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blitzkit/src/components/ArmorMesh/components/Armor/shaders/vertex.glsl
T
2024-01-22 19:38:45 -06:00

13 lines
327 B
GLSL

varying vec3 vNormal;
varying vec3 vViewPosition;
varying mat4 vProjectionMatrix;
void main() {
vec4 vViewPosition4 = modelViewMatrix * vec4(position, 1.0);
vViewPosition = vViewPosition4.xyz;
vProjectionMatrix = projectionMatrix;
vNormal = normalMatrix * normal;
gl_Position = projectionMatrix * vViewPosition4;
}