Files
blitzkit/src/components/Armor/index.tsx
T
2024-03-12 23:36:56 -05:00

53 lines
1.5 KiB
TypeScript

import { createPortal, useFrame } from '@react-three/fiber';
import { memo, useState } from 'react';
import { DepthTexture, Scene, Vector2 } from 'three';
import { CoreArmorScene } from './components/CoreArmorScene';
import { spacedArmorRenderTarget } from './components/CoreArmorSceneComponent/target';
import { SpacedArmorScene } from './components/SpacedArmorScene';
export const Armor = memo(() => {
const [spacedArmorScene] = useState(() => new Scene());
const [coreArmorScene] = useState(() => new Scene());
const spacedArmorPortal = createPortal(
<SpacedArmorScene scene={spacedArmorScene} />,
spacedArmorScene,
);
const coreArmorPortal = createPortal(<CoreArmorScene />, coreArmorScene);
const renderSize = new Vector2();
const newRenderSize = new Vector2();
useFrame(({ gl, camera, scene }) => {
gl.autoClear = true;
gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio());
if (!newRenderSize.equals(renderSize)) {
renderSize.copy(newRenderSize);
spacedArmorRenderTarget.depthTexture = new DepthTexture(
renderSize.x,
renderSize.y,
);
}
spacedArmorRenderTarget.setSize(renderSize.x, renderSize.y);
gl.setRenderTarget(spacedArmorRenderTarget);
gl.render(spacedArmorScene, camera);
gl.autoClear = false;
gl.setRenderTarget(null);
gl.render(scene, camera);
gl.clearDepth();
gl.render(coreArmorScene, camera);
}, 1);
return (
<>
{spacedArmorPortal}
{coreArmorPortal}
</>
);
});