Files
blitzkit/packages/website/src/components/DynamicArmor.tsx
T

62 lines
1.7 KiB
TypeScript

import { createPortal, useFrame, useThree } from "@react-three/fiber";
import { memo, useState } from "react";
import { DepthTexture, Scene, Vector2 } from "three";
import { spacedArmorRenderTarget } from "./PrimaryArmorRenderTarget";
import { PrimaryArmorScene } from "./PrimaryArmorScene";
import { SpacedArmorScene } from "./SpacedArmorScene";
export const DynamicArmor = memo(() => {
const rootScene = useThree((state) => state.scene);
const [spacedArmorScene] = useState(() => new Scene());
const [primaryArmorScene] = useState(() => {
const primaryArmorScene = new Scene();
primaryArmorScene.fog = rootScene.fog;
return primaryArmorScene;
});
const spacedArmorPortal = createPortal(
<SpacedArmorScene scene={spacedArmorScene} />,
spacedArmorScene,
);
const primaryArmorPortal = createPortal(
<PrimaryArmorScene />,
primaryArmorScene,
);
const renderSize = new Vector2();
const newRenderSize = new Vector2();
useFrame(({ gl, camera, scene }) => {
gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio());
if (!newRenderSize.equals(renderSize)) {
renderSize.copy(newRenderSize);
spacedArmorRenderTarget.depthTexture = new DepthTexture(
renderSize.x,
renderSize.y,
);
}
spacedArmorRenderTarget.setSize(renderSize.x, renderSize.y);
gl.setRenderTarget(spacedArmorRenderTarget);
gl.render(spacedArmorScene, camera);
gl.autoClear = false;
gl.setRenderTarget(null);
gl.render(scene, camera);
gl.clearDepth();
gl.render(primaryArmorScene, camera);
gl.autoClear = true;
}, 1);
return (
<>
{spacedArmorPortal}
{primaryArmorPortal}
</>
);
});