Files
blitzkit/src/components/EquipmentManager.tsx
T
2024-04-23 09:57:59 -05:00

65 lines
1.9 KiB
TypeScript

import { Flex } from '@radix-ui/themes';
import { cloneDeep } from 'lodash';
import { EquipmentPreset } from '../core/blitzkit/equipmentDefinitions';
import { EquipmentMatrix } from '../stores/duel';
import { EquipmentButton } from './ModuleButtons/EquipmentButton';
interface EquipmentManagerProps {
preset: EquipmentPreset;
matrix: EquipmentMatrix;
onChange: (matrix: EquipmentMatrix) => void;
}
export function EquipmentManager({
preset,
matrix,
onChange,
}: EquipmentManagerProps) {
return (
<Flex direction="column" gap="2">
{preset.map((equipmentRow, rowIndex) => (
<Flex gap="2" key={rowIndex}>
{equipmentRow.map((equipment, columnIndex) => (
<Flex key={columnIndex}>
<EquipmentButton
equipment={equipment[0]}
first
rowChild
selected={matrix[rowIndex][columnIndex] === -1}
onClick={() => {
const draft = cloneDeep(matrix);
if (draft[rowIndex][columnIndex] === -1) {
draft[rowIndex][columnIndex] = 0;
} else {
draft[rowIndex][columnIndex] = -1;
}
onChange(draft);
}}
/>
<EquipmentButton
equipment={equipment[1]}
last
rowChild
selected={matrix[rowIndex][columnIndex] === 1}
onClick={() => {
const draft = cloneDeep(matrix);
if (draft[rowIndex][columnIndex] === 1) {
draft[rowIndex][columnIndex] = 0;
} else {
draft[rowIndex][columnIndex] = 1;
}
onChange(draft);
}}
/>
</Flex>
))}
</Flex>
))}
</Flex>
);
}