Files
blitzkit/src/components/GenericAllStats/index.tsx
T

125 lines
3.4 KiB
TypeScript

import getWN8Percentile from '../../core/blitz/getWN8Percentile';
import isNumber from '../../core/node/isNumber';
import { AllStats, SupplementaryStats } from '../../types/accountInfo';
import { Card } from './components/Card';
import { Root } from './components/Root';
import { Row } from './components/Row';
// TODO: remove the .js endings
export interface GenericAllStatsProps {
stats: AllStats;
supplementaryStats?: SupplementaryStats;
}
export default function GenericAllStats({
stats,
supplementaryStats,
}: GenericAllStatsProps) {
const damageRatio = stats.damage_dealt / stats.damage_received;
const killsToDeathRatio =
stats.frags / (stats.battles - stats.survived_battles);
return (
<Root>
<Row>
<Card
title="Games"
items={[
{
label: 'Winrate',
value: `${(100 * (stats.wins / stats.battles)).toFixed(2)}%`,
},
{
label: 'Battles',
value: stats.battles,
},
{
label: 'Wins / Losses',
value: `${stats.wins} / ${stats.losses}`,
},
]}
/>
<Card
title="Efficiency"
items={[
{
label: 'WN8',
value:
supplementaryStats && isNumber(supplementaryStats.WN8)
? supplementaryStats.WN8!.toFixed(0)
: undefined,
percentile: isNumber(supplementaryStats?.WN8)
? getWN8Percentile(supplementaryStats!.WN8!)
: undefined,
},
{
label: 'Survival',
value: `${(
100 *
(stats.survived_battles / stats.battles)
).toFixed(2)}%`,
},
{
label: 'Accuracy',
value: `${((stats.hits / stats.shots) * 100).toFixed(2)}%`,
},
]}
/>
</Row>
<Row>
<Card
title="Lethality"
items={[
{
label: 'Average damage',
value: (stats.damage_dealt / stats.battles).toFixed(0),
},
{
label: 'Damage per tier',
value: supplementaryStats?.tier
? (
stats.damage_dealt /
stats.battles /
supplementaryStats.tier
).toFixed(0)
: undefined,
},
{
label: 'Damage ratio',
value: isFinite(damageRatio) ? damageRatio.toFixed(2) : undefined,
},
{
label: 'Average kills',
value: (stats.frags / stats.battles).toFixed(0),
},
]}
/>
<Card
title="Miscellaneous"
items={[
{
label: 'Average tier',
value: supplementaryStats?.tier?.toFixed(2),
},
{
label: 'Average spots',
value: (stats.spotted / stats.battles).toFixed(2),
},
{
label: 'Average XP',
value: (stats.xp / stats.battles).toFixed(0),
},
{
label: 'Kills to death ratio',
value: isFinite(killsToDeathRatio)
? killsToDeathRatio.toFixed(2)
: undefined,
},
]}
/>
</Row>
</Root>
);
}