value="dispersionShooting"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row
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name="Dispersion gun damaged"
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value="dispersionGunDamaged"
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deltaType="lowerIsBetter"
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decimals={3}
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/>
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<Row name="Gun depression" value="gunDepression" decimals={1} />
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<Row name="Gun elevation" value="gunElevation" decimals={1} />
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</Table.Body>
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<Title>Maneuverability</Title>
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<Table.Body>
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<Row name="Speed forwards" value="speedForwards" decimals={0} />
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<Row name="Speed backwards" value="speedBackwards" decimals={0} />
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<Row name="Engine power" value="enginePower" decimals={0} />
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<Row
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name="Power to weight ratio hard terrain"
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value="powerToWeightRatioHardTerrain"
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decimals={1}
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/>
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<Row
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name="Power to weight ratio medium terrain"
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value="powerToWeightRatioMediumTerrain"
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decimals={1}
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/>
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<Row
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name="Power to weight ratio soft terrain"
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value="powerToWeightRatioSoftTerrain"
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decimals={1}
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/>
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</Table.Body>
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<Title>Survivability</Title>
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<Table.Body>
|
|
<Row name="Health" value="health" decimals={0} />
|
|
<Row
|
|
name="Fire chance"
|
|
value="fireChance"
|
|
deltaType="lowerIsBetter"
|
|
display={(stats) => (stats.fireChance * 100).toFixed(0)}
|
|
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
|
/>
|
|
<Row name="View range" value="viewRange" decimals={0} />
|
|
<Row
|
|
name="Camouflage still"
|
|
value="camouflageStill"
|
|
display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
|
|
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
|
/>
|
|
<Row
|
|
name="Camouflage moving"
|
|
value="camouflageMoving"
|
|
display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
|
|
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
|
/>
|
|
<Row
|
|
name="Camouflage shooting still"
|
|
value="camouflageShootingStill"
|
|
display={(stats) =>
|
|
(stats.camouflageShootingStill * 100).toFixed(0)
|
|
}
|
|
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
|
/>
|
|
<Row
|
|
name="Camouflage shooting moving"
|
|
value="camouflageShootingMoving"
|
|
display={(stats) =>
|
|
(stats.camouflageShootingMoving * 100).toFixed(0)
|
|
}
|
|
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
|
/>
|
|
<Row
|
|
name="Camouflage caught on fire"
|
|
value="camouflageCaughtOnFire"
|
|
display={(stats) =>
|
|
(stats.camouflageCaughtOnFire * 100).toFixed(0)
|
|
}
|
|
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
|
|
/>
|
|
<Row
|
|
name="Width"
|
|
value="width"
|
|
deltaType="lowerIsBetter"
|
|
decimals={1}
|
|
/>
|
|
<Row
|
|
name="Height"
|
|
value="height"
|
|
deltaType="lowerIsBetter"
|
|
decimals={1}
|
|
/>
|
|
<Row
|
|
name="Length"
|
|
value="length"
|
|
deltaType="lowerIsBetter"
|
|
decimals={1}
|
|
/>
|
|
<Row
|
|
name="Volume"
|
|
value="volume"
|
|
deltaType="lowerIsBetter"
|
|
decimals={1}
|
|
/>
|
|
</Table.Body>
|
|
</Table.Root>
|
|
</Flex>
|
|
)}
|
|
|
|
{members.length === 0 && (
|
|
<Flex
|
|
align="center"
|
|
justify="center"
|
|
direction="column"
|
|
style={{ flex: 1 }}
|
|
>
|
|
<Heading color="gray">No tanks selected</Heading>
|
|
<Text color="gray">
|
|
Press the <PlusIcon /> Add button to get started
|
|
</Text>
|
|
</Flex>
|
|
)}
|
|
</PageWrapper>
|
|
);
|
|
}
|