mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
184 lines
5.3 KiB
TypeScript
184 lines
5.3 KiB
TypeScript
import { Table } from "@radix-ui/themes";
|
|
import { times } from "lodash-es";
|
|
import { Fragment, Suspense, useEffect, useMemo, useState } from "react";
|
|
import usePromise from "react-promise-suspense";
|
|
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
|
|
import { awaitableTankDefinitions } from "../../core/awaitables/tankDefinitions";
|
|
import { filterTanks } from "../../core/blitzkit/filterTanks";
|
|
import { Performance } from "../../stores/performance";
|
|
import { TankFilters } from "../../stores/tankFilters";
|
|
import { TankPerformanceSort } from "../../stores/tankPerformanceSort";
|
|
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
|
|
import { RowLoader } from "./RowLoader";
|
|
import { TankRow } from "./TankRow";
|
|
import { Total } from "./Total";
|
|
|
|
const PREVIEW_COUNT = 10;
|
|
const DEFAULT_LOADED_ROWS = 25;
|
|
|
|
const [tankDefinitions, averageDefinitions] = await Promise.all([
|
|
awaitableTankDefinitions,
|
|
awaitableAverageDefinitions,
|
|
]);
|
|
|
|
const tankList = Object.values(tankDefinitions.tanks);
|
|
|
|
export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
|
|
if (skeleton) {
|
|
return (
|
|
<Table.Body>
|
|
{times(16, (index) => (
|
|
<RowLoader key={index} />
|
|
))}
|
|
</Table.Body>
|
|
);
|
|
}
|
|
|
|
const sort = TankPerformanceSort.use();
|
|
const filters = TankFilters.use();
|
|
const filteredTanks = usePromise(
|
|
() =>
|
|
filterTanks(filters, tankList).then((tanks) =>
|
|
tanks.filter(({ id }) => id in averageDefinitions.averages)
|
|
),
|
|
// react-promise-suspense has awful type annotations
|
|
[filters] as any
|
|
);
|
|
const tanksMapped = useMemo(
|
|
() =>
|
|
filteredTanks.map(({ id }) => ({
|
|
id,
|
|
...averageDefinitions.averages[id],
|
|
})),
|
|
[filters]
|
|
);
|
|
const tanksSorted = useMemo(() => {
|
|
const { playerCountPeriod } = Performance.state;
|
|
|
|
switch (sort.type) {
|
|
case "accuracy":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction * (a.mu.hits / a.mu.shots - b.mu.hits / b.mu.shots)
|
|
);
|
|
case "capture_points":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.capture_points / a.mu.battles -
|
|
b.mu.capture_points / b.mu.battles)
|
|
);
|
|
case "damage":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.damage_dealt / a.mu.battles -
|
|
b.mu.damage_dealt / b.mu.battles)
|
|
);
|
|
case "damage_ratio":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.damage_dealt / a.mu.damage_received -
|
|
b.mu.damage_dealt / b.mu.damage_received)
|
|
);
|
|
case "damage_taken":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.damage_received / a.mu.battles -
|
|
b.mu.damage_received / b.mu.battles)
|
|
);
|
|
case "hits":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.hits / a.mu.battles - b.mu.hits / b.mu.battles)
|
|
);
|
|
case "kills":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.frags / a.mu.battles - b.mu.frags / b.mu.battles)
|
|
);
|
|
case "shots":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.shots / a.mu.battles - b.mu.shots / b.mu.battles)
|
|
);
|
|
case "players":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.samples[playerCountPeriod] - b.samples[playerCountPeriod])
|
|
);
|
|
case "spots":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.spotted / a.mu.battles - b.mu.spotted / b.mu.battles)
|
|
);
|
|
case "survival":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.survived_battles / a.mu.battles -
|
|
b.mu.survived_battles / b.mu.battles)
|
|
);
|
|
case "winrate":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction *
|
|
(a.mu.wins / a.mu.battles - b.mu.wins / b.mu.battles)
|
|
);
|
|
case "xp":
|
|
return tanksMapped.sort(
|
|
(a, b) =>
|
|
sort.direction * (a.mu.xp / a.mu.battles - b.mu.xp / b.mu.battles)
|
|
);
|
|
}
|
|
}, [filters, sort]);
|
|
const [loadedRows, setLoadedRows] = useState(DEFAULT_LOADED_ROWS);
|
|
|
|
useEffect(() => {
|
|
setLoadedRows(DEFAULT_LOADED_ROWS);
|
|
}, [filters, sort]);
|
|
|
|
return (
|
|
<Table.Body>
|
|
<Total tanks={tanksSorted} />
|
|
|
|
{tanksSorted.slice(0, loadedRows).map((averages) => {
|
|
const tank = tankDefinitions.tanks[averages.id];
|
|
|
|
if (tank === undefined) return null;
|
|
|
|
return (
|
|
<Fragment key={tank.id}>
|
|
<Suspense fallback={<RowLoader />}>
|
|
<TankRow tank={tank} />
|
|
</Suspense>
|
|
</Fragment>
|
|
);
|
|
})}
|
|
|
|
{times(
|
|
Math.min(PREVIEW_COUNT, tanksSorted.length - loadedRows),
|
|
(index) => {
|
|
return (
|
|
<RowLoader
|
|
key={index}
|
|
onIntersection={() => {
|
|
setLoadedRows((state) =>
|
|
Math.min(state + 2, tanksSorted.length)
|
|
);
|
|
}}
|
|
/>
|
|
);
|
|
}
|
|
)}
|
|
</Table.Body>
|
|
);
|
|
}
|