Files
blitzkit/src/app/tools/compare/page.tsx
T
2024-04-06 19:04:57 -05:00

833 lines
31 KiB
TypeScript

'use client';
import {
CaretLeftIcon,
CaretRightIcon,
CaretSortIcon,
PlusIcon,
TrashIcon,
} from '@radix-ui/react-icons';
import {
Button,
Dialog,
Flex,
Heading,
IconButton,
Popover,
SegmentedControl,
Table,
Text,
} from '@radix-ui/themes';
import { times } from 'lodash';
import { usePathname, useRouter, useSearchParams } from 'next/navigation';
import { use, useCallback, useEffect, useMemo, useState } from 'react';
import { EquipmentManager } from '../../../components/EquipmentManager';
import PageWrapper from '../../../components/PageWrapper';
import { ProvisionsManager } from '../../../components/ProvisionsManager';
import { asset } from '../../../core/blitzkrieg/asset';
import { availableProvisions } from '../../../core/blitzkrieg/availableProvisions';
import { equipmentDefinitions } from '../../../core/blitzkrieg/equipmentDefinitions';
import { modelDefinitions } from '../../../core/blitzkrieg/modelDefinitions';
import { provisionDefinitions } from '../../../core/blitzkrieg/provisionDefinitions';
import { skillDefinitions } from '../../../core/blitzkrieg/skillDefinitions';
import { tankCharacteristics } from '../../../core/blitzkrieg/tankCharacteristics';
import { tankDefinitions } from '../../../core/blitzkrieg/tankDefinitions';
import { tankIcon } from '../../../core/blitzkrieg/tankIcon';
import { tankToCompareMember } from '../../../core/blitzkrieg/tankToCompareMember';
import { theme } from '../../../stitches.config';
import {
DeltaMode,
mutateComparePersistent,
mutateCompareTemporary,
useComparePersistent,
useCompareTemporary,
} from '../../../stores/compare';
import { EquipmentMatrix } from '../../../stores/duel';
import { TankSearch } from '../tankopedia/components/TankSearch';
import { TankControl } from './components/TankControl';
export default function Page() {
const pathname = usePathname();
const router = useRouter();
const awaitedTankDefinitions = use(tankDefinitions);
const awaitedSkillDefinitions = use(skillDefinitions);
const searchParams = useSearchParams();
const members = useCompareTemporary((state) => state.members);
const [addTankDialogOpen, setAddTankDialogOpen] = useState(false);
const sorting = useCompareTemporary((state) => state.sorting);
const awaitedModelDefinitions = use(modelDefinitions);
const awaitedEquipmentDefinitions = use(equipmentDefinitions);
const awaitedProvisionDefinitions = use(provisionDefinitions);
const deltaMode = useComparePersistent((state) => state.deltaMode);
const stats = useMemo(
() =>
members.map((item) =>
tankCharacteristics(
{
...item,
stockEngine: item.tank.engines[0],
stockGun: item.tank.turrets[0].guns[0],
stockTrack: item.tank.tracks[0],
stockTurret: item.tank.turrets[0],
},
{
equipmentDefinitions: awaitedEquipmentDefinitions,
modelDefinitions: awaitedModelDefinitions,
provisionDefinitions: awaitedProvisionDefinitions,
},
),
),
[members],
);
const createQueryString = useCallback(
(name: string, value: string) => {
const params = new URLSearchParams(searchParams.toString());
params.set(name, value);
return params.toString();
},
[searchParams],
);
const test = Object.keys(awaitedProvisionDefinitions).slice(0, 1);
const hasNonRegularGun = members.some(({ gun }) => gun.type !== 'regular');
useEffect(() => {
router.push(
pathname +
'?' +
createQueryString(
'tanks',
members.map(({ tank }) => tank.id).join(','),
),
);
}, [members]);
useEffect(() => {
const tanksParam = searchParams.get('tanks');
if (tanksParam) {
mutateCompareTemporary((draft) => {
draft.members = tanksParam
.split(',')
.map(Number)
.map((id) =>
tankToCompareMember(
awaitedTankDefinitions[id],
awaitedProvisionDefinitions,
awaitedSkillDefinitions,
),
);
});
}
}, []);
function Row({
value,
name,
display,
deltaType = 'higherIsBetter',
decimals,
deltaNominalDisplay,
}: {
name: string;
value:
| keyof Awaited<ReturnType<typeof tankCharacteristics>>
| ((
member: Awaited<ReturnType<typeof tankCharacteristics>>,
) => number | undefined);
display?: (
member: Awaited<ReturnType<typeof tankCharacteristics>>,
) => number | string | undefined;
deltaType?: 'higherIsBetter' | 'lowerIsBetter';
decimals?: number;
deltaNominalDisplay?: (delta: number) => string | number;
}) {
const values = stats.map((stat) =>
typeof value === 'function' ? value(stat)! : (stat[value] as number),
);
return (
<Table.Row>
<Table.RowHeaderCell>
<Flex
align="center"
gap="2"
style={{
width: '100%',
height: '100%',
}}
>
<IconButton
color={sorting?.by === name ? undefined : 'gray'}
variant="ghost"
onClick={() => {
mutateCompareTemporary((draft) => {
draft.members.sort((memberA, memberB) => {
const indexA = draft.members.indexOf(memberA);
const indexB = draft.members.indexOf(memberB);
const valueA = values[indexA];
const valueB = values[indexB];
return draft.sorting?.direction === 'ascending' &&
draft.sorting.by === name
? valueA - valueB
: valueB - valueA;
});
draft.sorting = {
by: name,
direction:
draft.sorting?.direction === 'ascending' &&
draft.sorting.by === name
? 'descending'
: 'ascending',
};
});
}}
>
{(sorting === undefined || sorting.by !== name) && (
<CaretSortIcon style={{ transform: 'rotate(90deg)' }} />
)}
{sorting?.by === name && (
<>
{sorting.direction === 'ascending' && <CaretRightIcon />}
{sorting.direction === 'descending' && <CaretLeftIcon />}
</>
)}
</IconButton>
{name}
</Flex>
</Table.RowHeaderCell>
{values.map((value, index) => {
const delta = value - values[0];
const deltaPercentage = value / values[0] - 1;
const normalizedDeltaPercentage = Math.round(
Math.min(100, Math.abs(deltaPercentage) * 2 * 100 + 25),
);
return (
<Table.Cell
key={index}
style={{
backgroundColor:
index === 0 ||
value === undefined ||
values[0] === undefined ||
value === values[0]
? undefined
: (
deltaType === 'higherIsBetter'
? value > values[0]
: value < values[0]
)
? `color-mix(in srgb, ${theme.colors.componentCallToActionInteractive_green} ${normalizedDeltaPercentage}%, ${theme.colors.componentCallToActionInteractive_green}00)`
: `color-mix(in srgb, ${theme.colors.componentCallToActionInteractive_red} ${normalizedDeltaPercentage}%, ${theme.colors.componentCallToActionInteractive_red}00)`,
}}
>
<Flex
align="center"
justify="center"
gap="2"
style={{
width: '100%',
height: '100%',
}}
>
<Text style={{ textAlign: 'center' }} wrap="nowrap">
{display
? display(stats[index])
: decimals === undefined
? value
: value?.toFixed(decimals)}
</Text>
{delta !== 0 && (
<>
{deltaMode === 'absolute' && (
<Text color="gray">
(
{`${delta > 0 ? '+' : ''}${
deltaNominalDisplay
? deltaNominalDisplay(delta)
: decimals === undefined
? delta
: delta.toFixed(decimals)
}`}
)
</Text>
)}
{deltaMode === 'percentage' && (
<Text color="gray">
(
{`${deltaPercentage > 0 ? '+' : ''}${Math.round(
deltaPercentage * 100,
)}%`}
)
</Text>
)}
</>
)}
</Flex>
</Table.Cell>
);
})}
</Table.Row>
);
}
function Title({ children }: { children: string }) {
return (
<Table.Header>
<Table.Row>
<Table.ColumnHeaderCell>
<Heading size="4">{children}</Heading>
</Table.ColumnHeaderCell>
{members.map(({ key }) => (
<Table.ColumnHeaderCell key={key} />
))}
</Table.Row>
</Table.Header>
);
}
return (
<PageWrapper color="crimson" size="100%">
<Flex justify="center" gap="2" align="center" mt="4" direction="column">
<Flex gap="2">
<Dialog.Root
open={addTankDialogOpen}
onOpenChange={setAddTankDialogOpen}
>
<Dialog.Trigger>
<Button>
<PlusIcon /> Add
</Button>
</Dialog.Trigger>
<Dialog.Content>
<Flex gap="4" direction="column">
<Flex
direction="column"
gap="4"
style={{ flex: 1 }}
justify="center"
>
<TankSearch
compact
onSelect={(tank) => {
mutateCompareTemporary((draft) => {
draft.members.push(
tankToCompareMember(
tank,
awaitedProvisionDefinitions,
awaitedSkillDefinitions,
),
);
draft.sorting = undefined;
});
setAddTankDialogOpen(false);
}}
onSelectAll={(tanks) => {
mutateCompareTemporary((draft) => {
draft.members.push(
...tanks.map((tank) =>
tankToCompareMember(
tank,
awaitedProvisionDefinitions,
awaitedSkillDefinitions,
),
),
);
draft.sorting = undefined;
});
setAddTankDialogOpen(false);
}}
/>
</Flex>
</Flex>
</Dialog.Content>
</Dialog.Root>
<Button
variant="soft"
color="red"
onClick={() => {
mutateCompareTemporary((draft) => {
draft.members = [];
draft.sorting = undefined;
});
}}
>
<TrashIcon /> Clear
</Button>
</Flex>
<SegmentedControl.Root
value={deltaMode}
onValueChange={(value) => {
mutateComparePersistent((draft) => {
draft.deltaMode = value as DeltaMode;
});
}}
>
<SegmentedControl.Item value={'none' satisfies DeltaMode}>
No deltas
</SegmentedControl.Item>
<SegmentedControl.Item value={'percentage' satisfies DeltaMode}>
Percentage
</SegmentedControl.Item>
<SegmentedControl.Item value={'absolute' satisfies DeltaMode}>
Absolute
</SegmentedControl.Item>
</SegmentedControl.Root>
</Flex>
{members.length > 0 && (
<Flex justify="center">
<Table.Root variant="surface" style={{ maxWidth: '100%' }}>
<Table.Header>
<Table.Row>
<Table.ColumnHeaderCell />
{members.map(({ tank, key }, index) => {
return (
<Table.ColumnHeaderCell width="0" key={key}>
<Flex
direction="column"
align="center"
justify="between"
gap="2"
style={{ height: '100%' }}
>
<TankControl
index={index}
key={tank.id}
tank={tank}
members={members}
/>
<img
src={tankIcon(tank.id)}
width={64}
height={64}
style={{
objectFit: 'contain',
}}
/>
<Text
style={{
whiteSpace: 'nowrap',
maxWidth: 128,
overflow: 'hidden',
textOverflow: 'ellipsis',
}}
>
{tank.name}
</Text>
</Flex>
</Table.ColumnHeaderCell>
);
})}
</Table.Row>
</Table.Header>
<Table.Body>
<Table.Row>
<Table.Cell />
{members.map(
({ equipmentMatrix, tank, key, provisions, gun }, index) => {
const equipmentPreset =
awaitedEquipmentDefinitions.presets[tank.equipment];
const provisionsList = availableProvisions(
tank,
gun,
awaitedProvisionDefinitions,
);
return (
<Table.Cell key={key}>
<Flex
align="center"
justify="center"
gap="4"
style={{
width: '100%',
height: '100%',
}}
>
<Popover.Root>
<Popover.Trigger>
<Button variant="ghost" radius="large">
<Flex gap="1" direction="column">
{times(3, (y) => (
<Flex
style={{
gap: 6,
}}
>
{times(3, (x) => {
const equipment = equipmentMatrix[y][x];
return (
<Flex
style={{
gap: 2,
}}
>
<div
style={{
width: 4,
height: 8,
backgroundColor:
equipment === -1
? theme.colors
.textLowContrast_crimson
: theme.colors
.textLowContrast,
borderRadius: 2,
}}
/>
<div
style={{
width: 4,
height: 8,
backgroundColor:
equipment === 1
? theme.colors
.textLowContrast_crimson
: theme.colors
.textLowContrast,
borderRadius: 2,
}}
/>
</Flex>
);
})}
</Flex>
))}
</Flex>
</Button>
</Popover.Trigger>
<Popover.Content>
<Flex direction="column" gap="4">
<EquipmentManager
matrix={equipmentMatrix}
preset={equipmentPreset}
onChange={(matrix) => {
mutateCompareTemporary((draft) => {
draft.members[index].equipmentMatrix =
matrix;
draft.sorting = undefined;
});
}}
/>
<Flex justify="end" gap="4">
<Button
variant="ghost"
color="red"
onClick={() => {
mutateCompareTemporary((draft) => {
draft.members[index].equipmentMatrix =
times(3, () =>
times(3, () => 0),
) as EquipmentMatrix;
draft.sorting = undefined;
});
}}
>
Clear
</Button>
<Button
variant="ghost"
onClick={() => {
mutateCompareTemporary((draft) => {
draft.members.forEach((member) => {
member.equipmentMatrix =
draft.members[
index
].equipmentMatrix;
draft.sorting = undefined;
});
});
}}
>
Apply to all
</Button>
</Flex>
</Flex>
</Popover.Content>
</Popover.Root>
<Popover.Root>
<Popover.Trigger>
<Button
variant="ghost"
radius="large"
style={{
height: '100%',
width: 16,
position: 'relative',
}}
>
<Flex direction="column">
{provisions.map((provision, index) => (
<img
key={provision}
src={asset(
`/icons/provisions/${provision}.webp`,
)}
style={{
left: '50%',
/**
* max = 100% - 16px - 4px
* min = 4px
* diff = max - min
* = 100% - 16px - 4px - 4px
* = 100% - 24px
* coefficient = index / length - 1
* position = min + coefficient * diff
*/
top: `calc(4px + ${
provisions.length === 1
? 0.5
: index / (provisions.length - 1)
} * (100% - 24px))`,
transform: 'translateX(-50%)',
position: 'absolute',
width: 16,
height: 16,
objectFit: 'contain',
}}
/>
))}
</Flex>
</Button>
</Popover.Trigger>
<Popover.Content>
<ProvisionsManager
provisions={provisionsList.map(
(provision) => provision.id,
)}
selected={provisions}
disabled={
tank.provisions === provisionsList.length
}
onChange={(provisions) => {
mutateCompareTemporary((draft) => {
draft.members[index].provisions =
provisions;
});
}}
/>
</Popover.Content>
</Popover.Root>
</Flex>
</Table.Cell>
);
},
)}
</Table.Row>
</Table.Body>
<Title>Fire</Title>
<Table.Body>
<Row name="DPM" value="dpm" decimals={0} />
<Row
name="Reload"
deltaType="lowerIsBetter"
value={(stats) =>
stats.shellReload ??
stats.shellReloads!.reduce((a, b) => a + b, 0) /
stats.shellReloads!.length
}
display={(stats) =>
stats.shellReload?.toFixed(2) ??
stats
.shellReloads!.map((reload) => reload.toFixed(2))
.join(', ')
}
deltaNominalDisplay={(delta) => delta.toFixed(2)}
/>
{hasNonRegularGun && (
<Row
name="Intra-clip"
deltaType="lowerIsBetter"
value={(stat) => stat.intraClip}
decimals={2}
/>
)}
<Row name="Caliber" value="caliber" decimals={0} />
<Row name="Penetration" value="penetration" decimals={0} />
<Row name="Damage" value="damage" />
<Row name="Module damage" value="moduleDamage" />
<Row name="Shell velocity" value="shellVelocity" />
<Row
name="Aim time"
value="aimTime"
deltaType="lowerIsBetter"
decimals={2}
/>
<Row
name="Dispersion"
value="dispersion"
deltaType="lowerIsBetter"
decimals={3}
/>
<Row
name="Dispersion moving"
value="dispersionMoving"
deltaType="lowerIsBetter"
decimals={3}
/>
<Row
name="Dispersion hull traversing"
value="dispersionHullTraversing"
deltaType="lowerIsBetter"
decimals={3}
/>
<Row
name="Dispersion turret traversing"
value="dispersionTurretTraversing"
deltaType="lowerIsBetter"
decimals={3}
/>
<Row
name="Dispersion shooting"
value="dispersionShooting"
deltaType="lowerIsBetter"
decimals={3}
/>
<Row
name="Dispersion gun damaged"
value="dispersionGunDamaged"
deltaType="lowerIsBetter"
decimals={3}
/>
<Row name="Gun depression" value="gunDepression" decimals={1} />
<Row name="Gun elevation" value="gunElevation" decimals={1} />
</Table.Body>
<Title>Maneuverability</Title>
<Table.Body>
<Row name="Speed forwards" value="speedForwards" decimals={0} />
<Row name="Speed backwards" value="speedBackwards" decimals={0} />
<Row name="Engine power" value="enginePower" decimals={0} />
<Row
name="Power to weight ratio hard terrain"
value="powerToWeightRatioHardTerrain"
decimals={1}
/>
<Row
name="Power to weight ratio medium terrain"
value="powerToWeightRatioMediumTerrain"
decimals={1}
/>
<Row
name="Power to weight ratio soft terrain"
value="powerToWeightRatioSoftTerrain"
decimals={1}
/>
</Table.Body>
<Title>Survivability</Title>
<Table.Body>
<Row name="Health" value="health" decimals={0} />
<Row
name="Fire chance"
value="fireChance"
deltaType="lowerIsBetter"
display={(stats) => (stats.fireChance * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
/>
<Row name="View range" value="viewRange" decimals={0} />
<Row
name="Camouflage still"
value="camouflageStill"
display={(stats) => (stats.camouflageStill * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
/>
<Row
name="Camouflage moving"
value="camouflageMoving"
display={(stats) => (stats.camouflageMoving * 100).toFixed(0)}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
/>
<Row
name="Camouflage shooting still"
value="camouflageShootingStill"
display={(stats) =>
(stats.camouflageShootingStill * 100).toFixed(0)
}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
/>
<Row
name="Camouflage shooting moving"
value="camouflageShootingMoving"
display={(stats) =>
(stats.camouflageShootingMoving * 100).toFixed(0)
}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
/>
<Row
name="Camouflage caught on fire"
value="camouflageCaughtOnFire"
display={(stats) =>
(stats.camouflageCaughtOnFire * 100).toFixed(0)
}
deltaNominalDisplay={(delta) => (delta * 100).toFixed(0)}
/>
<Row
name="Width"
value="width"
deltaType="lowerIsBetter"
decimals={1}
/>
<Row
name="Height"
value="height"
deltaType="lowerIsBetter"
decimals={1}
/>
<Row
name="Length"
value="length"
deltaType="lowerIsBetter"
decimals={1}
/>
<Row
name="Volume"
value="volume"
deltaType="lowerIsBetter"
decimals={1}
/>
</Table.Body>
</Table.Root>
</Flex>
)}
{members.length === 0 && (
<Flex
align="center"
justify="center"
direction="column"
style={{ flex: 1 }}
>
<Heading color="gray">No tanks selected</Heading>
<Text color="gray">
Press the <PlusIcon /> Add button to get started
</Text>
</Flex>
)}
</PageWrapper>
);
}