mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
79 lines
2.0 KiB
Protocol Buffer
79 lines
2.0 KiB
Protocol Buffer
syntax = "proto2";
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package blitzkit;
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message ModelDefinitions {
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map<uint32, ModelDefinition> models = 1;
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}
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message ModelDefinition {
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required Armor armor = 1;
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required Vector3 turret_origin = 2;
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optional InitialTurretRotation initial_turret_rotation = 3;
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map<uint32, TurretModelDefinition> turrets = 4;
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map<uint32, TrackModelDefinition> tracks = 5;
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required BoundingBox bounding_box = 6;
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}
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message Armor {
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map<uint32, float> thickness = 1;
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repeated uint32 spaced = 2;
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}
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message Vector3 {
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required float x = 1;
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required float y = 2;
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required float z = 3;
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}
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message InitialTurretRotation {
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required float yaw = 1;
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required float pitch = 2;
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required float roll = 3;
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}
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message TurretModelDefinition {
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required BoundingBox bounding_box = 1;
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required Armor armor = 2;
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required uint32 model_id = 3;
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required Vector3 gun_origin = 4;
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map<uint32, GunModelDefinition> guns = 5;
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optional YawLimits yaw = 6;
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}
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message YawLimits {
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required float min = 1;
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required float max = 2;
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}
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message BoundingBox {
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required Vector3 min = 1;
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required Vector3 max = 2;
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}
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message TrackModelDefinition {
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required float thickness = 1;
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required Vector3 origin = 2;
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}
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message GunModelDefinition {
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required Armor armor = 1;
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required float thickness = 2;
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required uint32 model_id = 3;
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required PitchLimits pitch = 4;
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optional float mask = 5;
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}
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message PitchLimits {
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required float min = 1;
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required float max = 2;
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optional PitchLimitsExtrema front = 3;
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optional PitchLimitsExtrema back = 4;
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optional float transition = 5;
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}
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message PitchLimitsExtrema {
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required float min = 1;
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required float max = 2;
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required float range = 3;
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} |