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13 lines
327 B
GLSL
13 lines
327 B
GLSL
varying vec3 vNormal;
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varying vec3 vViewPosition;
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varying mat4 vProjectionMatrix;
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void main() {
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vec4 vViewPosition4 = modelViewMatrix * vec4(position, 1.0);
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vViewPosition = vViewPosition4.xyz;
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vProjectionMatrix = projectionMatrix;
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vNormal = normalMatrix * normal;
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gl_Position = projectionMatrix * vViewPosition4;
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} |