Files
blitzkit/src/hooks/useTankTransform.ts
T
2024-07-30 13:24:55 -05:00

84 lines
2.8 KiB
TypeScript

import { RefObject, useEffect } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../constants/axis';
import { correctZYTuple } from '../core/blitz/correctZYTuple';
import {
ModelTransformEventData,
modelTransformEvent,
} from '../core/blitzkit/modelTransform';
import { DuelMember } from '../stores/duel';
import { useTankModelDefinition } from './useTankModelDefinition';
export function useTankTransform(
member: DuelMember,
turretContainer: RefObject<Group>,
gunContainer: RefObject<Group>,
) {
const tankModelDefinition = useTankModelDefinition();
useEffect(() => {
const trackModelDefinition = tankModelDefinition.tracks[member.track.id];
const turretModelDefinition = tankModelDefinition.turrets[member.turret.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
const gunRotation = new Euler();
function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
gunPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(I_HAT, pitch)
.add(gunOrigin)
.add(turretOrigin)
.add(hullOrigin);
gunRotation.set(pitch, 0, 0);
gunContainer.current?.position.copy(gunPosition);
gunContainer.current?.rotation.copy(gunRotation);
if (yaw === undefined) return;
turretPosition
.set(0, 0, 0)
.sub(hullOrigin)
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.turretRotation) {
const initialPitch = -degToRad(
tankModelDefinition.turretRotation.pitch,
);
const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
turretPosition
.applyAxisAngle(I_HAT, initialPitch)
.applyAxisAngle(J_HAT, initialRoll)
.applyAxisAngle(K_HAT, initialYaw);
turretRotation.x += initialPitch;
turretRotation.y += initialRoll;
turretRotation.z += initialYaw;
}
turretPosition.add(turretOrigin).add(hullOrigin);
turretContainer.current?.position.copy(turretPosition);
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(member);
modelTransformEvent.on(handleModelTransform);
return () => {
modelTransformEvent.off(handleModelTransform);
};
}, [member]);
}